Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[LPF] From Whence None Return
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Satin Knights" data-source="post: 6350916" data-attributes="member: 6666968"><p>Vincenzo and Lem enter the water. The currents are a bit swift, with the churning vortex that the elemental is making, and the water is deep once off of the steps. Being ten feet to the bottom, both of the men have to tread water to stay afloat. The sunrod works well, even when wet, and makes seeing the far wall easier. Several symbols and glyphs are on the far wall.</p><p></p><p>As the elemental moves around, crossing the center of the room, gathering up and squishing the last of the little leeches, a crack and deep rumble is heard. The floor gives way, and the elemental is sucked through the hole. Now the vortex it was creating is has become much larger as the whole room is draining quickly through the newly formed hole.</p><p></p><p>Vincenzo is able to lunge and slice through the current enough that he is not sucked down with the elemental, but Lem is not so lucky. The small halfling is pulled by the overwhelming current, down through the hole and onto the waiting rusty spikes below. But, his training in bending like a reed leaves him standing on the spike supports between them instead of skewered by them. He has to hold his breath for what seems like an eternity as the rest of the room drains upon his head, but for one trained in mind over body, he does not panic. </p><p></p><p>It is most definite. His cookery is wet.</p><p></p><p>It takes a while, but the room does completely drain down upon the poor monk. With the water out of the way, a second trap door can be seen in the area directly in front of the exit door.</p><p></p><p>[sblock=Lem]Once the water stops and you open your eyes, It's dark. The only light is Vincenzo's sun rod twenty feet above you and it is only showing the ceiling of that room to you. It was a 10x10' pit you fell through.[/sblock][sblock=Status]</p><p>74/74<span style="color: #000000">.</span>AC 21 AF20 ~ <span style="color: #ffd700">Maui </span>~ <span style="color: #33ff99">MA 414r, LS 4012r, DPaS 516r, Light 4796r, SNA 5 </span>~</p><p>50/50 AC 26 AE22 ~ <span style="color: #ffd700">Taniwha</span> ~ <span style="color: #33ff99">MA 414r </span>~ </p><p>77/79 AC 20 AD22 ~ <span style="color: #ffd700">Vincenzo</span> ~ <a href="http://invisiblecastle.com/roller/view/4594957/" target="_blank">Swim check DC 15 (1d20+8=15)</a> barely succeeds</p><p>76/76 AC 23 AC23 ~ <span style="color: #ffd700">Weel</span> ~ <span style="color: #33ff99">MVest 4615r, IronWeap 632r, <span style="color: #33ff99">LB 633r</span></span> ~</p><p>44/44 AC 17 AD23 ~ <span style="color: #ffd700">Menik</span> ~ <span style="color: #33ff99">MA 1979r</span> ~</p><p>38/38 AC 23 AF23 ~ <span style="color: #ffd700">Lem</span> ~ <a href="http://invisiblecastle.com/roller/view/4594958/" target="_blank">Swim Check DC 15 (1d20+1=3)</a> failed, falling damage negated by slow fall, <a href="http://invisiblecastle.com/roller/view/4594964/" target="_blank">number of spikes (1d4=1)</a>, <a href="http://invisiblecastle.com/roller/view/4594965/" target="_blank">pit spike attack (1d20+10=15)</a> missed, 20' down in the pit</p><p></p><p>elemental takes <a href="http://invisiblecastle.com/roller/view/4594969/" target="_blank">falling damage (2d6=8)</a> + <a href="http://invisiblecastle.com/roller/view/4594971/" target="_blank">number of spikes (1d4=3)</a> <a href="http://invisiblecastle.com/roller/view/4594974/" target="_blank">spike attacks (1d20+10=28, 1d20+10=18, 1d20+10=27)</a> three hits for <a href="http://invisiblecastle.com/roller/view/4594978/" target="_blank">damage (3d4+6=14)</a></p><p></p><p>The yellow light crystal is overhead.