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[LPF] From Whence None Return
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<blockquote data-quote="jbear" data-source="post: 6535407" data-attributes="member: 75065"><p>Maui had moved defensively over to Taniwha's side sensing his companion was badly suffering from the cold. Gripping him by the back of the neck he dragged Taniwha unceremoniously from the room back to the safety of the area filled with fake treasure. He waited there until his wounds could be tended and the room cleared of mold. </p><p></p><p>Once they had recoverd as well as possible and cleared the room of the freezing fungus, and were ready to take on the next challenge Maui regarded the tacky multicoloured tiled floor with a puzzled look having reverted to his human form. He looked to Menik who was the resident puzzle master and then back to the possibly trapped floor. <span style="color: #008000">"You know, Maui does not like te traps. Maybe Maui can pray to Tane for help. If Maui was te Wind, I pick you up and carry you to te other side. No touching te floor. No touching te trap?"</span> </p><p></p><p>Maui searches the room intently for any signs that there might be a threat to flying creatures that might spoil his plan.</p><p></p><p>[sblock=OOC]Thanks Systole, much appreciated your taking the game to its conclusion. </p><p></p><p>Healing: By my calculations Maui took 47 non lethal damage in the encounter and Taniwha took 41 non lethal damage. I am not entirely certain my interpretation of NLDmg works but I am guessing that effectively Taniwha currently has 17/58 HPs and Taniwha has 23/74 (only 4 real damage).</p><p></p><p>Taniwha received 25 Hps of healing from Weel which takes him back to 34 HPs</p><p></p><p>My CLW wand has only one charge remaining so I don't know if someone can spare me some usage of your healing wand. Maui and Taniwha tend to get up close to where the hurt is during a battle, so we probably need them healthy for the final encounter. </p><p></p><p>Given the dimensions of the room in front of us which looks to be another trap, I am going to revert back to human form. How long are you ajudicating the clean up took us Systole (for buffs and how long I have left with them). Maui will use his last wand charge on himself healing <a href="http://invisiblecastle.com/roller/view/4782218/" target="_blank">4 real HP of damage</a> which also heals 4 non lethal damage as well. That will take Maui's effective HPs to 31. He will then drink his <a href="http://invisiblecastle.com/roller/view/4782234/" target="_blank">2 potions of CLW to heal another 13 HPs</a> of non lethal damage leaving his effective HPs at 44 HPs</p><p></p><p>Regards to this room, Maui could turn into a medium air elemental (100 ft perfect flight movement) and carry people to the stairs on the other side one by one: Vincenzo first as meat shield, Weel, Lem, Taniwha and then Menik last as our fragile but very useful mage. That might bypass the challenge fairly quickly and get us on to the final encounter more swiftly. </p><p></p><p>The only question that remains would be if Menik (or anyone else) could detect a danger to flying creatures that might foil such a simple and easy plan. Maui will try to detect anything with straight perception (Roll=<a href="http://invisiblecastle.com/roller/view/4782225/" target="_blank">18 or 16</a> if Aspect of the Falcon has expired) that might stick out as an anti flying type element to the trap. </p><p></p><p>[/sblock]</p><p></p><p>[sblock=Lvl 8 Stats]</p><p>[<a href="http://livingpf.wikia.com/wiki/Maui_(jbear1979)" target="_blank">http://livingpf.wikia.com/wiki/Maui_(jbear1979)</a> Maui]</p><p>Initiative: +2</p><p>AC: 21 (25) (Touch 14 (18); FFt 18 (21))</p><p>HP: 74 Current: 74 (44)</p><p>CMB: +12 CMD: 25 Fort: +9 Reflex: +8 (+9) Will: +11</p><p></p><p>Conditions: Longstrider (7hrs); Mage Armour (1 hr); Delay