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<blockquote data-quote="Systole" data-source="post: 6598155" data-attributes="member: 93930"><p>The party cuts down two of the snake constructs. The third bites again at Vincenzo and leaves the swordsman bleeding from another wound.</p><p></p><p>Even as it strikes, lights flare, leaving afterimages in the eyes of the swordsman, the halfling, and the jungle cat.</p><p></p><p><img src="http://thumbs3.ebaystatic.com/d/l225/m/mD9XCzsCu_sEn4sGYdVb8cQ.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><a href="http://beta.ditzie.com/48520/5536c67d95d62" target="_blank">Combat Map</a></p><p></p><p>[sblock=OOC]So, first off, jbear is right and I mislabeled damage. Doh. </p><p></p><p>Then, reading Vincenzo's attacks, I see one hit and two crit threats, only one of which confirms. Using the first four damage dice, I get 12, 13, and 26 damage, which are reduced by 5 each for 36 damage total from Vincenzo. I'm putting these on Snake 3, as it helps with continuity. So at this point, it's 5/64, 63/64, and 54/64.</p><p></p><p>Then Weel gets into it. His attack drops Snake 3, and second attack hits Snake 1. So now it's 25/64, 63/64, and dead.</p><p></p><p>Menik holds. Taniwha kills Snake 2. Both of Maui's attacks go on Snake 1 for 13 damage. Snake 1 is now at 38/64.</p><p></p><p>Lem needs to move to attack. 40' of movement gets him all the way around and he can attack once. Since this all started with my screwup, this is a freebie on the traps. And since his flurry only hit once, this doesn't really change anything. Lem does 1 point of physical and 3 of fire. Last snake is at 42/64.</p><p></p><p>Snake attacks Vincenzo again and hits for <span style="color: #FF0000"><strong>19 damage</strong></span>. Traps under <u>Lem</u>, <u>Taniwha </u>and <u>Vincenzo </u>trigger. All three need to roll a <span style="color: #FF0000"><strong>DC 15 Will </strong></span>save or be stunned this round. </p><p></p><p>Note: Every round, you have a 1 in 6 chance of automatically triggering a color spray (I'll roll for this). And if you move, every square has a 1 in 6 chance of triggering a color spray (you roll for this). So if you cross 2 squares, roll a d6 and a 1 or 2 means you need to make a DC15 Will save or be stunned for one round. This means your current action comes to an immediate end, and you lose two actions on top of that. (Yes, this is additive instead of multiple rolls because it's easier. Because that's the way the trap was constructed. Yeah, that's it.)</p><p></p><p></p><p>Snake stats: AC 20, touch 15, flat-footed 15, CMD 23. DR 5/adamantine & Spell Immunity.</p><p></p><p>Snake 1: Severely damaged, 42/64 damage taken.</p><p>Snake 2: Dead.</p><p>Snake 3: Dead.</p><p></p><p>GM note: GFH/6/8**2.[/sblock]</p></blockquote><p></p>
[QUOTE="Systole, post: 6598155, member: 93930"] The party cuts down two of the snake constructs. The third bites again at Vincenzo and leaves the swordsman bleeding from another wound. Even as it strikes, lights flare, leaving afterimages in the eyes of the swordsman, the halfling, and the jungle cat. [IMG]http://thumbs3.ebaystatic.com/d/l225/m/mD9XCzsCu_sEn4sGYdVb8cQ.jpg[/IMG] [URL="http://beta.ditzie.com/48520/5536c67d95d62"]Combat Map[/URL] [sblock=OOC]So, first off, jbear is right and I mislabeled damage. Doh. Then, reading Vincenzo's attacks, I see one hit and two crit threats, only one of which confirms. Using the first four damage dice, I get 12, 13, and 26 damage, which are reduced by 5 each for 36 damage total from Vincenzo. I'm putting these on Snake 3, as it helps with continuity. So at this point, it's 5/64, 63/64, and 54/64. Then Weel gets into it. His attack drops Snake 3, and second attack hits Snake 1. So now it's 25/64, 63/64, and dead. Menik holds. Taniwha kills Snake 2. Both of Maui's attacks go on Snake 1 for 13 damage. Snake 1 is now at 38/64. Lem needs to move to attack. 40' of movement gets him all the way around and he can attack once. Since this all started with my screwup, this is a freebie on the traps. And since his flurry only hit once, this doesn't really change anything. Lem does 1 point of physical and 3 of fire. Last snake is at 42/64. Snake attacks Vincenzo again and hits for [COLOR="#FF0000"][B]19 damage[/B][/COLOR]. Traps under [U]Lem[/U], [U]Taniwha [/U]and [U]Vincenzo [/U]trigger. All three need to roll a [COLOR="#FF0000"][B]DC 15 Will [/B][/COLOR]save or be stunned this round. Note: Every round, you have a 1 in 6 chance of automatically triggering a color spray (I'll roll for this). And if you move, every square has a 1 in 6 chance of triggering a color spray (you roll for this). So if you cross 2 squares, roll a d6 and a 1 or 2 means you need to make a DC15 Will save or be stunned for one round. This means your current action comes to an immediate end, and you lose two actions on top of that. (Yes, this is additive instead of multiple rolls because it's easier. Because that's the way the trap was constructed. Yeah, that's it.) Snake stats: AC 20, touch 15, flat-footed 15, CMD 23. DR 5/adamantine & Spell Immunity. Snake 1: Severely damaged, 42/64 damage taken. Snake 2: Dead. Snake 3: Dead. GM note: GFH/6/8**2.[/sblock] [/QUOTE]
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