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<blockquote data-quote="kinem" data-source="post: 6301855" data-attributes="member: 24234"><p><em>Ugh. Why would a wizard want to live in this damp, dirty place? It must be hard on books.</em></p><p></p><p>After returning the wand to Maui, Menik casts his own spell of <em>mage armor</em> on himself.</p><p></p><p><span style="color: #FFA07A">"Not an elven building, that's for sure. This being a swamp, lower levels could be flooded. I should have thought of that before."</span></p><p></p><p><em>Be careful, Maui</em> he almost says. <em>But he knows that already. I can see that. It would make no sense for me to offer him obvious scouting tips. So what should I say, good luck? I have no control over luck. It'd just seem ominous to say it.</em></p><p></p><p>[sblock=Menik mini stat block]</p><p><a href="http://livingpf.wikia.com/wiki/Menik_%28kinem%29" target="_blank">Menik</a></p><p></p><p>AC 17 (touch 13, ff 14) w/mage armor, hp 44/44</p><p>Init +3, CMB +4, CMD 17, Fort +5, Reflex +6, Will +6; Perception +8 (low-light vision), Stealth +9</p><p></p><p>attack longsword +4 (1d8+1, 19/x2) or dagger +4 (1d4+1, 19/x2)</p><p></p><p>force missile (Sp): (1d4+3, as magic missile, 8/day)</p><p></p><p>Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div</p><p></p><p>spells prepared: DC 15 + spell level; (& = evocation, +1 DC); (~ = fire, +1 DC)</p><p>concentration: +11 (+5 Int, +6 level)</p><p>lesser metamagic rod, selective (3/day, up to 3rd level spell, exclude up to 4 creatures from area of effect)</p><p></p><p>Level 0: message, disrupt undead (40', +6 ranged touch, 1d6), detect magic*</p><p></p><p>Level 1: mage armor (cast), magic missile& (1d4+4,1d4+1,1d4+1) (x3),</p><p> chill touch (6 touches; 1d6 damage + 1 str damage (Fort part DC 16)</p><p> or undead panic 1d4+6 rounds (Will neg DC 16)),</p><p> ear-piercing scream& (45', 4d6+3, daze 1 rnd, Fort DC 17 for 1/2 + no daze)</p><p></p><p>Level 2: mirror image (1d4+2, 6 min),</p><p> flaming sphere&~ (3d6+3, Reflex neg DC 19, 160' range, 6 rounds) (x2),</p><p> toppling magic missile& (1d4+4,1d4+1,1d4+1; trip +11) (x2)</p><p></p><p>Level 3: haste (6 targets, 6 rounds),</p><p> halt undead (160', Will DC 18 neg (Int only), up to 3 undead, 6 rounds,</p><p> ends if they are attacked or take damage),</p><p> fireball&~ (8d6+3, Reflex half DC 20, 20' radius, 640' range) (x2)</p><p></p><p>Gear: 4 days' rations, potion of CLW (1d8+1), periscope, pearl of power (1st level)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="kinem, post: 6301855, member: 24234"] [I]Ugh. Why would a wizard want to live in this damp, dirty place? It must be hard on books.[/I] After returning the wand to Maui, Menik casts his own spell of [I]mage armor[/I] on himself. [COLOR="#FFA07A"]"Not an elven building, that's for sure. This being a swamp, lower levels could be flooded. I should have thought of that before."[/COLOR] [I]Be careful, Maui[/I] he almost says. [I]But he knows that already. I can see that. It would make no sense for me to offer him obvious scouting tips. So what should I say, good luck? I have no control over luck. It'd just seem ominous to say it.[/I] [sblock=Menik mini stat block] [URL="http://livingpf.wikia.com/wiki/Menik_%28kinem%29"]Menik[/URL] AC 17 (touch 13, ff 14) w/mage armor, hp 44/44 Init +3, CMB +4, CMD 17, Fort +5, Reflex +6, Will +6; Perception +8 (low-light vision), Stealth +9 attack longsword +4 (1d8+1, 19/x2) or dagger +4 (1d4+1, 19/x2) force missile (Sp): (1d4+3, as magic missile, 8/day) Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div spells prepared: DC 15 + spell level; (& = evocation, +1 DC); (~ = fire, +1 DC) concentration: +11 (+5 Int, +6 level) lesser metamagic rod, selective (3/day, up to 3rd level spell, exclude up to 4 creatures from area of effect) Level 0: message, disrupt undead (40', +6 ranged touch, 1d6), detect magic* Level 1: mage armor (cast), magic missile& (1d4+4,1d4+1,1d4+1) (x3), chill touch (6 touches; 1d6 damage + 1 str damage (Fort part DC 16) or undead panic 1d4+6 rounds (Will neg DC 16)), ear-piercing scream& (45', 4d6+3, daze 1 rnd, Fort DC 17 for 1/2 + no daze) Level 2: mirror image (1d4+2, 6 min), flaming sphere&~ (3d6+3, Reflex neg DC 19, 160' range, 6 rounds) (x2), toppling magic missile& (1d4+4,1d4+1,1d4+1; trip +11) (x2) Level 3: haste (6 targets, 6 rounds), halt undead (160', Will DC 18 neg (Int only), up to 3 undead, 6 rounds, ends if they are attacked or take damage), fireball&~ (8d6+3, Reflex half DC 20, 20' radius, 640' range) (x2) Gear: 4 days' rations, potion of CLW (1d8+1), periscope, pearl of power (1st level) [/sblock] [/QUOTE]
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