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[LPF] From Whence None Return
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<blockquote data-quote="jkason" data-source="post: 6352908" data-attributes="member: 2710"><p><strong>Weel Naxel, aasimar oracle</strong></p><p></p><p>Weel finally nods at his work, using one gauntleted finger to push the goggles back into their regular place on his forehead. He whispers thanks to the tools on his wrists, and they flatten back out until he's only wearing inscribed bracers again.</p><p></p><p><span style="color: orange">"Oh, hasn't Lem made friends with the rope yet?"</span> he asks. <span style="color: orange">"If he really doesn't get along with the rope, I can probably ask the jibber jabbers to boost him up, but really, ropes are very helpful folks, I've found. They're always helping hold and lift. Real work ethic, ropes have."</span> </p><p></p><p>Apparently satisfied that he has recommended ropes well enough, the northern islander cocks his head as he looks between the walls and the door. He whispers back and forth with the unseen speakers who swirl about him, biting his lip as he puzzles things out.</p><p></p><p><span style="color: orange">"I'm not sure if I've heard this story before,"</span> he says, his gaze still moving between the strips of pictograph, <span style="color: orange">"But if this is a cypher--"</span> he points to the longer, raised tiles on the door, <span style="color: orange">"Then it's missing the second and fourth symbol from each of these words,"</span> here he points to the shorter strips of characters above each raised tile line. He points to the walls, as well, saying. <span style="color: orange">"There, too: Second and fourth symbols aren't on the longer lines. And the fourth is always the scale."</span></p><p></p><p>He bites his lip a moment, considering.</p><p></p><p>[sblock=ooc]I'm horrible at puzzles, but I'll give it a go. Rolled Linguistics in case it gives Weel any insight. I'm not entirely convinced it's a language, but I figure it's a reasonable skill to use for analyzing codes, too, so I gave it a shot:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4597188/" target="_blank">Linguistics re: heiroglyphs (1d20+6=25)</a>[/sblock]</p><p></p><p>[sblock=mini-stats]<a href="http://livingpf.wikia.com/wiki/Weel_Naxel_(jkason)" target="_blank">Weel Naxel</a> </p><p></p><p> <strong><span style="color: orange">Initiative:</span></strong> +1</p><p> <strong><span style="color: orange">AC:</span></strong> 21 (23 w/ Magic Vestment)</p><p> <strong><span style="color: orange">HP:</span></strong>76 Current: 76</p><p> <strong><span style="color: orange">Senses:</span></strong> Perception 4, Sense Motive 2</p><p> <strong><span style="color: orange">CMB:</span></strong> +11 <strong><span style="color: orange">CMD:</span></strong> 22 <strong><span style="color: orange">Fort:</span></strong> +6</p><p><strong><span style="color: orange">Reflex:</span></strong> +5 </p><p><strong><span style="color: orange">Will:</span></strong> +8</p><p><strong><span style="color: orange">Spell Resistance:</span></strong> 13 vs. evil descriptor / evil outsiders</p><p></p><p></p><p><strong><span style="color: orange">Conditions:</span></strong> </p><p>* Magic Vestment (8 hours)</p><p>* Iron Weapon (8 minutes)</p><p>* Lead Blades (8 minutes), damage bump to 3d6 on Greatsword</p><p></p><p><strong><span style="color: orange">In Hand:</span></strong> Iron Weapon (Greatsword), MW Thieves' tools</p><p></p><p></p><p><strong><span style="color: orange">Common Attacks:</span></strong></p><p></p><p>(Cold) Iron Weapon Options Attack: +12/+07 = [BAB (06/01) + STR (05) + Enhance (01)]</p><p> Damage (Greatsword): 2d6+8, Crit: 19-20/x2, S</p><p> Damage (Halberd): 1d10+8, Crit: x3, P or S, brace, trip</p><p> Damage (Earthbreaker): 2d6+8, Crit: x3, B</p><p> Damage (Lucerne Hammer): 1d12+8, Crit: x2, B or P, brace, reach</p><p></p><p>Conditional: -2/+4 (+6 2H) Power Attack </p><p> Furious Focus negates 1st attack penalty for 2H</p><p> +1 attack if moving at least 10' during turn</p><p> </p><p> <span style="color: orange"><strong>Iron Weapon (8 minutes, +1 cold iron):</strong></span> 5/6 Remaining </p><p> <span style="color: orange"><strong>Bracer auto take 10</strong></span>: 1/1 remaining</p><p> <span style="color: orange"><strong>Spells:</strong></span> Orisons (DC 13): Create Water, Detect Magic, Detect Poison, Ghost Sound, Mage Hand, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize</p><p>1st (5/7 remaining)(DC 