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<blockquote data-quote="jkason" data-source="post: 5757684" data-attributes="member: 2710"><p>[gm]I went and bumped you guys, then couldn't get on all day yesterday with last-minute shopping. D'oh! FYI, probably not much posting time between today and Tuesday with various holiday activities, but as always this game gets first posts as I can.</p><p></p><p>Everyone's agreed to sneak out, and I'm assuming you're going to try the secret door in the storeroom. If I've got that wrong, let me know.[/gm]</p><p></p><p>Some more confident than others, the group decide now's their chance to try to sneak off to meet Inar and report on what they've so far found. Gathering their gear, they move with purpose down the hallway, though for now they needn't have worried, as the way is clear. They make their way to the storeroom, past the currently-empty cells in which they started this trying ordeal. With the barest creak, they open the storeroom door.</p><p></p><p>Without Tarkan around, it's easier to survey the small space. About ten feet square, the room is practically empty now that you've reclaimed your belongings. There's the now-empty table on which most of your belongings were stacked, and a medium-sized chest sitting against the far wall which appears to be locked. Quioan points out the seam in the southernmost wall, and it takes little effort to push the secret door open. Your nose picks up on the five foot wide tunnel before your eyes can really register it: something akin to a swamp's odor wafts out toward you, moldy and damp, unpleasant but not overwhelming. Somewhere in the dark down there, if you're correct, lies The River's Tears and your means of meeting with Inar.</p><p></p><p>[gm]Things I'll need from you guys before you move into the tunnel: </p><p></p><p>1) Marching order</p><p>2) Light source(s)</p><p>3) Someone to offer to run Anna until such time as [MENTION=100541]toasterferret[/MENTION] returns</p><p>4) Perception checks[/gm]</p></blockquote><p></p>
[QUOTE="jkason, post: 5757684, member: 2710"] [gm]I went and bumped you guys, then couldn't get on all day yesterday with last-minute shopping. D'oh! FYI, probably not much posting time between today and Tuesday with various holiday activities, but as always this game gets first posts as I can. Everyone's agreed to sneak out, and I'm assuming you're going to try the secret door in the storeroom. If I've got that wrong, let me know.[/gm] Some more confident than others, the group decide now's their chance to try to sneak off to meet Inar and report on what they've so far found. Gathering their gear, they move with purpose down the hallway, though for now they needn't have worried, as the way is clear. They make their way to the storeroom, past the currently-empty cells in which they started this trying ordeal. With the barest creak, they open the storeroom door. Without Tarkan around, it's easier to survey the small space. About ten feet square, the room is practically empty now that you've reclaimed your belongings. There's the now-empty table on which most of your belongings were stacked, and a medium-sized chest sitting against the far wall which appears to be locked. Quioan points out the seam in the southernmost wall, and it takes little effort to push the secret door open. Your nose picks up on the five foot wide tunnel before your eyes can really register it: something akin to a swamp's odor wafts out toward you, moldy and damp, unpleasant but not overwhelming. Somewhere in the dark down there, if you're correct, lies The River's Tears and your means of meeting with Inar. [gm]Things I'll need from you guys before you move into the tunnel: 1) Marching order 2) Light source(s) 3) Someone to offer to run Anna until such time as [MENTION=100541]toasterferret[/MENTION] returns 4) Perception checks[/gm] [/QUOTE]
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