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<blockquote data-quote="Systole" data-source="post: 6003683" data-attributes="member: 93930"><p>The hallway leads into the mountain for about 80 feet or so. There are a few sets of steps up whose purpose seems to be keeping snowmelt out of the tomb more than anything else. Along the way, sconces are set with crystals upon which spells of continual light have been cast. However, age has dimmed the magics of many of the spells, and many of the crystals themselves have shattered, either from vandalism or from centuries of temperature variations. The light they now provide is dim, flickering, and eerie.</p><p> </p><p>The hallway eventually opens into a hexagonal room about 60 feet across. A closed, immaculately engineered door is inset into the wall on the far, northwestern side of the room. The symbol of the Architect takes up most of the door, and a similar symbol is set in the floor in the center of the room. The east, west, and southwest walls of the room are dominated by arched entrances to dim hallways. The archways have been carved from marbles of various colors: rose for the eastern arch, green for the southwestern arch, and a gold-flecked variety for the western arch. From your current vantage point, you cannot see down these hallways. Lastly, a faded mural of a battlefield has been painted on the middle third of the northeastern wall.</p><p> </p><p>Scattered around the floor are a dozen or so long-dead corpses clad in corroded armor. Most of the bodies have decayed down to bone, although scraps of dried, leathery flesh still cling to a few. Most are human, although there are not a few dwarves, as well. Similarly aged weapons and shields, also in poor condition, lie around the bodies. </p><p> </p><p>The vibration, though still faint, is definitely stronger in here.</p><p> </p><p>[sblock=GM]Knowledge:Geography and Sense Motive rolls all around. Roll Perception if you examine anything. Knowledge:Engineering or Disable Device if you examine the door. Knowledge:Religion if you examine the mural. Heal if you examine the bodies. </p><p> </p><p>The armor and weapons are corroded and all but worthless. All of it will have the fragile quality if for some reason you choose to use it. You can find most types of basic armor, shields, and weapons if you so desire.[/sblock][sblock=Map]<img src="http://i1257.photobucket.com/albums/ii513/pnthffr/Tomb_entrance.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Systole, post: 6003683, member: 93930"] The hallway leads into the mountain for about 80 feet or so. There are a few sets of steps up whose purpose seems to be keeping snowmelt out of the tomb more than anything else. Along the way, sconces are set with crystals upon which spells of continual light have been cast. However, age has dimmed the magics of many of the spells, and many of the crystals themselves have shattered, either from vandalism or from centuries of temperature variations. The light they now provide is dim, flickering, and eerie. The hallway eventually opens into a hexagonal room about 60 feet across. A closed, immaculately engineered door is inset into the wall on the far, northwestern side of the room. The symbol of the Architect takes up most of the door, and a similar symbol is set in the floor in the center of the room. The east, west, and southwest walls of the room are dominated by arched entrances to dim hallways. The archways have been carved from marbles of various colors: rose for the eastern arch, green for the southwestern arch, and a gold-flecked variety for the western arch. From your current vantage point, you cannot see down these hallways. Lastly, a faded mural of a battlefield has been painted on the middle third of the northeastern wall. Scattered around the floor are a dozen or so long-dead corpses clad in corroded armor. Most of the bodies have decayed down to bone, although scraps of dried, leathery flesh still cling to a few. Most are human, although there are not a few dwarves, as well. Similarly aged weapons and shields, also in poor condition, lie around the bodies. The vibration, though still faint, is definitely stronger in here. [sblock=GM]Knowledge:Geography and Sense Motive rolls all around. Roll Perception if you examine anything. Knowledge:Engineering or Disable Device if you examine the door. Knowledge:Religion if you examine the mural. Heal if you examine the bodies. The armor and weapons are corroded and all but worthless. All of it will have the fragile quality if for some reason you choose to use it. You can find most types of basic armor, shields, and weapons if you so desire.[/sblock][sblock=Map][IMG]http://i1257.photobucket.com/albums/ii513/pnthffr/Tomb_entrance.png[/IMG][/sblock] [/QUOTE]
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