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[LPF] Don't Let It Go!
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<blockquote data-quote="perrinmiller" data-source="post: 6755856" data-attributes="member: 88649"><p><strong><span style="color: #00FFFF">~ Day 19, mid-afternoon: Ashore Yarendel ~</span></strong></p><p></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Monsters/Winter%20Guard%203_zpsbzacv3fp.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> <img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Monsters/Winter%20Guard%201_zpsjykpwvec.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p>The Guard Captain was not impressed with the red-haired woman’s lecture. <span style="color: cyan">“You are all under unrest for failure to comply with my authority, the charge is suspicions of sedition and now resisting arrest.”</span></p><p><span style="color: cyan"></span></p><p><span style="color: cyan">“I will take personal pleasure in dealing with you!”</span> he pointed the sword at Charity.</p><p></p><p>One of his men threw a small stone at your feet and it went off with a loud BANG that threaten to deafen the three of you! </p><p></p><p>Combat was joined!</p><p></p><p>With the loud sound ringing in your ears, the guards attacked. The Captain stepped forward, inside the woman’s reach and swung his sword. It was poorly done and Charity interposed the shaft of her weapon to block.</p><p></p><p>The other guards swung their polearms, looking to trip you up by hooking ankles with the guisarmes’ hooks. Before you all knew you you were all on the ground. The fourth guard swung his guisarme down on Yosephus, impacting his armor with resounding thud that nearly knocked the wind from the cleric.</p><p></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Monsters/Winter%20Guard%202_zpsadqgfvsd.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Meanwhile Francis started casting spell while he was escorting the two guards. It took a moment to catch on, but they reacted quickly once they realized they were betrayed. <strong><span style="color: cyan">“REBEL!”</span></strong> one cried as he swung his guisarme around, looking to drag the Halfling off his porcine mount. The next thing the halfling knew he was yanked from his saddle and landing onto the street. Francis found it difficult to maintain concentration to complete his spell.</p><p></p><p>The other guard tried whacking the halfling with his polearm, but the blade only clanged off the stone of the street underneath the packed snow.</p><p></p><p>[ooc]Combat: Round 1 – Everyone is up[/ooc][sblock=Combat Information]</p><p>The Guard Captain & Co initiated combat with main group</p><p>Francis John initiated combat with his group (see Sleep Spell below)</p><p>GC Intimidates Charity pre-combat, no effect due to Aura of Courage</p><p>G1 throws Thunderstone pre-combat. Yosephus, Charity, & Aishe need Fort SV DC15 or be deafened for 1 hour</p><p></p><p>Round 1:</p><p>GC moved, missed Charity</p><p>G1 Tripped Charity</p><p>G2 Tripped Yosephus</p><p>G3 Tripped Aishe</p><p>G4 Hit Yosephus 8 dmg</p><p>G5 Tripped Francis, Concentration DC16 or lose the Sleep Spell</p><p>G6 attacked Francis, missed</p><p></p><p><strong><u>Initiative:</u></strong></p><p>Bad Guys</p><p>You Guys</p><p></p><p><u>Tactical Map:</u></p><p>1. The snowy ground is NOT difficult terrain in this case.</p><p>2. Medium or Large bodies provide difficult terrain for medium creatures or smaller.</p><p>3. Each square is 5 Feet</p><p>4. You can move your tokens around yourselves, but coordinates are on the map</p><p><a href="https://docs.google.com/drawings/d/10284AuJoJfcwIZIgMSIl56fz22RQScFBRBFOnPnAGck/edit" target="_blank">Tactical Map link</a></p><p></p><p><strong><u>Party Status:</u></strong></p><p>[code]Charity: 42/42 HP remaining; Prone</p><p>Yosephus: 26/34 HP remaining; 8dmg; Prone</p><p>Francis: 21/21 HP remaining; Prone</p><p>->Bacon: 18/18 HP remaining;</p><p>Jaelle: 38/38 HP remaining; Prone</p><p></p><p>Spells Cast:</p><p>Abilities Used:</p><p> Charity: Smite Evil 0/1, Lay on Hands 0/6, Chan Erg 0/7, Spells 1st 0/1</p><p> Yosephus: Chan Erg 0/6, Reb Death 0/7, Resist Tch 0/7, Incorrupt 0/1, Spells 1st 0/5, 2nd 0/4</p><p> Francis: Spells 1st 1/2</p><p> Jaelle: None</p><p>Conditions in effect: None</p><p>[/code]</p><p><strong><u>Enemy Status:</u></strong></p><p>[code]GC [AC18, Touch 11, CMD15]: 26/26hp</p><p>G1 [AC17, Touch 11, CMD15]: 21/21hp</p><p>G2 [AC17, Touch 11, CMD15]: 21/21hp</p><p>G3 [AC17, Touch 11, CMD15]: 21/21hp</p><p>G4 [AC17, Touch 11, CMD15]: 21/21hp</p><p>G5 [AC17, Touch 11, CMD15]: 21/21hp</p><p>G7 [AC17, Touch 11, CMD15]: 21/21hp</p><p>[/code][/sblock][sblock=Sleep Spell]Francis initiated Combat with his spell. It takes 1 complete Round to cast, so Francis John has to pass Concentration checks to actually complete the casting of it by the start of his Round 1 turn. Then he can release the spell as a Free Action (Roll guard’s Fort +5, Will +3 Saves to see if he succeeded)</p><p></p><p>Then Francis can act in Round 1 with additional actions.