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[LPF] Distant Relations
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<blockquote data-quote="jkason" data-source="post: 5796857" data-attributes="member: 2710"><p>[sblock=Second Floor][gm]Never done this before, so let's see what I can figure from the <a href="http://www.d20pfsrd.com/equipment---final/damaging-objects" target="_blank">Damaging Objects rules</a>:</p><p></p><p>Looks like you make a sunder (combat maneuver) attempt vs. target AC. </p><p></p><p>Window + Curtains AC by my estimation looks like this</p><p></p><p>Base 10 -5 (Dex 0) -2 (Inanimate) -2 (Huge size)</p><p></p><p>Window AC vs. Sunder combat maneuver roll = 1.</p><p></p><p>Hardness = 1 (glass)</p><p>Hit points = 3 (2 inches glass, 1/2 inch cloth)</p><p></p><p>End result: Combat maneuver check DC 1 (hits except on a natural 1)</p><p>Must use bludgeoning attack</p><p>Must do 3 damage, +1 for each attack it takes to get there (hardness 1)</p><p></p><p>Also note ranged weapon sunders only do half damage[/gm][/sblock]</p><p></p><p>[sblock=First Floor]The dog yelps again as it feels the touch of cold on its super-heated flesh, its fear of more cold motivating it to dodge the other two swift blows the monk throws at it. Despite the fact that it seems to be smoldering far less than its brethren, the hound endures, growling as Yoshiki begins to circle it.</p><p></p><p>Elenka casts her spell, and her allies all feel a sudden surge of extra energy even as the thrashing elemental smashes the floor instead of the nimble priest.</p><p></p><p>[sblock=status]Priest (AC 19): 3 damage</p><p>Acolyte: Undamaged</p><p>Dog 2 (AC 16, vulnerable cold): 20 damage, summoned round 2</p><p>Dog 1 (AC 16, vulnerable cold): Undamaged, summoned round 2</p><p></p><p>All allies this floor: Haste (4/4 rounds remaining)</p><p></p><p>Audra: Undamaged, Mage Armor</p><p>Elenka: 24/30</p><p>Earth Elemental: 7/13</p><p>Yoshiki: Undamaged, Mage Armor[/sblock]</p><p></p><p><img src="http://img.photobucket.com/albums/v236/jkason/FIrstFloorB.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[gm]Audra still to act. Remember to add the Haste modifiers to your attacks (and the extra attack if you're taking a full round action). Yowsers, Haste is crazy good with two flurrying monks in the room, isn't it?[/gm][/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5796857, member: 2710"] [sblock=Second Floor][gm]Never done this before, so let's see what I can figure from the [url=http://www.d20pfsrd.com/equipment---final/damaging-objects]Damaging Objects rules[/url]: Looks like you make a sunder (combat maneuver) attempt vs. target AC. Window + Curtains AC by my estimation looks like this Base 10 -5 (Dex 0) -2 (Inanimate) -2 (Huge size) Window AC vs. Sunder combat maneuver roll = 1. Hardness = 1 (glass) Hit points = 3 (2 inches glass, 1/2 inch cloth) End result: Combat maneuver check DC 1 (hits except on a natural 1) Must use bludgeoning attack Must do 3 damage, +1 for each attack it takes to get there (hardness 1) Also note ranged weapon sunders only do half damage[/gm][/sblock] [sblock=First Floor]The dog yelps again as it feels the touch of cold on its super-heated flesh, its fear of more cold motivating it to dodge the other two swift blows the monk throws at it. Despite the fact that it seems to be smoldering far less than its brethren, the hound endures, growling as Yoshiki begins to circle it. Elenka casts her spell, and her allies all feel a sudden surge of extra energy even as the thrashing elemental smashes the floor instead of the nimble priest. [sblock=status]Priest (AC 19): 3 damage Acolyte: Undamaged Dog 2 (AC 16, vulnerable cold): 20 damage, summoned round 2 Dog 1 (AC 16, vulnerable cold): Undamaged, summoned round 2 All allies this floor: Haste (4/4 rounds remaining) Audra: Undamaged, Mage Armor Elenka: 24/30 Earth Elemental: 7/13 Yoshiki: Undamaged, Mage Armor[/sblock] [IMG]http://img.photobucket.com/albums/v236/jkason/FIrstFloorB.jpg[/IMG] [gm]Audra still to act. Remember to add the Haste modifiers to your attacks (and the extra attack if you're taking a full round action). Yowsers, Haste is crazy good with two flurrying monks in the room, isn't it?[/gm][/sblock] [/QUOTE]
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