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[LPF] From Whence None Return
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<blockquote data-quote="jkason" data-source="post: 6308855" data-attributes="member: 2710"><p><strong>Weel Naxel, aasimar oracle</strong></p><p></p><p>Weel shrugs as the lizard runs. </p><p></p><p><span style="color: orange">"I'm pretty sure I bathed this morning, but lizards have those smelly tongues, so maybe I missed something. We can always check the trap later. I don't like swimming much, I have to say, and I'd have to let go of my friend who just came to visit--"</span> here he holds up the greatsword again, <span style="color: orange">"And he tends to get jealous and go hide away when I don't pay him proper attention."</span></p><p></p><p>[sblock=ooc]If Weel's weapons leaves his hand, he only has a round to pick it back up or it goes poof and he burns a use. I just remembered that bit. I'm fine doing it; he'll still have 5 uses left, but figured if no one really wants to go deep water diving right now, might as well not lose the weapon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>SK, I noticed you're tracking Weel's Magic Vestment, but not the Iron Weapon. I hate to tattle on myself, but since the summoned weapons is lasting a lot fewer rounds than the AC bump, I figure I should point it out to be fair. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> [/sblock]</p><p></p><p>[sblock=resources]Conditions: Iron Weapon (8 minutes)</p><p> Magic Vestment (+2 AC 8 hours)</p><p></p><p>Iron Weapon: 5/6 uses remaining.</p><p></p><p>Spells used: 5/6 level 3 remaining. [/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6308855, member: 2710"] [b]Weel Naxel, aasimar oracle[/b] Weel shrugs as the lizard runs. [color=orange]"I'm pretty sure I bathed this morning, but lizards have those smelly tongues, so maybe I missed something. We can always check the trap later. I don't like swimming much, I have to say, and I'd have to let go of my friend who just came to visit--"[/color] here he holds up the greatsword again, [color=orange]"And he tends to get jealous and go hide away when I don't pay him proper attention."[/color] [sblock=ooc]If Weel's weapons leaves his hand, he only has a round to pick it back up or it goes poof and he burns a use. I just remembered that bit. I'm fine doing it; he'll still have 5 uses left, but figured if no one really wants to go deep water diving right now, might as well not lose the weapon. :) SK, I noticed you're tracking Weel's Magic Vestment, but not the Iron Weapon. I hate to tattle on myself, but since the summoned weapons is lasting a lot fewer rounds than the AC bump, I figure I should point it out to be fair. :) [/sblock] [sblock=resources]Conditions: Iron Weapon (8 minutes) Magic Vestment (+2 AC 8 hours) Iron Weapon: 5/6 uses remaining. Spells used: 5/6 level 3 remaining. [/sblock] [/QUOTE]
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