Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[LPF] From Whence None Return
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jkason" data-source="post: 6351449" data-attributes="member: 2710"><p><strong>Weel Naxel, aasimar oracle</strong></p><p></p><p>Weel winces as both Lem and the elemental fall through the hole. </p><p></p><p><span style="color: orange">"Is everyone all right?"</span> he calls out in both Low Landellian and the bubbling language he called out before. <span style="color: orange">"You know how I know the person who owns this castle is a villain? He keeps violating the poor stones. All they want to do is be a proper floor, but does he listen? Nope. Just keeps on cutting doors in them, and then look what happens?"</span> here he points to the spike trap's opening. <span style="color: orange">"I'd be cranky and spiky <em>too</em> if someone made me be something I wasn't. Villain."</span></p><p></p><p>As Maui points out the other trap door, though, Weel perks up. <span style="color: orange">"Okay, then, at least maybe I can help some of the floor,"</span> he says, grabbing the goggles that have thus far rested on his head and pulling them down into place. He whispers something to the gauntlets he wears, and what at first appeared to be merely designs burned into the leather rise and form an array of actual tools. </p><p></p><p>It takes some effort, as the tools seem to keep wriggling out of his way as he reaches for them, and he keeps shunting his greatsword from one hand to the other, but Weel sets to work on the trap door, tongue sticking out of the side of his mouth as he works. </p><p></p><p><span style="color: orange">"Has anyone asked the frescoes what they're for?"</span> he mutters absently as he works. <span style="color: orange">"Pictures are a thousand words, you know. Though I find sometimes a lot of those words are just naughty."</span></p><p></p><p>[sblock=ooc]I can't seem to find a ruling on whether you need both hands to Disable Device. By RAW, it looks like you just need a single appendage that can hold tools. I'm fine if he loses the iron weapon if necessary, but figured I'd give it a shot either way:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4596022/" target="_blank">Disable Device (trap). (1d20+19=21)</a></p><p></p><p>And then I rolled what's unlikely to be sufficient if this trap is level appropriate. Weel may be falling down a hole, depending on how failure works for a floor trap you can see the edges of. Is a disabler assumed to have to work on the trap surface, or is it possible from adjacent squares?</p><p></p><p>On the off chance he didn't trigger it, I'll throw a re-roll in to avoid delaying things:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4596038/" target="_blank">Disable re-try (1d20+19=28)</a>[/sblock]</p><p></p><p>[sblock=mini-stats]<a href="http://livingpf.wikia.com/wiki/Weel_Naxel_(jkason)" target="_blank">Weel Naxel</a> </p><p></p><p> <strong><span style="color: orange">Initiative:</span></strong> +1</p><p> <strong><span style="color: orange">AC:</span></strong> 21 (23 w/ Magic Vestment)</p><p> <strong><span style="color: orange">HP:</span></strong>76 Current: 76</p><p> <strong><span style="color: orange">Senses:</span></strong> Perception 4, Sense Motive 2</p><p> <strong><span style="color: orange">CMB:</span></strong> +11 <strong><span style="color: orange">CMD:</span></strong> 22 <strong><span style="color: orange">Fort:</span></strong> +6</p><p><strong><span style="color: orange">Reflex:</span></strong> +5 </p><p><strong><span style="color: orange">Will:</span></strong> +8</p><p><strong><span style="color: orange">Spell Resistance:</span></strong> 13 vs. evil descriptor / evil outsiders</p><p></p><p></p><p><strong><span style="color: orange">Conditions:</span></strong> </p><p>* Magic Vestment (8 hours)</p><p>* Iron Weapon (8 minutes)</p><p>* Lead Blades (8 minutes), damage bump to 3d6 on Greatsword</p><p></p><p><strong><span style="color: orange">In Hand:</span></strong> Iron Weapon (Greatsword), MW Thieves' tools</p><p></p><p></p><p><strong><span style="color: orange">Common Attacks:</span></strong></p><p></p><p>(Cold) Iron Weapon Options Attack: +12/+07 = [BAB (06/01) + STR (05) + Enhance (01)]</p><p> Damage (Greatsword): 2d6+8, Crit: 19-20/x2, S</p><p> Damage (Halberd): 1d10+8, Crit: x3, P or S, brace, trip</p><p> Damage (Earthbreaker): 2d6+8, Crit: x3, B</p><p> Damage (Lucerne Hammer): 1d12+8, Crit: x2, B or P, brace, reach</p><p></p><p>Conditional: -2/+4 (+6 2H) Power Attack </p><p> Furious Focus negates 1st attack penalty for 2H</p><p> +1 attack if moving at least 10' during turn</p><p> </p><p> <span style="color: orange"><strong>Iron Weapon (8 minutes, +1 cold iron):</strong></span> 5/6 Remaining </p><p> <span style="color: orange"><strong>Bracer auto take 10</strong>: 1/1 remaining</span></p><p> <span style="color: orange"><span style="color: orange"><strong>Spells:</strong></span> Orisons (DC 13): Create Water, Detect Magic, Detect Poison, Ghost Sound, Mage Hand, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize</span></p><p><span style="color: orange">1st (5/7 remaining)(DC 14): Cure Light Wounds, Obscuring Mist, Lead Blades, Liberating Command, Protection from Evil, Shield of Faith, Sun Metal </span></p><p><span style="color: orange">2nd (7/7 remaining)(DC 15): Align Weapon, Cure Moderate Wounds, Grace, Heat Metal, Levitate, Make Whole, Minor Image, Shatter, Silence</span></p><p><span style="color: orange">3rd (3/6 remaining)(DC 16): Cure Serious Wounds, Keen Edge, Magic Vestment, Stone Shape</span></p><p><span style="color: orange">4th (3/3 remaining)(DC 17): Blessing of Fervor, Cure Critical Wounds, Versatile Weapon</span></p><p><span style="color: orange">[/sblock]</span></p></blockquote><p></p>
