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<blockquote data-quote="jkason" data-source="post: 6326042" data-attributes="member: 2710"><p><strong>Weel Naxel, aasimar oracle</strong></p><p></p><p>[sblock=ooc]No worries at all, SK. Real life always comes first! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Glad the insanity is over, at least.[/sblock]</p><p></p><p><span style="color: orange">"Oh, good. Everyone's calm and still again. Much better,"</span> Weel says as the last shocker falls. He glances around, chewing the inside of his cheek. </p><p></p><p><span style="color: orange">"You don't think twigs and lizards keep shinies, do you?"</span> he asks. <span style="color: orange">"If not, we should let everyone lay still after all that commotion while we take the stairs."</span></p><p></p><p>[sblock=ooc]Weel's Perception isn't very good, but I'll throw in a roll, anyway. Maui's probably much better suited to find anything if it's around:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4557195/" target="_blank">Perception (1d20+4=10)</a></p><p></p><p>heh. Yeah. Weel's unlikely to find anything hidden[/sblock]</p><p></p><p>[sblock=mini-stats]<a href="http://livingpf.wikia.com/wiki/Weel_Naxel_(jkason)" target="_blank">Weel Naxel</a> </p><p></p><p> <strong><span style="color: orange">Initiative:</span></strong> +1</p><p> <strong><span style="color: orange">AC:</span></strong> 21 (23 w/ Magic Vestment)</p><p> <strong><span style="color: orange">HP:</span></strong>76 Current: 76</p><p> <strong><span style="color: orange">Senses:</span></strong> Perception 4, Sense Motive 2</p><p> <strong><span style="color: orange">CMB:</span></strong> +11 <strong><span style="color: orange">CMD:</span></strong> 22 <strong><span style="color: orange">Fort:</span></strong> +6</p><p><strong><span style="color: orange">Reflex:</span></strong> +5 </p><p><strong><span style="color: orange">Will:</span></strong> +8</p><p><strong><span style="color: orange">Spell Resistance:</span></strong> 13 vs. evil descriptor / evil outsiders</p><p></p><p></p><p><strong><span style="color: orange">Conditions:</span></strong> </p><p>* Magic Vestment (8 hours)</p><p>* Iron Weapon (8 minutes)</p><p>* Lead Blades (8 minutes), damage bump to 3d6 on Greatsword</p><p></p><p><strong><span style="color: orange">In Hand:</span></strong> Iron Weapon (Greatsword)</p><p></p><p></p><p><strong><span style="color: orange">Common Attacks:</span></strong></p><p></p><p>(Cold) Iron Weapon Options Attack: +12/+07 = [BAB (06/01) + STR (05) + Enhance (01)]</p><p> Damage (Greatsword): 2d6+8, Crit: 19-20/x2, S</p><p> Damage (Halberd): 1d10+8, Crit: x3, P or S, brace, trip</p><p> Damage (Earthbreaker): 2d6+8, Crit: x3, B</p><p> Damage (Lucerne Hammer): 1d12+8, Crit: x2, B or P, brace, reach</p><p></p><p>Conditional: -2/+4 (+6 2H) Power Attack </p><p> Furious Focus negates 1st attack penalty for 2H</p><p> +1 attack if moving at least 10' during turn</p><p> </p><p> <span style="color: orange"><strong>Iron Weapon (8 minutes, +1 cold iron):</strong></span> 5/6 Remaining </p><p> <span style="color: orange"><strong>Spells:</strong></span> Orisons (DC 13): Create Water, Detect Magic, Detect Poison, Ghost Sound, Mage Hand, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize</p><p>1st (5/7 remaining)(DC 14): Cure Light Wounds, Obscuring Mist, Lead Blades, Liberating