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<blockquote data-quote="jkason" data-source="post: 6335367" data-attributes="member: 2710"><p><strong>Weel Naxel, aasimar oracle</strong></p><p></p><p>[sblock=ooc]Perfect. I was hoping it would be enough for single file medium folks, so I'm getting the hang of this one. Thanks much![/sblock]</p><p></p><p>Weel seems oblivious to the door closing, as he instead leans forward and touches the broken edge of the stairs gingerly. </p><p></p><p><span style="color: orange">"Oh, this is just cruel. Who cut into you like this?"</span> he asks the stairs, voice filled with sympathy. <span style="color: orange">"Whoever it is deserves a whack or two, indeed. How would <em>they</em> like it if we chopped a hole in their middle, hmmm? Maybe they should find out."</span></p><p></p><p>There is random splashing in the dribbles of water remaining on the stairs around Weel, which elicits a frown from the islander. </p><p></p><p><span style="color: orange">"Now's not the time for splashing in the water. We have to help our friend,"</span> he says. The invisible splashers don't seem to respond, so the burly man in the drenched kilt reaches to the wall nearest the hole.</p><p></p><p><span style="color: orange">"You'll help, won't you? Let's all come together like kin and patch up your cousin."</span></p><p></p><p>The stone in the wall seems to be much more responsive, as it flows out across the hole, forming a crude cover in roughly the shape of the missing stairs. Weel taps the new stone shape, listening to the tenor of the sound when gauntlet meets stone.</p><p></p><p><span style="color: orange">"It's still not quite itself, but the stair should be able to take us one at a time now, except for the big Maui-cat,"</span> Weel announces. <span style="color: orange">"If you need me to, though, the breeze here was mentioning it needed some exercise, so I could probably convince it to lift the big tiger up, then we could push him over the gap. But if you can be person-sized again, that might be easier."</span></p><p></p><p>[sblock=ooc]Standard: Stone Shape to bridge the hole well enough for the humanoid / human weight folks to cross. </p><p></p><p>Move action to stand. </p><p></p><p>If Maui doesn't want to leave Dire Tiger shape, Weel knows Levitate. We'd have to shove him forward a bit like a balloon to get him over the hole, but I believe that's one way to manage it (at least, the spell says the levitated subject can use ceilings and walls to move horizontally, so what I'm proposing seems like a reasonable extrapolation). </p><p></p><p>With three more wild shape uses left, though, it might be better for him to just human up again and go big animal the next time trouble shows up.[/sblock]</p><p></p><p>[sblock=mini-stats]<a href="http://livingpf.wikia.com/wiki/Weel_Naxel_(jkason)" target="_blank">Weel Naxel</a> </p><p></p><p> <strong><span style="color: orange">Initiative:</span></strong> +1</p><p> <strong><span style="color: orange">AC:</span></strong> 21 (23 w/ Magic Vestment)</p><p> <strong><span style="color: orange">HP:</span></strong>76 Current: 76</p><p> <strong><span style="color: orange">Senses:</span></strong> Perception 4, Sense Motive 2</p><p> <strong><span style="color: orange">CMB:</span></strong> +11 <strong><span style="color: orange">CMD:</span></strong> 22 <strong><span style="color: orange">Fort:</span></strong> +6</p><p><strong><span style="color: orange">Reflex:</span></strong> +5 </p><p><strong><span style="color: orange">Will:</span></strong> +8</p><p><strong><span style="color: orange">Spell Resistance:</span></strong> 13 vs. evil descriptor / evil outsiders</p><p></p><p></p><p><strong><span style="color: orange">Conditions:</span></strong> </p><p>* Magic Vestment (8 hours)</p><p>* Iron Weapon (8 minutes)</p><p>* Lead Blades (8 minutes), damage bump to 3d6 on Greatsword</p><p></p><p><strong><span style="color: orange">In Hand:</span></strong> Iron Weapon (Greatsword)</p><p></p><p></p><p><strong><span style="color: orange">Common Attacks:</span></strong></p><p></p><p>(Cold) Iron Weapon Options Attack: +12/+07 = [BAB (06/01) + STR (05) + Enhance (01)]</p><p> Damage (Greatsword): 2d6+8, Crit: 19-20/x2, S</p><p> Damage (Halberd): 1d10+8, Crit: x3, P or S, brace, trip</p><p> Damage (Earthbreaker): 2d6+8, Crit: x3, B</p><p> Damage (Lucerne Hammer): 1d12+8, Crit: x2, B or P, brace, reach</p><p></p><p>Conditional: -2/+4 (+6 2H) Power Attack </p><p> Furious Focus negates 1st attack penalty for 2H</p><p> +1 attack if moving at least 10' during turn</p><p> </p><p> <span style="color: orange"><strong>Iron Weapon (8 minutes, +1 cold iron):</strong></span> 5/6 Remaining </p><p> <span style="color: orange"><strong>Spells:</strong></span> Orisons (DC 13): Create Water, Detect Magic, Detect Poison, Ghost Sound, Mage Hand, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize</p><p>1st (5/7 remaining)(DC 14): Cure Light