</p><p>Red circle=grappled</p><p>Blue circle=prone</p><p>blue X=unconscious</p><p>red X=dead[/sblock][sblock=Before Map]<img src="http://lpf.coloredpixels.com/Whence/map18.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=After Map]<img src="http://lpf.coloredpixels.com/Whence/map19.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6350916, member: 6666968"] Vincenzo and Lem enter the water. The currents are a bit swift, with the churning vortex that the elemental is making, and the water is deep once off of the steps. Being ten feet to the bottom, both of the men have to tread water to stay afloat. The sunrod works well, even when wet, and makes seeing the far wall easier. Several symbols and glyphs are on the far wall. As the elemental moves around, crossing the center of the room, gathering up and squishing the last of the little leeches, a crack and deep rumble is heard. The floor gives way, and the elemental is sucked through the hole. Now the vortex it was creating is has become much larger as the whole room is draining quickly through the newly formed hole. Vincenzo is able to lunge and slice through the current enough that he is not sucked down with the elemental, but Lem is not so lucky. The small halfling is pulled by the overwhelming current, down through the hole and onto the waiting rusty spikes below. But, his training in bending like a reed leaves him standing on the spike supports between them instead of skewered by them. He has to hold his breath for what seems like an eternity as the rest of the room drains upon his head, but for one trained in mind over body, he does not panic. It is most definite. His cookery is wet. It takes a while, but the room does completely drain down upon the poor monk. With the water out of the way, a second trap door can be seen in the area directly in front of the exit door. [sblock=Lem]Once the water stops and you open your eyes, It's dark. The only light is Vincenzo's sun rod twenty feet above you and it is only showing the ceiling of that room to you. It was a 10x10' pit you fell through.[/sblock][sblock=Status] 74/74[COLOR=#000000].[/COLOR]AC 21 AF20 ~ [COLOR=#ffd700]Maui [/COLOR]~ [COLOR=#33ff99]MA 414r, LS 4012r, DPaS 516r, Light 4796r, SNA 5 [/COLOR]~ 50/50 AC 26 AE22 ~ [COLOR=#ffd700]Taniwha[/COLOR] ~ [COLOR=#33ff99]MA 414r [/COLOR]~ 77/79 AC 20 AD22 ~ [COLOR=#ffd700]Vincenzo[/COLOR] ~ [URL="http://invisiblecastle.com/roller/view/4594957/"]Swim check DC 15 (1d20+8=15)[/URL] barely succeeds 76/76 AC 23 AC23 ~ [COLOR=#ffd700]Weel[/COLOR] ~ [COLOR=#33ff99]MVest 4615r, IronWeap 632r, [COLOR=#33ff99]LB 633r[/COLOR][/COLOR] ~ 44/44 AC 17 AD23 ~ [COLOR=#ffd700]Menik[/COLOR] ~ [COLOR=#33ff99]MA 1979r[/COLOR] ~ 38/38 AC 23 AF23 ~ [COLOR=#ffd700]Lem[/COLOR] ~ [URL="http://invisiblecastle.com/roller/view/4594958/"]Swim Check DC 15 (1d20+1=3)[/URL] failed, falling damage negated by slow fall, [URL="http://invisiblecastle.com/roller/view/4594964/"]number of spikes (1d4=1)[/URL], [URL="http://invisiblecastle.com/roller/view/4594965/"]pit spike attack (1d20+10=15)[/URL] missed, 20' down in the pit elemental takes [URL="http://invisiblecastle.com/roller/view/4594969/"]falling damage (2d6=8)[/URL] + [URL="http://invisiblecastle.com/roller/view/4594971/"]number of spikes (1d4=3)[/URL] [URL="http://invisiblecastle.com/roller/view/4594974/"]spike attacks (1d20+10=28, 1d20+10=18, 1d20+10=27)[/URL] three hits for [URL="http://invisiblecastle.com/roller/view/4594978/"]damage (3d4+6=14)[/URL] The yellow light crystal is overhead. Red circle=grappled Blue circle=prone blue X=unconscious red X=dead[/sblock][sblock=Before Map][IMG]http://lpf.coloredpixels.com/Whence/map18.png[/IMG][/sblock][sblock=After Map][IMG]http://lpf.coloredpixels.com/Whence/map19.png[/IMG][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] From Whence None Return
Top