Poison (8hrs); Aspect of the Falcon (8 mins; +3 perception), Bulls Str (16 mins), Great Magic Fang (8 hrs), Barkskin (160 mins) </p><p>Poisoned (-1 STR)</p><p></p><p>In Hand: </p><p>Cold Iron MW Scimitar: +13 (+12)/+8(+7); 1d6+6 (+5) (Crit 18-20:x2) </p><p>and Heavy Shield</p><p></p><p>Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison</p><p>1st: CLW 0/2; Longstrider: Used, Detect Snares and Pits: Used, Aspect of the Falcon:Used</p><p>2nd: Bull's Strength 0/2, Bark Skin: Used, Delay Poison: Used</p><p>3rd: Mad Monkeys, Greater Magic Fang: Used, Resinous Skin, Empty Slot: Used to Summon Nature's Ally</p><p>4th: Thorn Body, Empty Slot: Used to Summon Nature's Ally</p><p>Wild Shape: 2/4 uses left per day</p><p></p><p>[sblock=Leopard Shape]</p><p>Medium animal; Senses: low-light vision, scent; </p><p>AC 16 (23), touch 16 (19) , flat-footed 12 (19)</p><p>Speed 30 ft., climb 20 ft.</p><p>Melee:Bite +13; 1d8+7; 2 Claws: +13; 1d4 +7 dmg</p><p>Special: Trip</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Lizard Bird Shape]</p><p>Deinonychus</p><p>Medium animal; Senses: low-light vision, scent; </p><p>AC 16 (23), touch 16 (19) , flat-footed 12 (19)</p><p>Speed 60 ft.</p><p>Melee:Bite +13; 1d6+7; 2 Talons: +13; 1d8+7 dmg; Foreclaws: +7; 1d4+4</p><p>Special: Pounce</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Dire Tiger Shape III]</p><p>Dire Tiger</p><p>Large Animal; Senses: low-light vision, scent; </p><p>AC 17 (25) , touch 15 (19) , flat-footed 14 (21)</p><p>Speed 40 ft. (70 ft)</p><p>Melee:Bite +14 (17); 2d6+8 (+10) (+Grab); 2 Claws: +14 (+17) ; 2d4+8 dmg (+10) (+Grab)</p><p>Special: Pounce, Rake</p><p><a href="http://s2.hubimg.com/u/6753809_f520.jpg" target="_blank">http://s2.hubimg.com/u/6753809_f520.jpg</a></p><p>[/sblock]</p><p></p><p>Wand of CLW Uses: 0/16</p><p>Wand of Magic Fang: 44/50</p><p>Wand of Speak with Animals: 46/50</p><p>Wand of Mage Armor: 46/50</p><p>Rod of Lesser Extend: 0/3</p><p>Potions: CLW 0/2</p><p>Flasks: Holy Water 2/2</p><p>Sling Bullets: 19/20</p><p></p><p>Taniwha</p><p>Initiative: +7</p><p>AC: 22 (27)</p><p>HP: 58 Current: 58 (42)</p><p>CMB: Trip/Disarm +11 CMD: 26 (29 vs Trip) Fort: +7 Reflex: +11 (+12) Will: +5 (+9 vs enchant)</p><p></p><p>Conditions: Mage Armor (1 hr), Bull Strength (16 mins) </p><p></p><p></p><p>Bite: +11 (+15); 1d6+4 (+7) dmg; special: Trip</p><p>2x Claws: +11 (+14) ; 1d3+4 (+6) dmg </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 6535407, member: 75065"] Maui had moved defensively over to Taniwha's side sensing his companion was badly suffering from the cold. Gripping him by the back of the neck he dragged Taniwha unceremoniously from the room back to the safety of the area filled with fake treasure. He waited there until his wounds could be tended and the room cleared of mold. Once they had recoverd as well as possible and cleared the room of the freezing fungus, and were ready to take on the next challenge Maui regarded the tacky multicoloured tiled floor with a puzzled look having reverted to his human form. He looked to Menik who was the resident puzzle master and then back to the possibly trapped floor. [COLOR=#008000]"You know, Maui does not like te traps. Maybe Maui can pray to Tane for help. If Maui was te Wind, I pick you up and carry you to te other side. No touching te floor. No touching te trap?"