Wounds, Obscuring Mist, Lead Blades, Liberating Command, Protection from Evil, Shield of Faith, Sun Metal </p><p>2nd (7/7 remaining)(DC 15): Align Weapon, Cure Moderate Wounds, Grace, Heat Metal, Levitate, Make Whole, Minor Image, Shatter, Silence</p><p>3rd (3/6 remaining)(DC 16): Cure Serious Wounds, Keen Edge, Magic Vestment, Stone Shape</p><p>4th (3/3 remaining)(DC 17): Blessing of Fervor, Cure Critical Wounds, Versatile Weapon</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6335367, member: 2710"] [b]Weel Naxel, aasimar oracle[/b] [sblock=ooc]Perfect. I was hoping it would be enough for single file medium folks, so I'm getting the hang of this one. Thanks much![/sblock] Weel seems oblivious to the door closing, as he instead leans forward and touches the broken edge of the stairs gingerly. [color=orange]"Oh, this is just cruel. Who cut into you like this?"[/color] he asks the stairs, voice filled with sympathy. [color=orange]"Whoever it is deserves a whack or two, indeed. How would [i]they[/i] like it if we chopped a hole in their middle, hmmm? Maybe they should find out."[/color] There is random splashing in the dribbles of water remaining on the stairs around Weel, which elicits a frown from the islander. [color=orange]"Now's not the time for splashing in the water. We have to help our friend,"[/color] he says. The invisible splashers don't seem to respond, so the burly man in the drenched kilt reaches to the wall nearest the hole. [color=orange]"You'll help, won't you? Let's all come together like kin and patch up your cousin."[/color] The stone in the wall seems to be much more responsive, as it flows out across the hole, forming a crude cover in roughly the shape of the missing stairs. Weel taps the new stone shape, listening to the tenor of the sound when gauntlet meets stone. [color=orange]"It's still not quite itself, but the stair should be able to take us one at a time now, except for the big Maui-cat,"[/color] Weel announces. [color=orange]"If you need me to, though, the breeze here was mentioning it needed some exercise, so I could probably convince it to lift the big tiger up, then we could push him over the gap. But if you can be person-sized again, that might be easier."[/color] [sblock=ooc]Standard: Stone Shape to bridge the hole well enough for the humanoid / human weight folks to cross. Move action to stand. If Maui doesn't want to leave Dire Tiger shape, Weel knows Levitate. We'd have to shove him forward a bit like a balloon to get him over the hole, but I believe that's one way to manage it (at least, the spell says the levitated subject can use ceilings and walls to move horizontally, so what I'm proposing seems like a reasonable extrapolation). With three more wild shape uses left, though, it might be better for him to just human up again and go big animal the next time trouble shows up.[/sblock] [sblock=mini-stats][URL="http://livingpf.wikia.com/wiki/Weel_Naxel_(jkason)"]Weel Naxel[/URL] [B][color=orange]Initiative:[/COLOR][/B] +1 [B][color=orange]AC:[/COLOR][/B] 21 (23 w/ Magic Vestment) [B][color=orange]HP:[/COLOR][/B]76 Current: 76 [B][color=orange]Senses:[/COLOR][/B] Perception 4, Sense Motive 2 [B][color=orange]CMB:[/COLOR][/B] +11 [B][color=orange]CMD:[/COLOR][/B] 22 [B][color=orange]Fort:[/COLOR][/B] +6 [B][color=orange]Reflex:[/COLOR][/B] +5 [B][color=orange]Will:[/COLOR][/B] +8 [b][color=orange]Spell Resistance:[/color][/b][color=orange][/color] 13 vs. evil descriptor / evil outsiders [B][color=orange]Conditions:[/COLOR][/B] * Magic Vestment (8 hours) * Iron Weapon (8 minutes) * Lead Blades (8 minutes), damage bump to 3d6 on Greatsword [B][color=orange]In Hand:[/COLOR][/B] Iron Weapon (Greatsword) [B][color=orange]Common Attacks:[/COLOR][/B] (Cold) Iron Weapon Options Attack: +12/+07 = [BAB (06/01) + STR (05) + Enhance (01)] Damage (Greatsword): 2d6+8, Crit: 19-20/x2, S Damage (Halberd): 1d10+8, Crit: x3, P or S, brace, trip Damage (Earthbreaker): 2d6+8, Crit: x3, B Damage (Lucerne Hammer): 1d12+8, Crit: x2, B or P, brace, reach Conditional: -2/+4 (+6 2H) Power Attack Furious Focus negates 1st attack penalty for 2H +1 attack if moving at least 10' during turn [color=orange][B]Iron Weapon (8 minutes, +1 cold iron):[/B][/COLOR] 5/6 Remaining [color=orange][B]Spells:[/B][/COLOR] Orisons (DC 13): Create Water, Detect Magic, Detect Poison, Ghost Sound, Mage Hand, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize 1st (5/7 remaining)(DC 14): Cure Light Wounds, Obscuring Mist, Lead Blades, Liberating Command, Protection from Evil, Shield of Faith, Sun Metal 2nd (7/7 remaining)(DC 15): Align Weapon, Cure Moderate Wounds, Grace, Heat Metal, Levitate, Make Whole, Minor Image, Shatter, Silence 3rd (3/6 remaining)(DC 16): Cure Serious Wounds, Keen Edge, Magic Vestment, Stone Shape 4th (3/3 remaining)(DC 17): Blessing of Fervor, Cure Critical Wounds, Versatile Weapon [/sblock] [/QUOTE]
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