Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[LPF] From Whence None Return
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Satin Knights" data-source="post: 6321121" data-attributes="member: 6666968"><p>When Weel talks to the wall, asking it to move out of the way, the wall does so, but only a bit. It seems that the wall is quite fat, and it takes a bit of time and effort for the stones to flow around out of the way. </p><p></p><p>Vincenzo's rapier strikes true, piercing the very heart of the tree, not only once but twice. This leaves the branches motionless. Menik lobs a little red ball at the back wall, which explodes upon hitting into a massive fireball. Branches and leaves burn quickly. The two lizards that were on the dry mud are quick roasted, leaving twitching charred remains. One in the water also got hit with the flames and squeals in a high pitched tone. The other in the water was able to duck below the waterline and avoid the flames. But now it has real vengeance on it's little mind.</p><p></p><p></p><p>[sblock=Combat Mid Round 2]OOC: If you move, Please tell me which squares you step in as you travel. </p><p></p><p>The stone shape moved a mass of 4.5' x 2' x 2', or basically only a quarter of a square. It made enough room someone could squeeze there, but not fight freely. To clear one square properly, takes a 5'x5'x10' or 250 cubic feet.</p><p></p><p>Those lizards in the water got 'fail for half, save for no damage' due to being in the water. But, the fireball was still quite effective. It got 2.5 lizards in one action. </p><p></p><p><span style="color: #ffff00">53</span><span style="color: #ee82ee">-13</span><span style="color: #ff0000">-14</span>/65<span style="color: #000000">.</span>AC 21 AG19 ~<span style="color: #ffd700">Maui </span>~ <span style="color: #33ff99">MA 577r, LS 4175r, SwA 1r, DPaS 679r </span>~ <a href="http://invisiblecastle.com/roller/view/4545992/" target="_blank">Reflex vs. DC 14 (1d20+6=25)</a> saves for 1/2</p><p>50/50 AC 22+4+4 AF21 ~ <span style="color: #ffd700">Taniwha</span> ~ <span style="color: #33ff99">MA 576r, MF 7r </span>~ total defensive stance, <a href="http://invisiblecastle.com/roller/view/4545993/" target="_blank">Reflex vs. DC 14 (1d20+11=30)</a> saves + evasion = no shock damage</p><p>79<span style="color: #ee82ee">-26</span>/79 AC 20 AF20 ~ <span style="color: #696969">Vincenzo</span> ~ <a href="http://invisiblecastle.com/roller/view/4545997/" target="_blank">Reflex save vs. DC 14 (1d20+4=11)</a> fail</p><p>76/76 AC 21+2 AE23 ~ <span style="color: #696969">Weal</span> ~ <span style="color: #33ff99">MVest 4777r, IronWeap 795r, LB 80r</span> ~</p><p>44/44 AC 13+4 AJ24 ~ <span style="color: #696969">Menik</span> ~ <span style="color: #33ff99">MA 2142r</span> ~ </p><p>38/38 AC 23 AI20 ~ <span style="color: #ffd700">Lem</span> ~ <a href="http://invisiblecastle.com/roller/view/4545999/" target="_blank">Reflex save vs. DC 14 (1d20+11=31)</a> succeeds + evasion = no shock damage</p><p></p><p></p><p>67-13<span style="color: #ffff00">-33</span><span style="color: #ff0000">-17</span><span style="color: #ff8c00">-13=-7</span><span style="color: #afeeee">+9=2</span><span style="color: #ff0000">-20-21</span><span style="color: #ff8c00">-23</span>/67 AC 19 AH18 CMD 22 <span style="color: #ff0000">Shambling Mound</span> <span style="color: #ff0000">DEAD</span></p><p>19<span style="color: #ffff00">-11</span>/19 AC 16 AG17 Shocker Lizard moved 5' closer <a href="http://invisiblecastle.com/roller/view/4546003/" target="_blank">* (1d4=3)</a>, <a href="http://invisiblecastle.com/roller/view/4549107/" target="_blank">Reflex saves for 2 in water (1d20+10=17, 1d20+10=23)</a> failed for 1/2 damage, </p><p>19/19 AC 16 AH17 Shocker Lizard moved 5' closer, group <span style="color: #ee82ee">shock attack</span> centered on me, succeeded for no damage</p><p>19<span style="color: #ff0000">-23</span>/19 AC ?? AI17 <span style="color: #ff8c00">Shocker Lizard</span> moved 5' closer, <a href="http://invisiblecastle.com/roller/view/4549105/" target="_blank">Reflex saves for 2 on land (1d20+5=13, 1d20+5=12)</a> failed, <span style="color: #ff8c00">unconscious</span></p><p>19<span style="color: #ff0000">-23</span>/19 AC ?? AH16 <span style="color: #ff8c00">Shocker Lizard</span> moved 5' closer, failed, <span style="color: #ff8c00">unconscious</span></p><p></p><p></p><p>The yellow light crystal is overhead.