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<blockquote data-quote="jkason" data-source="post: 5962019" data-attributes="member: 2710"><p>The man lets out a muffled cry as Gragnor bounds foward, then nearly knocks into him making it to the other side. Despite the benefit of Kalgor's eidolon, however, the man ducks the summoner's blade, which merely clangs off the stone of the wall. </p><p></p><p>Ausk hobbles down the ladder at his best speed, watching from across the room as Kalgor and Gragnor are already actively trying to kill their assailant.</p><p></p><p>[sblock=ooc]Since everyone's looking at both maps anyway, I'll do away with the headache of hiding them in individual sblocks.</p><p></p><p>SK, I can't find any mention of extra legs granting a bonus to long jump checks. The only reference to quadrupeds at all in the Acrobatics rules is that they have shorter high jumps. I don't think it matters, since I didn't declare the water in this room difficult terrain, anyway, but I'd like to have a reference in case it comes up again.</p><p></p><p>Normally, Gragnor would draw an AoO. Unfortunately, the man dropped his crossbow and threw the poison, and hasn't yet drawn a melee weapon, so he doesn't threaten. Yes, Kalgor misses even with the STR fix and flanking bonus added to the initial roll.</p><p></p><p>PM: level after the fight, please. Tyrien's current position can get her to exactly the bottom of the ladder with a move action (10' horizontal move, 20' vertical ladder). So she'd be at E1.</p><p></p><p>I should probably be forcing people to stow weapons to move down the ladder, but since I didn't stipulate it earlier, it seems unfair to point it out now, so: error in the party's favor, as it were.[/sblock]</p><p></p><p>[sblock=Status]Kalgor: 42/52</p><p>Gragnor: 26/26, Mage Armor, poisoned (-1 STR and CON)</p><p>Tyrien: 40/40</p><p>Ausk: 67/67</p><p>Anaerion: 44/44, Mage Armor</p><p></p><p>Enemy: Uninjured[/sblock]</p><p></p><p>[gm]Tyrien, Anaerion, and the summoned Lantern Archon still to act[/gm]</p></blockquote><p></p>
[QUOTE="jkason, post: 5962019, member: 2710"] The man lets out a muffled cry as Gragnor bounds foward, then nearly knocks into him making it to the other side. Despite the benefit of Kalgor's eidolon, however, the man ducks the summoner's blade, which merely clangs off the stone of the wall. Ausk hobbles down the ladder at his best speed, watching from across the room as Kalgor and Gragnor are already actively trying to kill their assailant. [sblock=ooc]Since everyone's looking at both maps anyway, I'll do away with the headache of hiding them in individual sblocks. SK, I can't find any mention of extra legs granting a bonus to long jump checks. The only reference to quadrupeds at all in the Acrobatics rules is that they have shorter high jumps. I don't think it matters, since I didn't declare the water in this room difficult terrain, anyway, but I'd like to have a reference in case it comes up again. Normally, Gragnor would draw an AoO. Unfortunately, the man dropped his crossbow and threw the poison, and hasn't yet drawn a melee weapon, so he doesn't threaten. Yes, Kalgor misses even with the STR fix and flanking bonus added to the initial roll. PM: level after the fight, please. Tyrien's current position can get her to exactly the bottom of the ladder with a move action (10' horizontal move, 20' vertical ladder). So she'd be at E1. I should probably be forcing people to stow weapons to move down the ladder, but since I didn't stipulate it earlier, it seems unfair to point it out now, so: error in the party's favor, as it were.[/sblock] [sblock=Status]Kalgor: 42/52 Gragnor: 26/26, Mage Armor, poisoned (-1 STR and CON) Tyrien: 40/40 Ausk: 67/67 Anaerion: 44/44, Mage Armor Enemy: Uninjured[/sblock] [gm]Tyrien, Anaerion, and the summoned Lantern Archon still to act[/gm] [/QUOTE]
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