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<blockquote data-quote="jbear" data-source="post: 6591860" data-attributes="member: 75065"><p>[sblock=OOC]So I think there may be some confusion with which snake is which in terms of damage received. I am figuring Maui and Taniwha's snake is the worst damaged with a single hit point left, correct? On the map that snake appears as snake 2 when you hover over it. </p><p></p><p>In first combat post Snake 2 had taken 18 dmg and dealt 16 dmg to Maui. </p><p>Vincenzo dealt snake 1 7 dmg after DR.</p><p>Weel dealt 20 dmg to snake 3 after DR.</p><p></p><p>2nd Round Maui + Taniwha dealt 43 dmg to snake 2. 18+43=61 dmg total</p><p>Weel is attacking the one that appears as snake construct 3 when you hover over it on the map. So both of his attacks would be aimed at it, so it would receive 40 dmg in total. 20+40=60 dmg</p><p>Vincenzo attacks snake 1 for ...? Looks like only 2 possible crits, so only 1 would confirm. So the first would be a normal hit. Then a crit. Then a normal hit. (Assuming we just remove the last die damage roll .... 51-15 dmg after DR = 36 dmg; 36+7= 43 dmg</p><p></p><p>So by my reckoning:</p><p> snake 1 has taken 43/64 dmg</p><p>snake 2 61/64 dmg</p><p>snake 3 60/64 dmg</p><p></p><p>Correct me if I am wrong, but fairly sure I'm not, I'll work off that basis for my turn.</p><p></p><p>[/sblock]</p><p></p><p>With the snake construct all but destroyed, teetering and off balance, Taniwha easily snaps his powerful jaws arounds its metallic neck and crushes whatever strange gear system is allowing it to move and attack. Bits of metal clatter to the floor. The large feline looks set to move in on another of the snakes but Maui barks an order and Taniwha obediantly sits still, hackles up, safe from triggering more traps. </p><p></p><p>Maui then spins on his heels and tries the technique he has seen his friend use many times over his shoulder. He lunges past the swordsman and strikes the serpentine construct that Weel has been smashing to bits. It needed but the lightest touches after the babbler's massive blows, and it too crumples with a ungodly racket. </p><p></p><p>CHarged with Menik's powerful haste spell, the jungle warrior stabs another blow, this one charged with more menace at the snake that Vincenzo has been pummeling. He adds another hefty dent to those his friend has already left. The central column makes a mockery of his attempt to land another telling blow and possibly finish the snake. </p><p></p><p>[sblock=Actions] Taniwha bites snake 3 <a href="http://www.coyotecode.net/roll/lookup.php?rollid=85065" target="_blank">1d20+15=24 hits for 1d6+7=11 dmg</a>-5 DR = 6 dmg: Total damage taken 61+6=67/64=Dead</p><p>Maui orders Taniwha to stay where he is.</p><p>Maui full attacks with Haste: </p><p>1st Attack: Lunge with Scimitar vs Snake 3: <a href="http://www.coyotecode.net/roll/lookup.php?rollid=85066" target="_blank">1d20+14=28 hits for 1d6+7=9 dmg</a>-5 DR= 4 dmg; total dmg taken: 60+4=64/64=Dead</p><p>2nd Haste Power Attack with scimitar vs Snake 1: <a href="http://www.coyotecode.net/roll/lookup.php?rollid=85068" target="_blank">1d20+12=24 hits for 1d6+11=13 dmg-5 DR = 8 dmg; 3rd Power Attk 1d20+9=14 misses.</a> Snake 1 has taken 43+8=51/64 dmg</p><p></p><p>(Been forgetting +1 atk from Haste but makes no difference)</p><p>[/sblock]</p><p></p><p>[sblock=Lvl 9 Stats]</p><p>[<a href="http://livingpf.wikia.com/wiki/Maui_(jbear1979)" target="_blank">http://livingpf.wikia.com/wiki/Maui_(jbear1979)</a> Maui]</p><p>Initiative: +2</p><p>AC: 21 (26) (Touch 14 (19); FFt 18 (21))</p><p>HP: 83 Current: 83-15-16=52</p><p>CMB: +12 CMD: 25 Fort: +9 Reflex: +9(+10) Will: +11</p><p></p><p>Conditions: Longstrider (7hrs); Mage Armour (1 hr); Delay Poison (8hrs); Aspect of the Falcon (8 mins; +3 perception), Bulls Str (16 mins), Great Magic Fang (8 