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<blockquote data-quote="jkason" data-source="post: 5715871" data-attributes="member: 2710"><p><strong>Saktouk Bekloric, half-orc monk</strong></p><p></p><p>Saktouk rushes forward along the wall, recognizing that the same corner which blocks his throws will also make it harder for the skeleton to use its weapon to best effect. Unfortunately, once he gets into position, the orc's kick goes wide.</p><p></p><p><span style="color: lightblue">"Bollocks. Well, hello to ya mister bones. How be ye today?"</span> he says in an attempt to cover his blunder.</p><p></p><p>[sblock=actions]Move: to I28, provoking AoO at I26. If I understand cover rules right, Saktouk gets +4 AC vs that, however, from the corner. so, AC 19 vs the AoO. Fingers crossed.</p><p></p><p>Standard: Unarmed attack. Can't imagine this hits:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3239137/" target="_blank">Unarmed attack; damage (1d20+5=12, 1d6+4=6)</a>[/sblock]</p><p></p><p>[sblock=mini stats]<a href="http://livingpf.wikia.com/wiki/Saktouk_Bekloric_(jkason)" target="_blank">Saktouk Bekloric</a></p><p><strong>Initiative:</strong> +2</p><p><strong>Perception:</strong> +7 (Darkvision 60')</p><p><strong>AC:</strong> 15 (12 flat-footed, 15 Touch) </p><p><strong>HP:</strong> 21 Current: 21</p><p><strong>CMB:</strong> +5 <strong>CMD:</strong> 20 *</p><p></p><p>* Special: +2 grapple checks / defend from grapple</p><p></p><p><strong>Fort:</strong> +4 (+6 vs poison & drugs, +8 vs alcohol)</p><p><strong>Reflex:</strong> +5 <strong>Will:</strong> +5 </p><p></p><p><strong>Conditions in Effect:</strong> none (bless countered by anti-magic)</p><p></p><p><strong>Current Weapon in Hand:</strong> Holy Water x2</p><p><strong>Shuriken:</strong> 20/20 Remaining</p><p></p><p><strong>Elemental Fist:</strong> 2/2 remaining[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5715871, member: 2710"] [b]Saktouk Bekloric, half-orc monk[/b] Saktouk rushes forward along the wall, recognizing that the same corner which blocks his throws will also make it harder for the skeleton to use its weapon to best effect. Unfortunately, once he gets into position, the orc's kick goes wide. [color=lightblue]"Bollocks. Well, hello to ya mister bones. How be ye today?"[/color] he says in an attempt to cover his blunder. [sblock=actions]Move: to I28, provoking AoO at I26. If I understand cover rules right, Saktouk gets +4 AC vs that, however, from the corner. so, AC 19 vs the AoO. Fingers crossed. Standard: Unarmed attack. Can't imagine this hits: [url=http://invisiblecastle.com/roller/view/3239137/]Unarmed attack; damage (1d20+5=12, 1d6+4=6)[/url][/sblock] [sblock=mini stats][url=http://livingpf.wikia.com/wiki/Saktouk_Bekloric_(jkason)]Saktouk Bekloric[/url] [b]Initiative:[/b] +2 [b]Perception:[/b] +7 (Darkvision 60') [b]AC:[/b] 15 (12 flat-footed, 15 Touch) [b]HP:[/b] 21 Current: 21 [b]CMB:[/b] +5 [b]CMD:[/b] 20 * * Special: +2 grapple checks / defend from grapple [b]Fort:[/b] +4 (+6 vs poison & drugs, +8 vs alcohol) [b]Reflex:[/b] +5 [b]Will:[/b] +5 [b]Conditions in Effect:[/b] none (bless countered by anti-magic) [b]Current Weapon in Hand:[/b] Holy Water x2 [b]Shuriken:[/b] 20/20 Remaining [b]Elemental Fist:[/b] 2/2 remaining[/sblock] [/QUOTE]
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