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<blockquote data-quote="jkason" data-source="post: 5715029" data-attributes="member: 2710"><p><strong>Saktouk Bekoric, half-orc monk</strong></p><p></p><p>Saktouk seems to perk up as the skeleton finally moves, even moreso as its bones hiss under the holy water.</p><p></p><p><span style="color: lightblue">"Water bombs away!"</span> he calls out gleefully, lobbing one of his flasks. As it arcs through the air, he draws forth his third to keep both hands with holy water at the ready.</p><p></p><p>[sblock=actions]Standard: Throw Holy Water. Do reach weapons increase the 'in melee' range inasmuch as ranged attacks are concerned? It wouldn't seem so, especially since we aren't actually all that concerned about hitting other melee parties since Holy Water has no effect on them. I didn't add it to the following roll, then, though of course GM has final say:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3237151/" target="_blank">Ranged touch attack (+1 Bless, -2 range) holy water vs. skeleton; damage (1d20+2=12, 2d4=6)</a></p><p></p><p>Move action: retrieve holy water. Saktouk now has one in each hand (though the joy of monkiness means he can still make normal melee attacks if he has to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).[/sblock]</p><p></p><p>[sblock=mini stats]<a href="http://livingpf.wikia.com/wiki/Saktouk_Bekloric_(jkason)" target="_blank">Saktouk Bekloric</a></p><p><strong>Initiative:</strong> +2</p><p><strong>Perception:</strong> +7 (Darkvision 60')</p><p><strong>AC:</strong> 15 (12 flat-footed, 15 Touch) </p><p><strong>HP:</strong> 21 Current: 21</p><p><strong>CMB:</strong> +5 <strong>CMD:</strong> 20 *</p><p></p><p>* Special: +2 grapple checks / defend from grapple</p><p></p><p><strong>Fort:</strong> +4 (+6 vs poison & drugs, +8 vs alcohol)</p><p><strong>Reflex:</strong> +5 <strong>Will:</strong> +5 </p><p></p><p><strong>Conditions in Effect:</strong> Bless (+1 attacks and saves vs. fear)</p><p></p><p><strong>Current Weapon in Hand:</strong> Holy Water x2</p><p><strong>Shuriken:</strong> 20/20 Remaining</p><p></p><p><strong>Elemental Fist:</strong> 2/2 remaining[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5715029, member: 2710"] [b]Saktouk Bekoric, half-orc monk[/b] Saktouk seems to perk up as the skeleton finally moves, even moreso as its bones hiss under the holy water. [color=lightblue]"Water bombs away!"[/color] he calls out gleefully, lobbing one of his flasks. As it arcs through the air, he draws forth his third to keep both hands with holy water at the ready. [sblock=actions]Standard: Throw Holy Water. Do reach weapons increase the 'in melee' range inasmuch as ranged attacks are concerned? It wouldn't seem so, especially since we aren't actually all that concerned about hitting other melee parties since Holy Water has no effect on them. I didn't add it to the following roll, then, though of course GM has final say: [url=http://invisiblecastle.com/roller/view/3237151/]Ranged touch attack (+1 Bless, -2 range) holy water vs. skeleton; damage (1d20+2=12, 2d4=6)[/url] Move action: retrieve holy water. Saktouk now has one in each hand (though the joy of monkiness means he can still make normal melee attacks if he has to. :) ).[/sblock] [sblock=mini stats][url=http://livingpf.wikia.com/wiki/Saktouk_Bekloric_(jkason)]Saktouk Bekloric[/url] [b]Initiative:[/b] +2 [b]Perception:[/b] +7 (Darkvision 60') [b]AC:[/b] 15 (12 flat-footed, 15 Touch) [b]HP:[/b] 21 Current: 21 [b]CMB:[/b] +5 [b]CMD:[/b] 20 * * Special: +2 grapple checks / defend from grapple [b]Fort:[/b] +4 (+6 vs poison & drugs, +8 vs alcohol) [b]Reflex:[/b] +5 [b]Will:[/b] +5 [b]Conditions in Effect:[/b] Bless (+1 attacks and saves vs. fear) [b]Current Weapon in Hand:[/b] Holy Water x2 [b]Shuriken:[/b] 20/20 Remaining [b]Elemental Fist:[/b] 2/2 remaining[/sblock] [/QUOTE]
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