[/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6755856, member: 88649"] [B][COLOR=#00FFFF]~ Day 19, mid-afternoon: Ashore Yarendel ~[/COLOR][/B] [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Monsters/Winter%20Guard%203_zpsbzacv3fp.png[/IMG] [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Monsters/Winter%20Guard%201_zpsjykpwvec.png[/IMG] The Guard Captain was not impressed with the red-haired woman’s lecture. [COLOR=cyan]“You are all under unrest for failure to comply with my authority, the charge is suspicions of sedition and now resisting arrest.” “I will take personal pleasure in dealing with you!”[/COLOR] he pointed the sword at Charity. One of his men threw a small stone at your feet and it went off with a loud BANG that threaten to deafen the three of you! Combat was joined! With the loud sound ringing in your ears, the guards attacked. The Captain stepped forward, inside the woman’s reach and swung his sword. It was poorly done and Charity interposed the shaft of her weapon to block. The other guards swung their polearms, looking to trip you up by hooking ankles with the guisarmes’ hooks. Before you all knew you you were all on the ground. The fourth guard swung his guisarme down on Yosephus, impacting his armor with resounding thud that nearly knocked the wind from the cleric. [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Monsters/Winter%20Guard%202_zpsadqgfvsd.png[/IMG] Meanwhile Francis started casting spell while he was escorting the two guards. It took a moment to catch on, but they reacted quickly once they realized they were betrayed. [B][COLOR=cyan]“REBEL!”[/COLOR][/B] one cried as he swung his guisarme around, looking to drag the Halfling off his porcine mount. The next thing the halfling knew he was yanked from his saddle and landing onto the street. Francis found it difficult to maintain concentration to complete his spell. The other guard tried whacking the halfling with his polearm, but the blade only clanged off the stone of the street underneath the packed snow. [ooc]Combat: Round 1 – Everyone is up[/ooc][sblock=Combat Information] The Guard Captain & Co initiated combat with main group Francis John initiated combat with his group (see Sleep Spell below) GC Intimidates Charity pre-combat, no effect due to Aura of Courage G1 throws Thunderstone pre-combat. Yosephus, Charity, & Aishe need Fort SV DC15 or be deafened for 1 hour Round 1: GC moved, missed Charity G1 Tripped Charity G2 Tripped Yosephus G3 Tripped Aishe G4 Hit Yosephus 8 dmg G5 Tripped Francis, Concentration DC16 or lose the Sleep Spell G6 attacked Francis, missed [B][U]Initiative:[/U][/B] Bad Guys You Guys [U]Tactical Map:[/U] 1. The snowy ground is NOT difficult terrain in this case. 2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. 3. Each square is 5 Feet 4. You can move your tokens around yourselves, but coordinates are on the map [url=https://docs.google.com/drawings/d/10284AuJoJfcwIZIgMSIl56fz22RQScFBRBFOnPnAGck/edit]Tactical Map link[/url] [B][U]Party Status:[/U][/B] [code]Charity: 42/42 HP remaining; Prone Yosephus: 26/34 HP remaining; 8dmg; Prone Francis: 21/21 HP remaining; Prone ->Bacon: 18/18 HP remaining; Jaelle: 38/38 HP remaining; Prone Spells Cast: Abilities Used: Charity: Smite Evil 0/1, Lay on Hands 0/6, Chan Erg 0/7, Spells 1st 0/1 Yosephus: Chan Erg 0/6, Reb Death 0/7, Resist Tch 0/7, Incorrupt 0/1, Spells 1st 0/5, 2nd 0/4 Francis: Spells 1st 1/2 Jaelle: None Conditions in effect: None [/code] [B][U]Enemy Status:[/U][/B] [code]GC [AC18, Touch 11, CMD15]: 26/26hp G1 [AC17, Touch 11, CMD15]: 21/21hp G2 [AC17, Touch 11, CMD15]: 21/21hp G3 [AC17, Touch 11, CMD15]: 21/21hp G4 [AC17, Touch 11, CMD15]: 21/21hp G5 [AC17, Touch 11, CMD15]: 21/21hp G7 [AC17, Touch 11, CMD15]: 21/21hp [/code][/sblock][sblock=Sleep Spell]Francis initiated Combat with his spell. It takes 1 complete Round to cast, so Francis John has to pass Concentration checks to actually complete the casting of it by the start of his Round 1 turn. Then he can release the spell as a Free Action (Roll guard’s Fort +5, Will +3 Saves to see if he succeeded) Then Francis can act in Round 1 with additional actions.[/sblock] [/QUOTE]
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