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<blockquote data-quote="InVinoVeritas" data-source="post: 5635229" data-attributes="member: 41485"><p><span style="color: darkred">"Why is the dead stag attacking?"</span> Kanli wonders aloud. <span style="color: darkred">"Doesn't it realize that it is merely completing the cycle of the Dissembler?"</span></p><p> </p><p>The truth dawns on Kanli. <span style="color: darkred">"It just needs a hug! A welcome into the Shadow Realms. I'm coming, lovely stag!"</span></p><p> </p><p>Kanli leaps from his position for a beeline approach to the stag, attempting to reach and caress it.</p><p> </p><p>[sblock=actions]</p><p>Kanli moves 30' due northeast, casts Chill Touch, and attempts the free touch against it. Because it is undead, the Chill Touch will not damage the stag, but it will need to make a DC 16 Will save or be panicked for 1d4+3 rounds. I'm not sure if there is any difficult terrain in the way, but if there is, that's what the Jump check is for. If he can't reach the stag, he still casts Chill Touch.</p><p>[/sblock]</p><p> </p><p>[sblock=stats]</p><p><a href="http://livingpf.wikia.com/wiki/Kanli_the_Mad_(InVinoVeritas)" target="_blank"><span style="color: #ffff99">Kanli the Mad</span></a></p><p>Aberrant Sorcerer 3 / Bones Oracle 1</p><p>Initiative +2 Perception -2</p><p>HP 24</p><p>AC 14 (touch 12, ff 12)</p><p>BAB +1</p><p>CMB +3 CMD 15</p><p>Fort +3 Ref +4 Will +4</p><p>Acidic Ray 8/8, Sorc spells 6/7, Oracle spells 5/5</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="InVinoVeritas, post: 5635229, member: 41485"] [COLOR=darkred]"Why is the dead stag attacking?"[/COLOR] Kanli wonders aloud. [COLOR=darkred]"Doesn't it realize that it is merely completing the cycle of the Dissembler?"[/COLOR] The truth dawns on Kanli. [COLOR=darkred]"It just needs a hug! A welcome into the Shadow Realms. I'm coming, lovely stag!"[/COLOR] Kanli leaps from his position for a beeline approach to the stag, attempting to reach and caress it. [sblock=actions] Kanli moves 30' due northeast, casts Chill Touch, and attempts the free touch against it. Because it is undead, the Chill Touch will not damage the stag, but it will need to make a DC 16 Will save or be panicked for 1d4+3 rounds. I'm not sure if there is any difficult terrain in the way, but if there is, that's what the Jump check is for. If he can't reach the stag, he still casts Chill Touch. [/sblock] [sblock=stats] [URL="http://livingpf.wikia.com/wiki/Kanli_the_Mad_(InVinoVeritas)"][COLOR=#ffff99]Kanli the Mad[/COLOR][/URL] Aberrant Sorcerer 3 / Bones Oracle 1 Initiative +2 Perception -2 HP 24 AC 14 (touch 12, ff 12) BAB +1 CMB +3 CMD 15 Fort +3 Ref +4 Will +4 Acidic Ray 8/8, Sorc spells 6/7, Oracle spells 5/5 [/sblock] [/QUOTE]
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