[/COLOR] Maui searches the room intently for any signs that there might be a threat to flying creatures that might spoil his plan. [sblock=OOC]Thanks Systole, much appreciated your taking the game to its conclusion. Healing: By my calculations Maui took 47 non lethal damage in the encounter and Taniwha took 41 non lethal damage. I am not entirely certain my interpretation of NLDmg works but I am guessing that effectively Taniwha currently has 17/58 HPs and Taniwha has 23/74 (only 4 real damage). Taniwha received 25 Hps of healing from Weel which takes him back to 34 HPs My CLW wand has only one charge remaining so I don't know if someone can spare me some usage of your healing wand. Maui and Taniwha tend to get up close to where the hurt is during a battle, so we probably need them healthy for the final encounter. Given the dimensions of the room in front of us which looks to be another trap, I am going to revert back to human form. How long are you ajudicating the clean up took us Systole (for buffs and how long I have left with them). Maui will use his last wand charge on himself healing [URL="http://invisiblecastle.com/roller/view/4782218/"]4 real HP of damage[/URL] which also heals 4 non lethal damage as well. That will take Maui's effective HPs to 31. He will then drink his [URL="http://invisiblecastle.com/roller/view/4782234/"]2 potions of CLW to heal another 13 HPs[/URL] of non lethal damage leaving his effective HPs at 44 HPs Regards to this room, Maui could turn into a medium air elemental (100 ft perfect flight movement) and carry people to the stairs on the other side one by one: Vincenzo first as meat shield, Weel, Lem, Taniwha and then Menik last as our fragile but very useful mage. That might bypass the challenge fairly quickly and get us on to the final encounter more swiftly. The only question that remains would be if Menik (or anyone else) could detect a danger to flying creatures that might foil such a simple and easy plan. Maui will try to detect anything with straight perception (Roll=[URL="http://invisiblecastle.com/roller/view/4782225/"]18 or 16[/URL] if Aspect of the Falcon has expired) that might stick out as an anti flying type element to the trap. [/sblock] [sblock=Lvl 8 Stats] [[URL]http://livingpf.wikia.com/wiki/Maui_(jbear1979)[/URL] Maui] Initiative: +2 AC: 21 (25) (Touch 14 (18); FFt 18 (21)) HP: 74 Current: 74 (44) CMB: +12 CMD: 25 Fort: +9 Reflex: +8 (+9) Will: +11 Conditions: Longstrider (7hrs); Mage Armour (1 hr); Delay Poison (8hrs); Aspect of the Falcon (8 mins; +3 perception), Bulls Str (16 mins), Great Magic Fang (8 hrs), Barkskin (160 mins) Poisoned (-1 STR) In Hand: Cold Iron MW Scimitar: +13 (+12)/+8(+7); 1d6+6 (+5) (Crit 18-20:x2) and Heavy Shield Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison 1st: CLW 0/2; Longstrider: Used, Detect Snares and Pits: Used, Aspect of the Falcon:Used 2nd: Bull's Strength 0/2, Bark Skin: Used, Delay Poison: Used 3rd: Mad Monkeys, Greater Magic Fang: Used, Resinous Skin, Empty Slot: Used to Summon Nature's Ally 4th: Thorn Body, Empty Slot: Used to Summon Nature's Ally Wild Shape: 2/4 uses left per day [sblock=Leopard Shape] Medium animal; Senses: low-light vision, scent; AC 16 (23), touch 16 (19) , flat-footed 12 (19) Speed 30 ft., climb 20 ft. Melee:Bite +13; 1d8+7; 2 Claws: +13; 1d4 +7 dmg Special: Trip [/sblock] [sblock=Lizard Bird Shape] Deinonychus Medium animal; Senses: low-light vision, scent; AC 16 (23), touch 16 (19) , flat-footed 12 (19) Speed 60 ft. Melee:Bite +13; 1d6+7; 2 Talons: +13; 1d8+7 dmg; Foreclaws: +7; 1d4+4 Special: Pounce [/sblock] [sblock=Dire Tiger Shape III] Dire Tiger Large Animal; Senses: low-light vision, scent; AC 17 (25) , touch 15 (19) , flat-footed 14 (21) Speed 40 ft. (70 ft) Melee:Bite +14 (17); 2d6+8 (+10) (+Grab); 2 Claws: +14 (+17) ; 2d4+8 dmg (+10) (+Grab) Special: Pounce, Rake [URL]http://s2.hubimg.com/u/6753809_f520.jpg[/URL] [/sblock] Wand of CLW Uses: 0/16 Wand of Magic Fang: 44/50 Wand of Speak with Animals: 46/50 Wand of Mage Armor: 46/50 Rod of Lesser Extend: 0/3 Potions: CLW 0/2 Flasks: Holy Water 2/2 Sling Bullets: 19/20 Taniwha Initiative: +7 AC: 22 (27) HP: 58 Current: 58 (42) CMB: Trip/Disarm +11 CMD: 26 (29 vs Trip) Fort: +7 Reflex: +11 (+12) Will: +5 (+9 vs enchant) Conditions: Mage Armor (1 hr), Bull Strength (16 mins) Bite: +11 (+15); 1d6+4 (+7) dmg; special: Trip 2x Claws: +11 (+14) ; 1d3+4 (+6) dmg [/sblock] [/QUOTE]
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