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<blockquote data-quote="jkason" data-source="post: 5800699" data-attributes="member: 2710"><p>[sblock=Quioan]Quioan's risky gambit is painful, but apparently effective. He hears Garthia bellow as he sees the indentation on the earth of the courtyard, a cry that fades quickly. </p><p></p><p>Still reeling, Quioan registers that he appears to be alone in the courtyard. The front doors of the temple are open, and he can see a pair of gray robed priests opening the doors to the worship hall, rapiers drawn and ready to join the fray as Garthia ordered them. He has no idea how many more enemies may already be in the hall fighting his teammates, however, and as his senses begin to return, he registers that the quickly-retreating cry probably means Garthia is hurrying to come at the fray from the other side.</p><p></p><p>[gm]It probably wouldn't have mattered much on the Stealths, since Garthia was generally rolling poorly, too. On the upside, since you were jumping on purpose, 5 of those damage points are nonlethal (2nd paragraph on the page you linked).[/gm]</p><p></p><p>[sblock=Status]Quioan: 19/24, 5 nonlethal damage, invisible, prone[/sblock]</p><p></p><p><img src="http://img.photobucket.com/albums/v236/jkason/Quioan.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Quioan is up[/sblock]</p><p></p><p>[sblock=All others]The very real prospect of their deaths seems to spur the cultits on, as both acolyte and priest attack viciously. The hound is less successful, jaws clamping down on thin air now that its partner is no longer there to distract Yoshiki. </p><p></p><p>Despite their success, the cultist's fates would seem to be inevitable. At that moment, however, the doors of the worship hall fly open, revealing another pair in gray robes, rapiers and shields at the ready. Apparently, the alarm which sounded earlier has finally brought reinforcements.</p><p></p><p>[sblock=Actions & Status]Acolyte: attack Audra. Hit (crit threat, not confirmed): 4 damage</p><p>Priest (1): Attack Elenka. Hit, 5 damage</p><p>Hound: Attack Yoshiki. Miss</p><p>Priests 2 & 3 finish their rounds by opening the doors to the worship hall.</p><p></p><p>Priest 1 (AC 19): 20 damage (badly damaged)</p><p>Priest 2 (AC 19): Undamaged</p><p>Priest 3 (AC 19): Undamaged</p><p>Acolyte (AC 15): 10 damage (badly damaged)</p><p>Dog (AC 16, vulnerable cold): Undamaged, summoned round 4</p><p></p><p>All allies this floor: Haste (3/4 rounds remaining)</p><p></p><p>Audra: 11/23, Mage Armor</p><p>Elenka: 19/30</p><p>Earth Elemental: 7/13</p><p>Yoshiki: 20/28, Mage Armor[/sblock]</p><p></p><p><img src="http://img.photobucket.com/albums/v236/jkason/FirstFloorF.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[gm]PC's up[/gm][/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5800699, member: 2710"] [sblock=Quioan]Quioan's risky gambit is painful, but apparently effective. He hears Garthia bellow as he sees the indentation on the earth of the courtyard, a cry that fades quickly. Still reeling, Quioan registers that he appears to be alone in the courtyard. The front doors of the temple are open, and he can see a pair of gray robed priests opening the doors to the worship hall, rapiers drawn and ready to join the fray as Garthia ordered them. He has no idea how many more enemies may already be in the hall fighting his teammates, however, and as his senses begin to return, he registers that the quickly-retreating cry probably means Garthia is hurrying to come at the fray from the other side. [gm]It probably wouldn't have mattered much on the Stealths, since Garthia was generally rolling poorly, too. On the upside, since you were jumping on purpose, 5 of those damage points are nonlethal (2nd paragraph on the page you linked).[/gm] [sblock=Status]Quioan: 19/24, 5 nonlethal damage, invisible, prone[/sblock] [IMG]http://img.photobucket.com/albums/v236/jkason/Quioan.jpg[/IMG] Quioan is up[/sblock] [sblock=All others]The very real prospect of their deaths seems to spur the cultits on, as both acolyte and priest attack viciously. The hound is less successful, jaws clamping down on thin air now that its partner is no longer there to distract Yoshiki. Despite their success, the cultist's fates would seem to be inevitable. At that moment, however, the doors of the worship hall fly open, revealing another pair in gray robes, rapiers and shields at the ready. Apparently, the alarm which sounded earlier has finally brought reinforcements. [sblock=Actions & Status]Acolyte: attack Audra. Hit (crit threat, not confirmed): 4 damage Priest (1): Attack Elenka. Hit, 5 damage Hound: Attack Yoshiki. Miss Priests 2 & 3 finish their rounds by opening the doors to the worship hall. Priest 1 (AC 19): 20 damage (badly damaged) Priest 2 (AC 19): Undamaged Priest 3 (AC 19): Undamaged Acolyte (AC 15): 10 damage (badly damaged) Dog (AC 16, vulnerable cold): Undamaged, summoned round 4 All allies this floor: Haste (3/4 rounds remaining) Audra: 11/23, Mage Armor Elenka: 19/30 Earth Elemental: 7/13 Yoshiki: 20/28, Mage Armor[/sblock] [IMG]http://img.photobucket.com/albums/v236/jkason/FirstFloorF.jpg[/IMG] [gm]PC's up[/gm][/sblock] [/QUOTE]
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