hrs), Barkskin (160 mins); Haste</p><p>Poisoned (-1 STR) = No longer poisoned: immune</p><p></p><p>In Hand: </p><p>Cold Iron MW Scimitar: +13 (+15)/+8(+10); 1d6+6 (+7) (Crit 18-20:x2) </p><p>and Heavy Shield</p><p></p><p>Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison</p><p>1st: CLW 0/2; Longstrider: Used, Detect Snares and Pits: Used, Aspect of the Falcon:Used</p><p>2nd: Bull's Strength 0/2, Bark Skin: Used, Delay Poison: Used, Empty Slot</p><p>3rd: Mad Monkeys, Greater Magic Fang: Used, Resinous Skin, Empty Slot: Used to Summon Nature's Ally</p><p>4th: Thorn Body, Empty Slot: Used to Summon Nature's Ally</p><p>5th: Empty Slot</p><p>Wild Shape: 2/4 uses left per day</p><p></p><p>[sblock=Leopard Shape]</p><p>Medium animal; Senses: low-light vision, scent; </p><p>AC 16 (23), touch 16 (19) , flat-footed 12 (19)</p><p>Speed 30 ft., climb 20 ft.</p><p>Melee:Bite +13; 1d8+7; 2 Claws: +13; 1d4 +7 dmg</p><p>Special: Trip</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Lizard Bird Shape]</p><p>Deinonychus</p><p>Medium animal; Senses: low-light vision, scent; </p><p>AC 16 (23), touch 16 (19) , flat-footed 12 (19)</p><p>Speed 60 ft.</p><p>Melee:Bite +13; 1d6+7; 2 Talons: +13; 1d8+7 dmg; Foreclaws: +7; 1d4+4</p><p>Special: Pounce</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Dire Tiger Shape III]</p><p>Dire Tiger</p><p>Large Animal; Senses: low-light vision, scent; </p><p>AC 17 (25) , touch 15 (19) , flat-footed 14 (21)</p><p>Speed 40 ft. (70 ft)</p><p>Melee:Bite +14 (17); 2d6+8 (+10) (+Grab); 2 Claws: +14 (+17) ; 2d4+8 dmg (+10) (+Grab)</p><p>Special: Pounce, Rake</p><p><a href="http://s2.hubimg.com/u/6753809_f520.jpg" target="_blank">http://s2.hubimg.com/u/6753809_f520.jpg</a></p><p>[/sblock]</p><p></p><p>Wand of CLW Uses: 0/16</p><p>Wand of Magic Fang: 44/50</p><p>Wand of Speak with Animals: 46/50</p><p>Wand of Mage Armor: 46/50</p><p>Rod of Lesser Extend: 0/3</p><p>Potions: CLW 0/2</p><p>Flasks: Holy Water 2/2</p><p>Sling Bullets: 19/20</p><p></p><p>Taniwha</p><p>Initiative: +8</p><p>AC: 23 (28)</p><p>HP: 74 Current: 74 </p><p>CMB: Trip/Disarm +11 CMD: 29 (33 vs Trip) Fort: +8 Reflex: +12 (+13) Will: +5 (+9 vs enchant)</p><p></p><p>Conditions: Mage Armor (1 hr), Bull Strength (16 mins), Haste </p><p></p><p></p><p>Bite: +13 (+16); 1d6+5 (+7) dmg; special: Trip</p><p>2x Claws: +13 (+16) ; 1d3+5 (+7) dmg </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 6591860, member: 75065"] [sblock=OOC]So I think there may be some confusion with which snake is which in terms of damage received. I am figuring Maui and Taniwha's snake is the worst damaged with a single hit point left, correct? On the map that snake appears as snake 2 when you hover over it. In first combat post Snake 2 had taken 18 dmg and dealt 16 dmg to Maui. Vincenzo dealt snake 1 7 dmg after DR. Weel dealt 20 dmg to snake 3 after DR. 2nd Round Maui + Taniwha dealt 43 dmg to snake 2. 18+43=61 dmg total Weel is attacking the one that appears as snake construct 3 when you hover over it on the map. So both of his attacks would be aimed at it, so it would receive 40 dmg in total. 20+40=60 dmg Vincenzo attacks snake 1 for ...? Looks like only 2 possible crits, so only 1 would confirm. So the first would be a normal hit. Then a crit. Then a normal hit. (Assuming we just remove the last die damage roll .... 