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<blockquote data-quote="Satin Knights" data-source="post: 6433235" data-attributes="member: 6666968"><p>After Maui gets ready buffing up and then changing forms into a big tiger again, he steps into the room. The fuzz is dry, so it is not slippery. But, stone on stone starts grinding as the lid of the sarcophagus starts sliding off. Something that has been dead for a long time sits up, covered in a thick coat of brown mold. The room has now gotten colder, a bitter cold. Having been just woken up, it is moving a bit slow.</p><p></p><p>[sblock=Vincenzo]From the engineering check, the cold doesn't seem to be coming from the brown fuzz throughout the room. It is too thin to be that annoying. It seems to be coming from in the sarcophagi. </p><p>What ever just sat up, you don't know what it is, but it is really scary. You are paralyzed with fear.[/sblock][sblock=Menik]There is something magical inside the middle sarcophagus. The type would be necromantic.</p><p>The creature that sat up is a Mummy. Most famous for their curses. If hit by a mummy, the victim suffers a rot curse that requires remove curse, followed by removed disease immediately. Those killed by Mummy Rot cannot be raised.[/sblock][sblock=Weel and Lem]With the angle through the door, you haven't seen the cause of the commotion.[/sblock]</p><p>[sblock=Combat Round 1] </p><p>70<span style="color: #ffff00">-8</span>/74<span style="color: #000000">.</span>AC 21 Q29 ~ <span style="color: #ffd700">Maui </span>~ <span style="color: #33ff99">MA 304r, LS 3902r, DPaS 406r, Light 4694r, DPoison 4731r BStr 153r Bark 1594r GMF 4799r </span>~ <span style="color: #b22222">just 1 STR drain</span> <a href="http://invisiblecastle.com/roller/view/4714328/" target="_blank">Maui Despair Will Save (1d20+11=27)</a> <span style="color: #00ff00">success</span>, <a href="http://invisiblecastle.com/roller/view/4714342/" target="_blank">non-lethal cold damage (3d6=8)</a></p><p>50/50 AC 26 M27 ~ <span style="color: #ffd700">Taniwha</span> ~ <span style="color: #33ff99">MA 304r BStr 152r MF 6r </span>~ </p><p>77/79 AC 20 L29 ~ <span style="color: #ffd700">Vincenzo</span> ~ <a href="http://invisiblecastle.com/roller/view/4714334/" target="_blank">Vincenzo Despair Will Save (1d20+3=4)</a> <span style="color: #ff0000">failed</span>, <a href="http://invisiblecastle.com/roller/view/4714335/" target="_blank">paralized (1d4=2)</a> rds</p><p><span style="color: #ffff00">64</span>/85 AC 23+3 N28 ~ <span style="color: #ffd700">Weel</span> ~ <span style="color: #33ff99">MVest 4508r, IronWeap 522r, <span style="color: #33ff99">LB 523r, SoF 25r, Levitate 50r</span></span> ~ </p><p>51/51 AC 17 M29 ~ <span style="color: #ffd700">Menik</span> ~ <span style="color: #33ff99">MA 1869r</span> ~ <a href="http://invisiblecastle.com/roller/view/4714331/" target="_blank">Menik Despair Will Save (1d20+6=17)</a> <span style="color: #00ff00">success</span>, <a href="http://invisiblecastle.com/roller/view/4714343/" target="_blank">Kn Religion (1d20+15=16)</a></p><p>38/38 AC 23 N27 ~ <span style="color: #ffd700">Lem</span> ~ </p><p></p><p>??/?? AC ?? R29 Scary creature </p><p></p><p>The spiked grates are indeed difficult terrain.</p><p>The yellow light crystal is overhead.</p><p>Red circle=grappled</p><p>Yellow triangle= paralyzed</p><p>Blue circle=prone</p><p>blue X=unconscious</p><p>red X=dead[/sblock][sblock=Map]<img src="http://lpf.coloredpixels.com/Whence/map38.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6433235, member: 6666968"] After Maui gets ready buffing up and then changing forms into a big tiger again, he steps into the room. The fuzz is dry, so it is not slippery. But, stone on stone starts grinding as the lid of the sarcophagus starts sliding off. Something that has been dead for a long time sits up, covered in a thick coat of brown mold. The room has now gotten colder, a bitter cold. Having been just woken up, it is moving a bit slow. [sblock=Vincenzo]From the engineering check, the cold doesn't seem to be coming from the brown fuzz throughout the room. It is too thin to be that annoying. It seems to be coming from in the sarcophagi. What ever just sat up, you don't know what it is, but it is really scary. You are paralyzed with fear.[/sblock][sblock=Menik]There is something magical inside the middle sarcophagus. The type would be necromantic. The creature that sat up is a Mummy. Most famous for their curses. If hit by a mummy, the victim suffers a rot curse that requires remove curse, followed by removed disease immediately. Those killed by Mummy Rot cannot be raised.[/sblock][sblock=Weel and Lem]With the angle through the door, you haven't seen the cause of the commotion.[/sblock] [sblock=Combat Round 1] 70[COLOR=#ffff00]-8[/COLOR]/74[COLOR=#000000].[/COLOR]AC 21 Q29 ~ [COLOR=#ffd700]Maui [/COLOR]~ [COLOR=#33ff99]MA 304r, LS 3902r, DPaS 406r, Light 4694r, DPoison 4731r BStr 153r Bark 1594r GMF 4799r [/COLOR]~ [COLOR=#b22222]just 1 STR drain[/COLOR] [URL="http://invisiblecastle.com/roller/view/4714328/"]Maui Despair Will Save (1d20+11=27)[/URL] [COLOR=#00ff00]success[/COLOR], [URL="http://invisiblecastle.com/roller/view/4714342/"]non-lethal cold damage (3d6=8)[/URL] 50/50 AC 26 M27 ~ [COLOR=#ffd700]Taniwha[/COLOR] ~ [COLOR=#33ff99]MA 304r BStr 152r MF 6r [/COLOR]~ 77/79 AC 20 L29 ~ [COLOR=#ffd700]Vincenzo[/COLOR] ~ [URL="http://invisiblecastle.com/roller/view/4714334/"]Vincenzo Despair Will Save (1d20+3=4)[/URL] [COLOR=#ff0000]failed[/COLOR], [URL="http://invisiblecastle.com/roller/view/4714335/"]paralized (1d4=2)[/URL] rds [COLOR=#ffff00]64[/COLOR]/85 AC 23+3 N28 ~ [COLOR=#ffd700]Weel[/COLOR] ~ [COLOR=#33ff99]MVest 4508r, IronWeap 522r, [COLOR=#33ff99]LB 523r, SoF 25r, Levitate 50r[/COLOR][/COLOR] ~ 51/51 AC 17 M29 ~ [COLOR=#ffd700]Menik[/COLOR] ~ [COLOR=#33ff99]MA 1869r[/COLOR] ~ [URL="http://invisiblecastle.com/roller/view/4714331/"]Menik Despair Will Save (1d20+6=17)[/URL] [COLOR=#00ff00]success[/COLOR], [URL="http://invisiblecastle.com/roller/view/4714343/"]Kn Religion (1d20+15=16)[/URL] 38/38 AC 23 N27 ~ [COLOR=#ffd700]Lem[/COLOR] ~ ??/?? AC ?? R29 Scary creature The spiked grates are indeed difficult terrain. The yellow light crystal is overhead. Red circle=grappled Yellow triangle= paralyzed Blue circle=prone blue X=unconscious red X=dead[/sblock][sblock=Map][IMG]http://lpf.coloredpixels.com/Whence/map38.png[/IMG][/sblock] [/QUOTE]
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