[QUOTE="jkason, post: 6351449, member: 2710"] [b]Weel Naxel, aasimar oracle[/b] Weel winces as both Lem and the elemental fall through the hole. [color=orange]"Is everyone all right?"[/color] he calls out in both Low Landellian and the bubbling language he called out before. [color=orange]"You know how I know the person who owns this castle is a villain? He keeps violating the poor stones. All they want to do is be a proper floor, but does he listen? Nope. Just keeps on cutting doors in them, and then look what happens?"[/color] here he points to the spike trap's opening. [color=orange]"I'd be cranky and spiky [i]too[/i] if someone made me be something I wasn't. Villain."[/color] As Maui points out the other trap door, though, Weel perks up. [color=orange]"Okay, then, at least maybe I can help some of the floor,"[/color] he says, grabbing the goggles that have thus far rested on his head and pulling them down into place. He whispers something to the gauntlets he wears, and what at first appeared to be merely designs burned into the leather rise and form an array of actual tools. It takes some effort, as the tools seem to keep wriggling out of his way as he reaches for them, and he keeps shunting his greatsword from one hand to the other, but Weel sets to work on the trap door, tongue sticking out of the side of his mouth as he works. [color=orange]"Has anyone asked the frescoes what they're for?"[/color] he mutters absently as he works. [color=orange]"Pictures are a thousand words, you know. Though I find sometimes a lot of those words are just naughty."[/color] [sblock=ooc]I can't seem to find a ruling on whether you need both hands to Disable Device. By RAW, it looks like you just need a single appendage that can hold tools. I'm fine if he loses the iron weapon if necessary, but figured I'd give it a shot either way: [url=http://invisiblecastle.com/roller/view/4596022/]Disable Device (trap). (1d20+19=21)[/url] And then I rolled what's unlikely to be sufficient if this trap is level appropriate. Weel may be falling down a hole, depending on how failure works for a floor trap you can see the edges of. Is a disabler assumed to have to work on the trap surface, or is it possible from adjacent squares? On the off chance he didn't trigger it, I'll throw a re-roll in to avoid delaying things: [url=http://invisiblecastle.com/roller/view/4596038/]Disable re-try (1d20+19=28)[/url][/sblock] [sblock=mini-stats][URL="http://livingpf.wikia.com/wiki/Weel_Naxel_(jkason)"]Weel Naxel[/URL] [B][color=orange]Initiative:[/COLOR][/B] +1 [B][color=orange]AC:[/COLOR][/B] 21 (23 w/ Magic Vestment) [B][color=orange]HP:[/COLOR][/B]76 Current: 76 [B][color=orange]Senses:[/COLOR][/B] Perception 4, Sense Motive 2 [B][color=orange]CMB:[/COLOR][/B] +11 [B][color=orange]CMD:[/COLOR][/B] 22 [B][color=orange]Fort:[/COLOR][/B] +6 [B][color=orange]Reflex:[/COLOR][/B] +5 [B][color=orange]Will:[/COLOR][/B] +8 [b][color=orange]Spell Resistance:[/color][/b][color=orange][/color] 13 vs. evil descriptor / evil outsiders [B][color=orange]Conditions:[/COLOR][/B] * Magic Vestment (8 hours) * Iron Weapon (8 minutes) * Lead Blades (8 minutes), damage bump to 3d6 on Greatsword [B][color=orange]In Hand:[/COLOR][/B] Iron Weapon (Greatsword), MW Thieves' tools [B][color=orange]Common Attacks:[/COLOR][/B] (Cold) Iron Weapon Options Attack: +12/+07 = [BAB (06/01) + STR (05) + Enhance (01)] Damage (Greatsword): 2d6+8, Crit: 19-20/x2, S Damage (Halberd): 1d10+8, Crit: x3, P or S, brace, trip Damage (Earthbreaker): 2d6+8, Crit: x3, B Damage (Lucerne Hammer): 1d12+8, Crit: x2, B or P, brace, reach Conditional: -2/+4 (+6 2H) Power Attack Furious Focus negates 1st attack penalty for 2H +1 attack if moving at least 10' during turn [color=orange][B]Iron Weapon (8 minutes, +1 cold iron):[/B][/COLOR] 5/6 Remaining [color=orange][B]Bracer auto take 10[/b]: 1/1 remaining [color=orange][B]Spells:[/B][/COLOR] Orisons (DC 13): Create Water, Detect Magic, Detect Poison, Ghost Sound, Mage Hand, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize 1st (5/7 remaining)(DC 14): Cure Light Wounds, Obscuring Mist, Lead Blades, Liberating Command, Protection from Evil, Shield of Faith, Sun Metal 2nd (7/7 remaining)(DC 15): Align Weapon, Cure Moderate Wounds, Grace, Heat Metal, Levitate, Make Whole, Minor Image, Shatter, Silence 3rd (3/6 remaining)(DC 16): Cure Serious Wounds, Keen Edge, Magic Vestment, Stone Shape 4th (3/3 remaining)(DC 17): Blessing of Fervor, Cure Critical Wounds, Versatile Weapon [/sblock][/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] From Whence None Return
Top