Command, Protection from Evil, Shield of Faith, Sun Metal </p><p>2nd (7/7 remaining)(DC 15): Align Weapon, Cure Moderate Wounds, Grace, Heat Metal, Levitate, Make Whole, Minor Image, Shatter, Silence</p><p>3rd (4/6 remaining)(DC 16): Cure Serious Wounds, Keen Edge, Magic Vestment, Stone Shape</p><p>4th (3/3 remaining)(DC 17): Blessing of Fervor, Cure Critical Wounds, Versatile Weapon</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6326042, member: 2710"] [b]Weel Naxel, aasimar oracle[/b] [sblock=ooc]No worries at all, SK. Real life always comes first! :) Glad the insanity is over, at least.[/sblock] [color=orange]"Oh, good. Everyone's calm and still again. Much better,"[/color] Weel says as the last shocker falls. He glances around, chewing the inside of his cheek. [color=orange]"You don't think twigs and lizards keep shinies, do you?"[/color] he asks. [color=orange]"If not, we should let everyone lay still after all that commotion while we take the stairs."[/color] [sblock=ooc]Weel's Perception isn't very good, but I'll throw in a roll, anyway. Maui's probably much better suited to find anything if it's around: [url=http://invisiblecastle.com/roller/view/4557195/]Perception (1d20+4=10)[/url] heh. Yeah. Weel's unlikely to find anything hidden[/sblock] [sblock=mini-stats][URL="http://livingpf.wikia.com/wiki/Weel_Naxel_(jkason)"]Weel Naxel[/URL] [B][color=orange]Initiative:[/COLOR][/B] +1 [B][color=orange]AC:[/COLOR][/B] 21 (23 w/ Magic Vestment) [B][color=orange]HP:[/COLOR][/B]76 Current: 76 [B][color=orange]Senses:[/COLOR][/B] Perception 4, Sense Motive 2 [B][color=orange]CMB:[/COLOR][/B] +11 [B][color=orange]CMD:[/COLOR][/B] 22 [B][color=orange]Fort:[/COLOR][/B] +6 [B][color=orange]Reflex:[/COLOR][/B] +5 [B][color=orange]Will:[/COLOR][/B] +8 [b][color=orange]Spell Resistance:[/color][/b][color=orange][/color] 13 vs. evil descriptor / evil outsiders [B][color=orange]Conditions:[/COLOR][/B] * Magic Vestment (8 hours) * Iron Weapon (8 minutes) * Lead Blades (8 minutes), damage bump to 3d6 on Greatsword [B][color=orange]In Hand:[/COLOR][/B] Iron Weapon (Greatsword) [B][color=orange]Common Attacks:[/COLOR][/B] (Cold) Iron Weapon Options Attack: +12/+07 = [BAB (06/01) + STR (05) + Enhance (01)] Damage (Greatsword): 2d6+8, Crit: 19-20/x2, S Damage (Halberd): 1d10+8, Crit: x3, P or S, brace, trip Damage (Earthbreaker): 2d6+8, Crit: x3, B Damage (Lucerne Hammer): 1d12+8, Crit: x2, B or P, brace, reach Conditional: -2/+4 (+6 2H) Power Attack Furious Focus negates 1st attack penalty for 2H +1 attack if moving at least 10' during turn [color=orange][B]Iron Weapon (8 minutes, +1 cold iron):[/B][/COLOR] 5/6 Remaining [color=orange][B]Spells:[/B][/COLOR] Orisons (DC 13): Create Water, Detect Magic, Detect Poison, Ghost Sound, Mage Hand, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize 1st (5/7 remaining)(DC 14): Cure Light Wounds, Obscuring Mist, Lead Blades, Liberating Command, Protection from Evil, Shield of Faith, Sun Metal 2nd (7/7 remaining)(DC 15): Align Weapon, Cure Moderate Wounds, Grace, Heat Metal, Levitate, Make Whole, Minor Image, Shatter, Silence 3rd (4/6 remaining)(DC 16): Cure Serious Wounds, Keen Edge, Magic Vestment, Stone Shape 4th (3/3 remaining)(DC 17): Blessing of Fervor, Cure Critical Wounds, Versatile Weapon [/sblock] [/QUOTE]
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