Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
[LPF] Expansion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sunshadow21" data-source="post: 5601088" data-attributes="member: 6667193"><p><span style="color: Lime">Your progess</span> <span style="color: Lime">is delayed for a day as a powerful thunderstorm rolls in from the ocean, but you rest comfortably at the inn in Huntsville, and continue on the next day when the weather returns to normal and stays normal for rest of the trip to Tritower. Just before Benton the number of farms start to increase again, and after Benton, you start seeing private estates again, indicating that you are nearing your destination. Just before Tritower, the terrain to the north of the road turns to partial marsh land and when you emerge from the forest area leading up to Tritower, you look up and see a breath taking view. Sitting on a roughly triangular island formed by the Tang River and an offshoot of that river that found another way to the ocean, the large town of Tritower sits between a large bay to the north of the island, and a massive plateau on the southern wedge of the island that overlooks the entire area. On the plataeu sits a magnificent castle, which makes up one of the three towers that gave the town its name. The Silver Road runs along the base of this plateau to a bridge that crosses the Tang River proper and continues east to Gist from there. </span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Along the road across from where the main road to the castle comes down sits an imposing structure. A walled enclosure in the shape of an isocolesces triangle dominates the commercial area that surrounds it. Once a defensive structure tied to the castle, the buildings inside have been converted to an inn, the Clockwork Gnome. The main entrance lies on the long side by the road, with the inn itself, an old three story tall building, along the short side and a long two story buidling that served as a stable and home for the gnome family that ran the place stretched along the other long side. When you enter the courtyard, several gnome children playing with a small clockwork boar that presumably gives the inn its name come over, and take your horses while one runs inside the inn to let their parents know about the presence of guests.</span></p><p><span style="color: Lime"></span></p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5601088, member: 6667193"] [COLOR=Lime]Your progess[/COLOR] [COLOR=Lime]is delayed for a day as a powerful thunderstorm rolls in from the ocean, but you rest comfortably at the inn in Huntsville, and continue on the next day when the weather returns to normal and stays normal for rest of the trip to Tritower. Just before Benton the number of farms start to increase again, and after Benton, you start seeing private estates again, indicating that you are nearing your destination. Just before Tritower, the terrain to the north of the road turns to partial marsh land and when you emerge from the forest area leading up to Tritower, you look up and see a breath taking view. Sitting on a roughly triangular island formed by the Tang River and an offshoot of that river that found another way to the ocean, the large town of Tritower sits between a large bay to the north of the island, and a massive plateau on the southern wedge of the island that overlooks the entire area. On the plataeu sits a magnificent castle, which makes up one of the three towers that gave the town its name. The Silver Road runs along the base of this plateau to a bridge that crosses the Tang River proper and continues east to Gist from there. Along the road across from where the main road to the castle comes down sits an imposing structure. A walled enclosure in the shape of an isocolesces triangle dominates the commercial area that surrounds it. Once a defensive structure tied to the castle, the buildings inside have been converted to an inn, the Clockwork Gnome. The main entrance lies on the long side by the road, with the inn itself, an old three story tall building, along the short side and a long two story buidling that served as a stable and home for the gnome family that ran the place stretched along the other long side. When you enter the courtyard, several gnome children playing with a small clockwork boar that presumably gives the inn its name come over, and take your horses while one runs inside the inn to let their parents know about the presence of guests. [/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] Expansion
Top