</p><p>Red circle=grappled</p><p>[/sblock][sblock=Map]<img src="http://lpf.coloredpixels.com/Whence/map9.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6321121, member: 6666968"] When Weel talks to the wall, asking it to move out of the way, the wall does so, but only a bit. It seems that the wall is quite fat, and it takes a bit of time and effort for the stones to flow around out of the way. Vincenzo's rapier strikes true, piercing the very heart of the tree, not only once but twice. This leaves the branches motionless. Menik lobs a little red ball at the back wall, which explodes upon hitting into a massive fireball. Branches and leaves burn quickly. The two lizards that were on the dry mud are quick roasted, leaving twitching charred remains. One in the water also got hit with the flames and squeals in a high pitched tone. The other in the water was able to duck below the waterline and avoid the flames. But now it has real vengeance on it's little mind. [sblock=Combat Mid Round 2]OOC: If you move, Please tell me which squares you step in as you travel. The stone shape moved a mass of 4.5' x 2' x 2', or basically only a quarter of a square. It made enough room someone could squeeze there, but not fight freely. To clear one square properly, takes a 5'x5'x10' or 250 cubic feet. Those lizards in the water got 'fail for half, save for no damage' due to being in the water. But, the fireball was still quite effective. It got 2.5 lizards in one action. [COLOR=#ffff00]53[/COLOR][COLOR=#ee82ee]-13[/COLOR][COLOR=#ff0000]-14[/COLOR]/65[COLOR=#000000].[/COLOR]AC 21 AG19 ~[COLOR=#ffd700]Maui [/COLOR]~ [COLOR=#33ff99]MA 577r, LS 4175r, SwA 1r, DPaS 679r [/COLOR]~ [URL="http://invisiblecastle.com/roller/view/4545992/"]Reflex vs. DC 14 (1d20+6=25)[/URL] saves for 1/2 50/50 AC 22+4+4 AF21 ~ [COLOR=#ffd700]Taniwha[/COLOR] ~ [COLOR=#33ff99]MA 576r, MF 7r [/COLOR]~ total defensive stance, [URL="http://invisiblecastle.com/roller/view/4545993/"]Reflex vs. DC 14 (1d20+11=30)[/URL] saves + evasion = no shock damage 79[COLOR=#ee82ee]-26[/COLOR]/79 AC 20 AF20 ~ [COLOR=#696969]Vincenzo[/COLOR] ~ [URL="http://invisiblecastle.com/roller/view/4545997/"]Reflex save vs. DC 14 (1d20+4=11)[/URL] fail 76/76 AC 21+2 AE23 ~ [COLOR=#696969]Weal[/COLOR] ~ [COLOR=#33ff99]MVest 4777r, IronWeap 795r, LB 80r[/COLOR] ~ 44/44 AC 13+4 AJ24 ~ [COLOR=#696969]Menik[/COLOR] ~ [COLOR=#33ff99]MA 2142r[/COLOR] ~ 38/38 AC 23 AI20 ~ [COLOR=#ffd700]Lem[/COLOR] ~ [URL="http://invisiblecastle.com/roller/view/4545999/"]Reflex save vs. DC 14 (1d20+11=31)[/URL] succeeds + evasion = no shock damage 67-13[COLOR=#ffff00]-33[/COLOR][COLOR=#ff0000]-17[/COLOR][COLOR=#ff8c00]-13=-7[/COLOR][COLOR=#afeeee]+9=2[/COLOR][COLOR=#ff0000]-20-21[/COLOR][COLOR=#ff8c00]-23[/COLOR]/67 AC 19 AH18 CMD 22 [COLOR=#ff0000]Shambling Mound[/COLOR] [COLOR=#ff0000]DEAD[/COLOR] 19[COLOR=#ffff00]-11[/COLOR]/19 AC 16 AG17 Shocker Lizard moved 5' closer [URL="http://invisiblecastle.com/roller/view/4546003/"]* (1d4=3)[/URL], [URL="http://invisiblecastle.com/roller/view/4549107/"]Reflex saves for 2 in water (1d20+10=17, 1d20+10=23)[/URL] failed for 1/2 damage, 19/19 AC 16 AH17 Shocker Lizard moved 5' closer, group [COLOR=#ee82ee]shock attack[/COLOR] centered on me, succeeded for no damage 19[COLOR=#ff0000]-23[/COLOR]/19 AC ?? AI17 [COLOR=#ff8c00]Shocker Lizard[/COLOR] moved 5' closer, [URL="http://invisiblecastle.com/roller/view/4549105/"]Reflex saves for 2 on land (1d20+5=13, 1d20+5=12)[/URL] failed, [COLOR=#ff8c00]unconscious[/COLOR] 19[COLOR=#ff0000]-23[/COLOR]/19 AC ?? AH16 [COLOR=#ff8c00]Shocker Lizard[/COLOR] moved 5' closer, failed, [COLOR=#ff8c00]unconscious[/COLOR] The yellow light crystal is overhead. Red circle=grappled [/sblock][sblock=Map][IMG]http://lpf.coloredpixels.com/Whence/map9.png[/IMG][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] From Whence None Return
Top