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<blockquote data-quote="sunshadow21" data-source="post: 5577759" data-attributes="member: 6667193"><p>[ooc]Pardon me if I don't play this part out, but this is literally the summary of an entire adventure that you are going to get from him, where I actually did kill one of the level 1 party members on a critical. Which is one reason I don't care to roll in public; that shot the rest of the fight down the tubes for everyone.[/ooc]</p><p></p><p>Alfred will invite you all into his office and when he hears why you are there, he gives you, after several diversions and tangents, the following story:</p><p></p><p>[sblock=A Merchant in Need of Assistance summary]Roondar Murnig Turen,a alchemist/merchant bringing goods from [the trade city north of the Great Chasm] to Venza to close a deal with Alfred Firestreak for him to sell their goods and vice versa in their respective shops, and was robbed by his own hired guards about a day out of town. After reporting the incident to the local authorities, who seemed to care little, he was taken to the Dunn Wright Inn by Alfred as the quickest source of assistance, where he found 4 fresh adventurers willing to help him. He knew the name of a roadside tavern about a half a days travel out, The Broken Log, that the guards turned bandits talked about frequently in the days before leading up to the robbery. </p><p></p><p>The party went out to the Broken Log, and tracked the bandits to an abandoned compound where after a tense standoff and arrow fight, the adventurers finally engaged the bandits, leaving Gregori dead, but when the witch made one of the fighters grow, the bandits fled, except for one who tried to bluff the party into letting him do the same by pretending his wand of Cure Light Wounds was actually a wand of Fireball capable of torching the wagons. He was made prisoner, and with prisoner, wagon, and dead body in tow, the exhausted party returned to town, where they reported to the same shop you are currently in. After hearing the news of the death, the Savi Brothers were notified as quickly as possible, the adventurers were paid, a funeral was held for Gregori, with his portion of the pay and a bit extra helping make the funeral a memorable one. That was only a few weeks ago, so the fact that the Savi Brothers have been able to turn their grief into productive action so quickly is a testament to how often they have had to face this kind of painful situation. Also, he knows that from the information given to them by the prisoner, who was subsequently hanged, the authorities have issued a warrant and a reward for bringing these bandits to justice.[/sblock]</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5577759, member: 6667193"] [ooc]Pardon me if I don't play this part out, but this is literally the summary of an entire adventure that you are going to get from him, where I actually did kill one of the level 1 party members on a critical. Which is one reason I don't care to roll in public; that shot the rest of the fight down the tubes for everyone.[/ooc] Alfred will invite you all into his office and when he hears why you are there, he gives you, after several diversions and tangents, the following story: [sblock=A Merchant in Need of Assistance summary]Roondar Murnig Turen,a alchemist/merchant bringing goods from [the trade city north of the Great Chasm] to Venza to close a deal with Alfred Firestreak for him to sell their goods and vice versa in their respective shops, and was robbed by his own hired guards about a day out of town. After reporting the incident to the local authorities, who seemed to care little, he was taken to the Dunn Wright Inn by Alfred as the quickest source of assistance, where he found 4 fresh adventurers willing to help him. He knew the name of a roadside tavern about a half a days travel out, The Broken Log, that the guards turned bandits talked about frequently in the days before leading up to the robbery. The party went out to the Broken Log, and tracked the bandits to an abandoned compound where after a tense standoff and arrow fight, the adventurers finally engaged the bandits, leaving Gregori dead, but when the witch made one of the fighters grow, the bandits fled, except for one who tried to bluff the party into letting him do the same by pretending his wand of Cure Light Wounds was actually a wand of Fireball capable of torching the wagons. He was made prisoner, and with prisoner, wagon, and dead body in tow, the exhausted party returned to town, where they reported to the same shop you are currently in. After hearing the news of the death, the Savi Brothers were notified as quickly as possible, the adventurers were paid, a funeral was held for Gregori, with his portion of the pay and a bit extra helping make the funeral a memorable one. That was only a few weeks ago, so the fact that the Savi Brothers have been able to turn their grief into productive action so quickly is a testament to how often they have had to face this kind of painful situation. Also, he knows that from the information given to them by the prisoner, who was subsequently hanged, the authorities have issued a warrant and a reward for bringing these bandits to justice.[/sblock] [/QUOTE]
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