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<blockquote data-quote="jkason" data-source="post: 5796380" data-attributes="member: 2710"><p>[sblock=Second Floor][gm]Re: Dice rolls. Don't worry. Garthia isn't doing any better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Prestidigi-smell. Factors I considered: </p><p></p><p>* Prestidigitation can't duplicate another spell effect. The ranger spell <a href="http://www.d20pfsrd.com/magic/all-spells/n/negate-aroma" target="_blank">Negate Aroma</a> counteracts scent. </p><p></p><p>* Most changes prestidigitation makes are to very small areas. you can only color / soil a 1 ft cube per round</p><p></p><p>* I love creative spell use. Especially creative cantrips, and super-especially creative prestidigitation. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So here's how I'm going to rule it: Quioan can create a concentrated 'stink ball' in the square he's vacating with prestigitation. This is enough to increase the DC of location checks by anyone with the scent ability, since it's far and above more pungent than his own scent, but not enough to completely mask him as the druid / ranger spell would.</p><p></p><p>On the matter of height, while it seems odd to me to have a balcony and not note it, the adventure is painfully silent on the height of things. I'd say, between the thickness of the ceiling / floor and the height of rooms, the second floor is 15' higher than the first. </p><p></p><p>However, if you recall, the first floor is up a set of stairs from the courtyard, which is where you'd be jumping if you crash the windows. I'm going to say that's a 20' total drop, then, which you can mitigate with an Acrobatics roll using the rules on Jumping down / falling. If you're jumping through the windows, though, as opposed to breaking, then jumping, you're going to take damage from the broken glass.[/gm]</p><p></p><p>The hound whines audibly as Quioan unleashes his 'stink ball,' choosing to run back out of the room to find less noxious prey. Garthia appears unfazed. He closes the double doors behind him, and draws a wand from his belt.</p><p></p><p><span style="color: darkred">"Let the puppies play with your friend. I'll handle you myself,"</span> he says ominously. Despite the threat, though, he holds his ground, tilting his head as if trying to pinpoint the elf. <span style="color: darkred">"Nowhere to run now, little man. Might as well bow before me and beg for mercy."</span></p><p></p><p>[sblock=actions and status]Hound: double move</p><p>Garthia: Move: close double doors. Standard: draw wand.</p><p></p><p>Status:</p><p>Garthia: unharmed</p><p></p><p>Quioan: Invisible[/sblock]</p><p></p><p><img src="http://img.photobucket.com/albums/v236/jkason/SecondFloorC.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[gm]Quioan is up[/gm]</p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=First Floor]Elenka's voice comes from the southernmost female acolyte as she calls out her identity challenge to the newly-arrived gray robe, but she concentrates efforts on the one closer. The elemental moves, and the priest near Elenka lashes out as it shambles into place. His blow is efficient and precise, and if the creature possessed organs, it might have ended it. As it stands, the elemental crumbles considerably, lashing out weakly.</p><p></p><p>The attack doesn't connect, but does give Elenka the opening she needs to finally draw blood.</p><p></p><p>[gm]Priest AC: 19[/gm]</p><p></p><p><span style="color: slategray">"You'll pay for that!"</span> the priest hisses, and indeed, the opponents seem to have finally taken their measure of one another. His own rapier stabs into the summoner, though Elenka manages to turn at the last second to avoid having the blade pierce a lung. </p><p></p><p><span style="color: slategray">"That's more like it!"</span> he calls out in glee.</p><p></p><p>The acolyte attacking the northernmost female is less successful, as she continues to dodge his blade.</p><p></p><p>Trouble isn't done yet, however, as, with a dreadful barking, a smoldering hound comes charging down the stairs at the newly-arrived gray robe, smoke instead of slobber belching from its mouth and fire literally in its eyes as it threatens the newcomer. Barely a moment later, a second beast comes racing on its heels.</p><p>[sblock=actions and status]AoO Priest vs. Elemental. Hit (nat 20, but elementals are immune to crits, darnit). 6 damage</p><p></p><p>Priest: Standard: Rapier attack vs. Elenka. Hit (crit threat, failed to confirm). 6 damage to Elenka.</p><p>Acolyte: Standard: short sword attack vs. Audra. Miss.