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<blockquote data-quote="Systole" data-source="post: 6114171" data-attributes="member: 93930"><p>Cythera's strikes are not enough to kill either wrathspawn outright, but as each one steps forward, arteries in their necks give way, spraying gouts of blood upward almost simulataneously. Both wrathspawn drop to their knees and scrabble forward weakly, but their strength is already gone and it is only a matter of moment before death finally claims them.<span style="color: #dda0dd"></span></p><p><span style="color: #dda0dd"></span></p><p><span style="color: #dda0dd">"No! <strong> NO!</strong> This is not possible! But you want to play this? We will play this, then!" </span> The doctor remains hidden, but you can hear him running across the catwalks in the northwest corner of the room. A moment later, there's a crackle of energy and a hiss of escaping steam. <span style="color: #dda0dd">"Yes, reroute the power ... change the polarity ..."</span></p><p></p><p></p><p><img src="http://i1257.photobucket.com/albums/ii513/pnthffr/rattegift_150.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p></p><p><span style="color: #ee82ee"><strong>... Doktor Rattegift ...</strong></span></p><p></p><p></p><p>[sblock=GM]Bleed damage kills both wrathspawn. That was pretty cool, actually. Rattegift remains out of sight, but is somewhere in the northwest quadrant.</p><p></p><p>Two new wrathspawn this round. Wrathspawn are now AC 22/18 FF, so Cythera's AoO is a now a miss. Feint DC is still a 15. They have 29 hp apiece, but are now taking a rather lot of bleed damage each round but are even more dangerous. No new wrathspawn decanted this round.</p><p></p><p> [MENTION=40413]GlassEye[/MENTION] : Okay, if you start this round, you'll be able to finish next round and have a move action left over. Disabling the crystal mechanism is a DC 24 Disable Device check which can be made untrained and with weapons in hand. MWK lockpick bonuses do not count here, but Trapfinding does. This is a full round action which provokes AoOs. Alternatively, the crystals are HP 30 with DR 10/bludgeoning. If you attack the crystals, don't bother rolling to hit. They're AC4 and you're level 9. Let's just take it as a given that you can won't miss something the size of a small garage.[/sblock][sblock=Tomb Map]<img src="http://i1257.photobucket.com/albums/ii513/pnthffr/TOMB_11.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Systole, post: 6114171, member: 93930"] Cythera's strikes are not enough to kill either wrathspawn outright, but as each one steps forward, arteries in their necks give way, spraying gouts of blood upward almost simulataneously. Both wrathspawn drop to their knees and scrabble forward weakly, but their strength is already gone and it is only a matter of moment before death finally claims them.[COLOR=#dda0dd] "No! [B] NO![/B] This is not possible! But you want to play this? We will play this, then!" [/COLOR] The doctor remains hidden, but you can hear him running across the catwalks in the northwest corner of the room. A moment later, there's a crackle of energy and a hiss of escaping steam. [COLOR=#dda0dd]"Yes, reroute the power ... change the polarity ..."[/COLOR] [IMG]http://i1257.photobucket.com/albums/ii513/pnthffr/rattegift_150.jpg[/IMG] [COLOR=#ee82ee][B]... Doktor Rattegift ...[/B][/COLOR] [sblock=GM]Bleed damage kills both wrathspawn. That was pretty cool, actually. Rattegift remains out of sight, but is somewhere in the northwest quadrant. Two new wrathspawn this round. Wrathspawn are now AC 22/18 FF, so Cythera's AoO is a now a miss. Feint DC is still a 15. They have 29 hp apiece, but are now taking a rather lot of bleed damage each round but are even more dangerous. No new wrathspawn decanted this round. [MENTION=40413]GlassEye[/MENTION] : Okay, if you start this round, you'll be able to finish next round and have a move action left over. Disabling the crystal mechanism is a DC 24 Disable Device check which can be made untrained and with weapons in hand. MWK lockpick bonuses do not count here, but Trapfinding does. This is a full round action which provokes AoOs. Alternatively, the crystals are HP 30 with DR 10/bludgeoning. If you attack the crystals, don't bother rolling to hit. They're AC4 and you're level 9. Let's just take it as a given that you can won't miss something the size of a small garage.[/sblock][sblock=Tomb Map][IMG]http://i1257.photobucket.com/albums/ii513/pnthffr/TOMB_11.png[/IMG][/sblock] [/QUOTE]
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