51-15 dmg after DR = 36 dmg; 36+7= 43 dmg So by my reckoning: snake 1 has taken 43/64 dmg snake 2 61/64 dmg snake 3 60/64 dmg Correct me if I am wrong, but fairly sure I'm not, I'll work off that basis for my turn. [/sblock] With the snake construct all but destroyed, teetering and off balance, Taniwha easily snaps his powerful jaws arounds its metallic neck and crushes whatever strange gear system is allowing it to move and attack. Bits of metal clatter to the floor. The large feline looks set to move in on another of the snakes but Maui barks an order and Taniwha obediantly sits still, hackles up, safe from triggering more traps. Maui then spins on his heels and tries the technique he has seen his friend use many times over his shoulder. He lunges past the swordsman and strikes the serpentine construct that Weel has been smashing to bits. It needed but the lightest touches after the babbler's massive blows, and it too crumples with a ungodly racket. CHarged with Menik's powerful haste spell, the jungle warrior stabs another blow, this one charged with more menace at the snake that Vincenzo has been pummeling. He adds another hefty dent to those his friend has already left. The central column makes a mockery of his attempt to land another telling blow and possibly finish the snake. [sblock=Actions] Taniwha bites snake 3 [URL="http://www.coyotecode.net/roll/lookup.php?rollid=85065"]1d20+15=24 hits for 1d6+7=11 dmg[/URL]-5 DR = 6 dmg: Total damage taken 61+6=67/64=Dead Maui orders Taniwha to stay where he is. Maui full attacks with Haste: 1st Attack: Lunge with Scimitar vs Snake 3: [URL="http://www.coyotecode.net/roll/lookup.php?rollid=85066"]1d20+14=28 hits for 1d6+7=9 dmg[/URL]-5 DR= 4 dmg; total dmg taken: 60+4=64/64=Dead 2nd Haste Power Attack with scimitar vs Snake 1: [URL="http://www.coyotecode.net/roll/lookup.php?rollid=85068"]1d20+12=24 hits for 1d6+11=13 dmg-5 DR = 8 dmg; 3rd Power Attk 1d20+9=14 misses.[/URL] Snake 1 has taken 43+8=51/64 dmg (Been forgetting +1 atk from Haste but makes no difference) [/sblock] [sblock=Lvl 9 Stats] [[url]http://livingpf.wikia.com/wiki/Maui_(jbear1979)[/url] Maui] Initiative: +2 AC: 21 (26) (Touch 14 (19); FFt 18 (21)) HP: 83 Current: 83-15-16=52 CMB: +12 CMD: 25 Fort: +9 Reflex: +9(+10) Will: +11 Conditions: Longstrider (7hrs); Mage Armour (1 hr); Delay Poison (8hrs); Aspect of the Falcon (8 mins; +3 perception), Bulls Str (16 mins), Great Magic Fang (8 hrs), Barkskin (160 mins); Haste Poisoned (-1 STR) = No longer poisoned: immune In Hand: Cold Iron MW Scimitar: +13 (+15)/+8(+10); 1d6+6 (+7) (Crit 18-20:x2) and Heavy Shield Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison 1st: CLW 0/2; Longstrider: Used, Detect Snares and Pits: Used, Aspect of the Falcon:Used 2nd: Bull's Strength 0/2, Bark Skin: Used, Delay Poison: Used, Empty Slot 3rd: Mad Monkeys, Greater Magic Fang: Used, Resinous Skin, Empty Slot: Used to Summon Nature's Ally 4th: Thorn Body, Empty Slot: Used to Summon Nature's Ally 5th: Empty Slot Wild Shape: 2/4 uses left per day [sblock=Leopard Shape] Medium animal; Senses: low-light vision, scent; AC 16 (23), touch 16 (19) , flat-footed 12 (19) Speed 30 ft., climb 20 ft. Melee:Bite +13; 1d8+7; 2 Claws: +13; 1d4 +7 dmg Special: Trip [/sblock] [sblock=Lizard Bird Shape] Deinonychus Medium animal; Senses: low-light vision, scent; AC 16 (23), touch 16 (19) , flat-footed 12 (19) Speed 60 ft. Melee:Bite +13; 1d6+7; 2 Talons: +13; 1d8+7 dmg; Foreclaws: +7; 1d4+4 Special: Pounce [/sblock] [sblock=Dire Tiger Shape III] Dire Tiger Large Animal; Senses: low-light vision, scent; AC 17 (25) , touch 15 (19) , flat-footed 14 (21) Speed 40 ft. (70 ft) Melee:Bite +14 (17); 2d6+8 (+10) (+Grab); 2 Claws: +14 (+17) ; 2d4+8 dmg (+10) (+Grab) Special: Pounce, Rake [url]http://s2.hubimg.com/u/6753809_f520.jpg[/url] [/sblock] Wand of CLW Uses: 0/16 Wand of Magic Fang: 44/50 Wand of Speak with Animals: 46/50 Wand of Mage Armor: 46/50 Rod of Lesser Extend: 0/3 Potions: CLW 0/2 Flasks: Holy Water 2/2 Sling Bullets: 19/20 Taniwha Initiative: +8 AC: 23 (28) HP: 74 Current: 74 CMB: Trip/Disarm +11 CMD: 29 (33 vs Trip) Fort: +8 Reflex: +12 (+13) Will: +5 (+9 vs enchant) Conditions: Mage Armor (1 hr), Bull Strength (16 mins), Haste Bite: +13 (+16); 1d6+5 (+7) dmg; special: Trip 2x Claws: +13 (+16) ; 1d3+5 (+7) dmg [/sblock] [/QUOTE]
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