14): Cure Light Wounds, Obscuring Mist, Lead Blades, Liberating Command, Protection from Evil, Shield of Faith, Sun Metal </p><p>2nd (7/7 remaining)(DC 15): Align Weapon, Cure Moderate Wounds, Grace, Heat Metal, Levitate, Make Whole, Minor Image, Shatter, Silence</p><p>3rd (3/6 remaining)(DC 16): Cure Serious Wounds, Keen Edge, Magic Vestment, Stone Shape</p><p>4th (3/3 remaining)(DC 17): Blessing of Fervor, Cure Critical Wounds, Versatile Weapon</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6352908, member: 2710"] [b]Weel Naxel, aasimar oracle[/b] Weel finally nods at his work, using one gauntleted finger to push the goggles back into their regular place on his forehead. He whispers thanks to the tools on his wrists, and they flatten back out until he's only wearing inscribed bracers again. [color=orange]"Oh, hasn't Lem made friends with the rope yet?"[/color] he asks. [color=orange]"If he really doesn't get along with the rope, I can probably ask the jibber jabbers to boost him up, but really, ropes are very helpful folks, I've found. They're always helping hold and lift. Real work ethic, ropes have."[/color] Apparently satisfied that he has recommended ropes well enough, the northern islander cocks his head as he looks between the walls and the door. He whispers back and forth with the unseen speakers who swirl about him, biting his lip as he puzzles things out. [color=orange]"I'm not sure if I've heard this story before,"[/color] he says, his gaze still moving between the strips of pictograph, [color=orange]"But if this is a cypher--"[/color] he points to the longer, raised tiles on the door, [color=orange]"Then it's missing the second and fourth symbol from each of these words,"[/color] here he points to the shorter strips of characters above each raised tile line. He points to the walls, as well, saying. [color=orange]"There, too: Second and fourth symbols aren't on the longer lines. And the fourth is always the scale."[/color] He bites his lip a moment, considering. [sblock=ooc]I'm horrible at puzzles, but I'll give it a go. Rolled Linguistics in case it gives Weel any insight. I'm not entirely convinced it's a language, but I figure it's a reasonable skill to use for analyzing codes, too, so I gave it a shot: [url=http://invisiblecastle.com/roller/view/4597188/]Linguistics re: heiroglyphs (1d20+6=25)[/url][/sblock] [sblock=mini-stats][URL="http://livingpf.wikia.com/wiki/Weel_Naxel_(jkason)"]Weel Naxel[/URL] [B][color=orange]Initiative:[/COLOR][/B] +1 [B][color=orange]AC:[/COLOR][/B] 21 (23 w/ Magic Vestment) [B][color=orange]HP:[/COLOR][/B]76 Current: 76 [B][color=orange]Senses:[/COLOR][/B] Perception 4, Sense Motive 2 [B][color=orange]CMB:[/COLOR][/B] +11 [B][color=orange]CMD:[/COLOR][/B] 22 [B][color=orange]Fort:[/COLOR][/B] +6 [B][color=orange]Reflex:[/COLOR][/B] +5 [B][color=orange]Will:[/COLOR][/B] +8 [b][color=orange]Spell Resistance:[/color][/b][color=orange][/color] 13 vs. evil descriptor / evil outsiders [B][color=orange]Conditions:[/COLOR][/B] * Magic Vestment (8 hours) * Iron Weapon (8 minutes) * Lead Blades (8 minutes), damage bump to 3d6 on Greatsword [B][color=orange]In Hand:[/COLOR][/B] Iron Weapon (Greatsword), MW Thieves' tools [B][color=orange]Common Attacks:[/COLOR][/B] (Cold) Iron Weapon Options Attack: +12/+07 = [BAB (06/01) + STR (05) + Enhance (01)] Damage (Greatsword): 2d6+8, Crit: 19-20/x2, S Damage (Halberd): 1d10+8, Crit: x3, P or S, brace, trip Damage (Earthbreaker): 2d6+8, Crit: x3, B Damage (Lucerne Hammer): 1d12+8, Crit: x2, B or P, brace, reach Conditional: -2/+4 (+6 2H) Power Attack Furious Focus negates 1st attack penalty for 2H +1 attack if moving at least 10' during turn [color=orange][B]Iron Weapon (8 minutes, +1 cold iron):[/B][/COLOR] 5/6 Remaining [color=orange][B]Bracer auto take 10[/b][/color]: 1/1 remaining [color=orange][B]Spells:[/B][/COLOR] Orisons (DC 13): Create Water, Detect Magic, Detect Poison, Ghost Sound, Mage Hand, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize 1st (5/7 remaining)(DC 14): Cure Light Wounds, Obscuring Mist, Lead Blades, Liberating Command, Protection from Evil, Shield of Faith, Sun Metal 2nd (7/7 remaining)(DC 15): Align Weapon, Cure Moderate Wounds, Grace, Heat Metal, Levitate, Make Whole, Minor Image, Shatter, Silence 3rd (3/6 remaining)(DC 16): Cure Serious Wounds, Keen Edge, Magic Vestment, Stone Shape 4th (3/3 remaining)(DC 17): Blessing of Fervor, Cure Critical Wounds, Versatile Weapon [/sblock] [/QUOTE]
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