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<blockquote data-quote="Satin Knights" data-source="post: 6313768" data-attributes="member: 6666968"><p>Weal and Vincenzo make their way carefully to the other side of the room by hugging the east wall before crossing the hallway. The water and stone underneath is slimy and slippery, but steady slow movements wading through the foot deep water get them across without incident. </p><p></p><p>To the right, it looks like a workbench with a bunch of long rusted tools and a few stone statuettes that are about a foot tall and maybe two inches in diameter. Once getting to the door, it looks like a statuette has been used to hold the door open just a couple of inches. Mud and vines have created a dam in the water, slowing it to a trickle. Only a sliver of the next room can be seen. It appears there are damp steps leading down.</p><p></p><p>Maui and Taniwha hug the western wall as they enter. Peeking around the first corner, Maui finds a second corner. Moving up to it, he is able to peek into the room. Moss and vines have grown and rooted themselves into the wall in much of the room. A bit of mud has solidified to create a small island above the water where two of the lizards rests. Maui, holding up two fingers to signify the number of lizards he sees is corrected by Vincenzo who instead holds up four fingers. A large shrub stands at the edge of the island in the water. Apparently having continual light, water and a bit of dirt, it seems to be thriving in this environment quite well.</p><p></p><p>[sblock=Maui]The big plant in AF17 is a Shambling Mound. It is a large, walking bush that likes to strangle its victims. (Grab+constrist)[/sblock][sblock=Menik]The lizards are Shocker Lizards. Commonly kept as familiars, they can individually shock a person. Two or more can work together to do an area effect shock centered on any one lizard at 2d8 per participant. They can sense any electricity use within 100' and immune to it themselves.[/sblock][sblock=OOC]Sorry, the week from hell at work should be finished now. They wanted me to fix a compiled COBOL program. COBOL! [/sblock][sblock=Status]65/65<span style="color: #000000">.</span>AC 21 AU24 ~<span style="color: #ffd700">Maui </span>~ <span style="color: #33ff99">MA 578r, LS 4176r, SwA 2r, DPaS 680r </span>~ <a href="http://invisiblecastle.com/roller/view/4533331/" target="_blank">Kn Nature (1d20+9=16)</a></p><p>50/50 AC 22+4 AU25 ~ <span style="color: #ffd700">Taniwha</span> ~ <span style="color: #33ff99">MA 577r, MF 8r </span>~</p><p>79/79 AC 20 BK40 ~ <span style="color: #ffd700">Vincenzo</span> ~ <a href="http://invisiblecastle.com/roller/view/4533335/" target="_blank">Kn Nature (1d20+3=4)</a></p><p>76/76 AC 21+2 BM40 ~ <span style="color: #ffd700">Weal</span> ~ <span style="color: #33ff99">MVest 4778r, IronWeap 796r</span> ~</p><p>44/44 AC 13+4 BI40 ~ <span style="color: #ffd700">Menik</span> ~ <span style="color: #33ff99">MA 2143r</span> ~ <a href="http://invisiblecastle.com/roller/view/4533334/" target="_blank">Kn Arcana (1d20+14=22)</a></p><p>38/38 AC 23 BM41 ~ <span style="color: #ffd700">Lem</span> ~ ~</p><p></p><p>??/?? AC ?? Lizard</p><p></p><p>The yellow light crystal is overhead.</p><p>[/sblock][sblock=Map]<img src="http://lpf.coloredpixels.com/Whence/map6.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6313768, member: 6666968"] Weal and Vincenzo make their way carefully to the other side of the room by hugging the east wall before crossing the hallway. The water and stone underneath is slimy and slippery, but steady slow movements wading through the foot deep water get them across without incident. To the right, it looks like a workbench with a bunch of long rusted tools and a few stone statuettes that are about a foot tall and maybe two inches in diameter. Once getting to the door, it looks like a statuette has been used to hold the door open just a couple of inches. Mud and vines have created a dam in the water, slowing it to a trickle. Only a sliver of the next room can be seen. It appears there are damp steps leading down. Maui and Taniwha hug the western wall as they enter. Peeking around the first corner, Maui finds a second corner. Moving up to it, he is able to peek into the room. Moss and vines have grown and rooted themselves into the wall in much of the room. A bit of mud has solidified to create a small island above the water where two of the lizards rests. Maui, holding up two fingers to signify the number of lizards he sees is corrected by Vincenzo who instead holds up four fingers. A large shrub stands at the edge of the island in the water. Apparently having continual light, water and a bit of dirt, it seems to be thriving in this environment quite well. [sblock=Maui]The big plant in AF17 is a Shambling Mound. It is a large, walking bush that likes to strangle its victims. (Grab+constrist)[/sblock][sblock=Menik]The lizards are Shocker Lizards. Commonly kept as familiars, they can individually shock a person. Two or more can work together to do an area effect shock centered on any one lizard at 2d8 per participant. They can sense any electricity use within 100' and immune to it themselves.[/sblock][sblock=OOC]Sorry, the week from hell at work should be finished now. They wanted me to fix a compiled COBOL program. COBOL! [/sblock][sblock=Status]65/65[COLOR=#000000].[/COLOR]AC 21 AU24 ~[COLOR=#ffd700]Maui [/COLOR]~ [COLOR=#33ff99]MA 578r, LS 4176r, SwA 2r, DPaS 680r [/COLOR]~ [URL="http://invisiblecastle.com/roller/view/4533331/"]Kn Nature (1d20+9=16)[/URL] 50/50 AC 22+4 AU25 ~ [COLOR=#ffd700]Taniwha[/COLOR] ~ [COLOR=#33ff99]MA 577r, MF 8r [/COLOR]~ 79/79 AC 20 BK40 ~ [COLOR=#ffd700]Vincenzo[/COLOR] ~ [URL="http://invisiblecastle.com/roller/view/4533335/"]Kn Nature (1d20+3=4)[/URL] 76/76 AC 21+2 BM40 ~ [COLOR=#ffd700]Weal[/COLOR] ~ [COLOR=#33ff99]MVest 4778r, IronWeap 796r[/COLOR] ~ 44/44 AC 13+4 BI40 ~ [COLOR=#ffd700]Menik[/COLOR] ~ [COLOR=#33ff99]MA 2143r[/COLOR] ~ [URL="http://invisiblecastle.com/roller/view/4533334/"]Kn Arcana (1d20+14=22)[/URL] 38/38 AC 23 BM41 ~ [COLOR=#ffd700]Lem[/COLOR] ~ ~ ??/?? AC ?? Lizard The yellow light crystal is overhead. [/sblock][sblock=Map][IMG]http://lpf.coloredpixels.com/Whence/map6.png[/IMG][/sblock] [/QUOTE]
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