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<blockquote data-quote="Satin Knights" data-source="post: 6352191" data-attributes="member: 6666968"><p>Maui starts looking at the floor, trying to figure out how to make it safe. Weel joins him taking a look at the second trap door. It must have trigger controls to make sure it doesn't fall open unexpected, for otherwise how would someone move cargo in and out of this place. It takes quite a bit of searching and fiddling, but he is pretty certain that he has locked the door in place so it jump in unexpected directions, or even in the expected direction. </p><p></p><p>Lem has a rope drop down from above. He sees Vincenzo's head at the top of the pit. The rope dangles and swings a bit in and out of the darkness instead of laying flat against a wall. </p><p></p><p>Meanwhile above, looking at the walls, they tell a story, or a tale, maybe a riddle. There are landscapes and glorious scenes, but the left wall also talks about something that is not readily apparent.</p><p><img src="http://lpf.coloredpixels.com/Whence/left.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>While the right wall tells a different tale...</p><p><img src="http://lpf.coloredpixels.com/Whence/right.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>But, it is the door that is the most chatty. The longer lines of the story are raised, square stones, as if they were tiles to be pressed.</p><p><img src="http://lpf.coloredpixels.com/Whence/door.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p>[sblock=Status] Weel is pretty confident he made the disable trap DC the first time. </p><p>74/74<span style="color: #000000">.</span>AC 21 AF20 ~ <span style="color: #ffd700">Maui </span>~ <span style="color: #33ff99">MA 411r, LS 4009r, DPaS 513r, Light 4793r, SNA 2 </span>~</p><p>50/50 AC 26 AE22 ~ <span style="color: #ffd700">Taniwha</span> ~ <span style="color: #33ff99">MA 411r </span>~ </p><p>77/79 AC 20 AD22 ~ <span style="color: #ffd700">Vincenzo</span> ~ </p><p>76/76 AC 23 AC23 ~ <span style="color: #ffd700">Weel</span> ~ <span style="color: #33ff99">MVest 4612r, IronWeap 629r, <span style="color: #33ff99">LB 630r</span></span> ~</p><p>44/44 AC 17 AD23 ~ <span style="color: #ffd700">Menik</span> ~ <span style="color: #33ff99">MA 1976r</span> ~</p><p>38/38 AC 23 AF23 ~ <span style="color: #ffd700">Lem</span> ~ </p><p></p><p>elemental ~ still alive but quite damaged, stuck under the supports Lem is standing on.</p><p></p><p>The yellow light crystal is overhead.</p><p>Red circle=grappled</p><p>Blue circle=prone</p><p>blue X=unconscious</p><p>Yes, the water is gone. I am just being lazy and not redrawing a new stone floor for the room.</p><p>red X=dead[/sblock][sblock=Map]<img src="http://lpf.coloredpixels.com/Whence/map20.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6352191, member: 6666968"] Maui starts looking at the floor, trying to figure out how to make it safe. Weel joins him taking a look at the second trap door. It must have trigger controls to make sure it doesn't fall open unexpected, for otherwise how would someone move cargo in and out of this place. It takes quite a bit of searching and fiddling, but he is pretty certain that he has locked the door in place so it jump in unexpected directions, or even in the expected direction. Lem has a rope drop down from above. He sees Vincenzo's head at the top of the pit. The rope dangles and swings a bit in and out of the darkness instead of laying flat against a wall. Meanwhile above, looking at the walls, they tell a story, or a tale, maybe a riddle. There are landscapes and glorious scenes, but the left wall also talks about something that is not readily apparent. [IMG]http://lpf.coloredpixels.com/Whence/left.png[/IMG] While the right wall tells a different tale... [IMG]http://lpf.coloredpixels.com/Whence/right.png[/IMG] But, it is the door that is the most chatty. The longer lines of the story are raised, square stones, as if they were tiles to be pressed. [IMG]http://lpf.coloredpixels.com/Whence/door.png[/IMG] [sblock=Status] Weel is pretty confident he made the disable trap DC the first time. 74/74[COLOR=#000000].[/COLOR]AC 21 AF20 ~ [COLOR=#ffd700]Maui [/COLOR]~ [COLOR=#33ff99]MA 411r, LS 4009r, DPaS 513r, Light 4793r, SNA 2 [/COLOR]~ 50/50 AC 26 AE22 ~ [COLOR=#ffd700]Taniwha[/COLOR] ~ [COLOR=#33ff99]MA 411r [/COLOR]~ 77/79 AC 20 AD22 ~ [COLOR=#ffd700]Vincenzo[/COLOR] ~ 76/76 AC 23 AC23 ~ [COLOR=#ffd700]Weel[/COLOR] ~ [COLOR=#33ff99]MVest 4612r, IronWeap 629r, [COLOR=#33ff99]LB 630r[/COLOR][/COLOR] ~ 44/44 AC 17 AD23 ~ [COLOR=#ffd700]Menik[/COLOR] ~ [COLOR=#33ff99]MA 1976r[/COLOR] ~ 38/38 AC 23 AF23 ~ [COLOR=#ffd700]Lem[/COLOR] ~ elemental ~ still alive but quite damaged, stuck under the supports Lem is standing on. The yellow light crystal is overhead. Red circle=grappled Blue circle=prone blue X=unconscious Yes, the water is gone. I am just being lazy and not redrawing a new stone floor for the room. red X=dead[/sblock][sblock=Map][IMG]http://lpf.coloredpixels.com/Whence/map20.png[/IMG][/sblock] [/QUOTE]
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