</p><p>Dog 2: Double move from balcony to N6</p><p>Dog 1: Double move from balcony to Q6</p><p></p><p><strong>Status</strong>:</p><p></p><p>Priest: 3 damage</p><p>Acolyte: Undamaged</p><p>Dog 2: 12 damage, summoned round 2</p><p>Dog 1: Undamaged, summoned round 2</p><p></p><p>Audra: Undamaged, Mage Armor</p><p>Elenka: 24/30</p><p>Earth Elemental: 7/13</p><p>Yoshiki: Undamaged, Mage Armor[/sblock]</p><p></p><p><img src="http://img.photobucket.com/albums/v236/jkason/GroundFloor.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[gm]PC's up[/gm]</p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5796380, member: 2710"] [sblock=Second Floor][gm]Re: Dice rolls. Don't worry. Garthia isn't doing any better. ;) Prestidigi-smell. Factors I considered: * Prestidigitation can't duplicate another spell effect. The ranger spell [url=http://www.d20pfsrd.com/magic/all-spells/n/negate-aroma]Negate Aroma[/url] counteracts scent. * Most changes prestidigitation makes are to very small areas. you can only color / soil a 1 ft cube per round * I love creative spell use. Especially creative cantrips, and super-especially creative prestidigitation. :) So here's how I'm going to rule it: Quioan can create a concentrated 'stink ball' in the square he's vacating with prestigitation. This is enough to increase the DC of location checks by anyone with the scent ability, since it's far and above more pungent than his own scent, but not enough to completely mask him as the druid / ranger spell would. On the matter of height, while it seems odd to me to have a balcony and not note it, the adventure is painfully silent on the height of things. I'd say, between the thickness of the ceiling / floor and the height of rooms, the second floor is 15' higher than the first. However, if you recall, the first floor is up a set of stairs from the courtyard, which is where you'd be jumping if you crash the windows. I'm going to say that's a 20' total drop, then, which you can mitigate with an Acrobatics roll using the rules on Jumping down / falling. If you're jumping through the windows, though, as opposed to breaking, then jumping, you're going to take damage from the broken glass.[/gm] The hound whines audibly as Quioan unleashes his 'stink ball,' choosing to run back out of the room to find less noxious prey. Garthia appears unfazed. He closes the double doors behind him, and draws a wand from his belt. [color=darkred]"Let the puppies play with your friend. I'll handle you myself,"[/color] he says ominously. Despite the threat, though, he holds his ground, tilting his head as if trying to pinpoint the elf. [color=darkred]"Nowhere to run now, little man. Might as well bow before me and beg for mercy."[/color] [sblock=actions and status]Hound: double move Garthia: Move: close double doors. Standard: draw wand. Status: Garthia: unharmed Quioan: Invisible[/sblock] [IMG]http://img.photobucket.com/albums/v236/jkason/SecondFloorC.jpg[/IMG] [gm]Quioan is up[/gm] [/sblock] [sblock=First Floor]Elenka's voice comes from the southernmost female acolyte as she calls out her identity challenge to the newly-arrived gray robe, but she concentrates efforts on the one closer. The elemental moves, and the priest near Elenka lashes out as it shambles into place. His blow is efficient and precise, and if the creature possessed organs, it might have ended it. As it stands, the elemental crumbles considerably, lashing out weakly. The attack doesn't connect, but does give Elenka the opening she needs to finally draw blood. [gm]Priest AC: 19[/gm] [color=slategray]"You'll pay for that!"[/color] the priest hisses, and indeed, the opponents seem to have finally taken their measure of one another. His own rapier stabs into the summoner, though Elenka manages to turn at the last second to avoid having the blade pierce a lung. [color=slategray]"That's more like it!"[/color] he calls out in glee. The acolyte attacking the northernmost female is less successful, as she continues to dodge his blade. Trouble isn't done yet, however, as, with a dreadful barking, a smoldering hound comes charging down the stairs at the newly-arrived gray robe, smoke instead of slobber belching from its mouth and fire literally in its eyes as it threatens the newcomer. Barely a moment later, a second beast comes racing on its heels. [sblock=actions and status]AoO Priest vs. Elemental. Hit (nat 20, but elementals are immune to crits, darnit). 6 damage Priest: Standard: Rapier attack vs. Elenka. Hit (crit threat, failed to confirm). 6 damage to Elenka. Acolyte: Standard: short sword attack vs. Audra. Miss. Dog 2: Double move from balcony to N6 Dog 1: Double move from balcony to Q6 [b]Status[/b]: Priest: 3 damage Acolyte: Undamaged Dog 2: 12 damage, summoned round 2 Dog 1: Undamaged, summoned round 2 Audra: Undamaged, Mage Armor Elenka: 24/30 Earth Elemental: 7/13 Yoshiki: Undamaged, Mage Armor[/sblock] [IMG]http://img.photobucket.com/albums/v236/jkason/GroundFloor.jpg[/IMG] [gm]PC's up[/gm] [/sblock] [/QUOTE]
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