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<blockquote data-quote="sunshadow21" data-source="post: 5692644" data-attributes="member: 6667193"><p><span style="color: Lime">After a trip slowed down by the rain, you finally get back to the area immediately around Venza, and around late afternoon, you reach the ruins of the old Johnson compound. Nathaniel explains that the road that leads from the main road through the compound and back into the woods eventually leads to a now probably equally ruined hunting lodge, and along that road is a small walled garden with a mausoleum with a door that leeds down into the family burial chapel, crypt, and vault. Neither he nor Adolfo are particularly keen on lingering so they continue on to the Broken Log, telling you to meet them their, and that they would have a nice warm bath, meal, and bed waiting.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">You turn off the main road, tie up the horses in the small stableyard where the plaque honoring Gregori stands, having had secured a local boy to watch them in your absence. You pass through into the main area of the compound, and it must have once been a grand sight to a weary traveler, but now all you see is piles of overgrown rubble and overgrown yards. Continuing on, you follow the road into light woods that have started to reclaim the land. The road itself is still mostly intact, but the sides of the road have started to become overgrown. The branches above break up the sunlight that has finally reemerged after several soggy days. It's easy enough to find the walled garden. Both garden and 4" tall wall have been overgrown, though a broken stone path leading from the now glorified dirt path you are currently on through the opening on the south side of the wall to the the mausoleum like structure with a single stone door slightly off its hinges. Surrounding the path and mausoleum on either side is overgrown and tangled flowers, once decorative trees, and other wild plants that have moved in.</span></p><p><span style="color: Lime"></span></p><p>[sblock=combat and map information]<img src="http://i1102.photobucket.com/albums/g454/sunshadow21/Expansion/EntranceStart.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>The overgrown garden is impassable terrain due to the denseness of the plants, and the branches provide light cover to anything more than 10 feet away, the wall/fence does what you would expect a wall to do, but otherwise movement, and line of sight is unhindered.</p><p></p><p><span style="color: White">Ariel 23/23 hp</span></p><p> <span style="color: White">Audra 20/20 hp</span></p><p> <span style="color: White">Kalius 11/11 hp</span></p><p><span style="color: White">Megan 29/29 hp</span></p><p><span style="color: White">Saktouk 13/13 hp</span></p><p><span style="color: White">Vaniarus 9/9 hp</span>[/sblock]<span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White">[ooc]The party is not yet in initiative, but try to keep actions limited to a round or two at most.[/ooc]</span></p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5692644, member: 6667193"] [COLOR=Lime]After a trip slowed down by the rain, you finally get back to the area immediately around Venza, and around late afternoon, you reach the ruins of the old Johnson compound. Nathaniel explains that the road that leads from the main road through the compound and back into the woods eventually leads to a now probably equally ruined hunting lodge, and along that road is a small walled garden with a mausoleum with a door that leeds down into the family burial chapel, crypt, and vault. Neither he nor Adolfo are particularly keen on lingering so they continue on to the Broken Log, telling you to meet them their, and that they would have a nice warm bath, meal, and bed waiting. You turn off the main road, tie up the horses in the small stableyard where the plaque honoring Gregori stands, having had secured a local boy to watch them in your absence. You pass through into the main area of the compound, and it must have once been a grand sight to a weary traveler, but now all you see is piles of overgrown rubble and overgrown yards. Continuing on, you follow the road into light woods that have started to reclaim the land. The road itself is still mostly intact, but the sides of the road have started to become overgrown. The branches above break up the sunlight that has finally reemerged after several soggy days. It's easy enough to find the walled garden. Both garden and 4" tall wall have been overgrown, though a broken stone path leading from the now glorified dirt path you are currently on through the opening on the south side of the wall to the the mausoleum like structure with a single stone door slightly off its hinges. Surrounding the path and mausoleum on either side is overgrown and tangled flowers, once decorative trees, and other wild plants that have moved in. [/COLOR] [sblock=combat and map information][IMG]http://i1102.photobucket.com/albums/g454/sunshadow21/Expansion/EntranceStart.jpg[/IMG] The overgrown garden is impassable terrain due to the denseness of the plants, and the branches provide light cover to anything more than 10 feet away, the wall/fence does what you would expect a wall to do, but otherwise movement, and line of sight is unhindered. [COLOR=White]Ariel 23/23 hp Audra 20/20 hp Kalius 11/11 hp Megan 29/29 hp Saktouk 13/13 hp Vaniarus 9/9 hp[/COLOR][/sblock][COLOR=White] [ooc]The party is not yet in initiative, but try to keep actions limited to a round or two at most.[/ooc][/COLOR] [/QUOTE]
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