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[LPF] Lost Imperium
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<blockquote data-quote="GlassEye" data-source="post: 6255729" data-attributes="member: 40413"><p style="text-align: center"><span style="font-size: 12px"><span style="color: red"><em>DANGER!</em></span></span></p><p></p><p>The flash of alarm in Pirvinia's mind as Mazi scouted the trail ahead was the first inkling of something beyond the tedium of travel since the group left Port Duvende four days ago. Traveling through the hills and forests northeast of the port had been calm if not outright dull. Brother Goswald showed a tendency to ramble on about either stoneworking or the Transcendental Imperium and it was beginning to wear. And the weather, while not unpleasant, wasn't that of a sunny late summer. After that first day clouds had rolled in from the mountains and the temperature had steadily dropped. Now the days were almost uncomfortably chill and the nights were cold.</p><p></p><p>The alarm was something new at least as it flashed through Pirvinia's mind even though the sorceress could not yet see any of the creatures that alarmed her familiar. Mazi sped through a narrow place in the trail deftly dodging trees and Pirvinia's mounted companions until the small bird reached the safety of Pirvinia's shoulder. Tsaaruk, leading the group, spotted a trio of goblinoid creatures down the trail trying to use trees for cover a moment after Mazi zipped past his head. Quillian is the only other to see one of the creatures hiding behind a tree but he only sees one.</p><p></p><p>The hobgoblins are armed with longbows and seem ready to use them.</p><p></p><p>[GM]Combat: Surprise Round</p><p>Pirvinia, Tsaaruk, & Quillian can act.</p><p>Please read the combat information below carefully.[/GM]</p><p><a href="http://beta.ditzie.com/55109/52ef17cfcc7e9" target="_blank"><strong>Combat Map</strong></a></p><p>[sblock=Combat Information]<strong>Surprise:</strong></p><p>Garadh & Samad are surprised and cannot act.</p><p>Pirvinia is not surprised by virtue of a familiar screaming in her mind. She is not aware of the location of any of the enemies but Mazi spotted Hobgoblin 2 & 4.</p><p>Tsaaruck is aware of Hobgoblin 2, 3, & 4.</p><p>Quillian is aware of Hobgoblin 2.</p><p>Pirvinia, Tsaaruck, & Quilian can take either a standard or move action.</p><p></p><p><strong>Terrain:</strong></p><p>-Elevation: When more than one elevation line passes through a square the PC will have to pass a DC 5 Climb to move through. Two lines is a 10 ft. climb, three is a 20 ft. climb. Climb (1/4 speed; must use both hands; no Dex to AC)</p><p>-Forest: Outlined masses are trees or shrubs that provide concealment (20% miss chance; 1-20) but won't affect movement.</p><p></p><p><u>Initiative</u></p><p>Adventurers</p><p>Ambushers</p><p></p><p><u>Party Stats</u></p><p>Garadh: 35/35 hp remaining</p><p>Pirvinia: 26/26 hp remaining [Mage Armor]</p><p>Quillion: 20/20 hp remaining</p><p>Tsaaruk: 41/41 hp remaining</p><p>Samad: 30/30 hp remaining</p><p></p><p><u>Enemy Stats</u></p><p>Hobgoblin 1: (AC 16, 14 FF, 12 T) 17/17 hp remaining</p><p>Hobgoblin 2: (AC 16, 14 FF, 12 T) 17/17 hp remaining</p><p>Hobgoblin 3: (AC 16, 14 FF, 12 T) 17/17 hp remaining</p><p>Hobgoblin 4: (AC 16, 14 FF, 12 T) 17/17 hp remaining</p><p>Ogre: (AC 17, 17 FF, 8 T) 30/30 hp remaining[/sblock]</p><p></p><p><img src="http://img713.imageshack.us/img713/716/w26c.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><span style="color: tan">. . . . Brother Goswald . . . .</span></p></blockquote><p></p>
[QUOTE="GlassEye, post: 6255729, member: 40413"] [center][size=3][color=red][i]DANGER![/i][/color][/size][/center] The flash of alarm in Pirvinia's mind as Mazi scouted the trail ahead was the first inkling of something beyond the tedium of travel since the group left Port Duvende four days ago. Traveling through the hills and forests northeast of the port had been calm if not outright dull. Brother Goswald showed a tendency to ramble on about either stoneworking or the Transcendental Imperium and it was beginning to wear. And the weather, while not unpleasant, wasn't that of a sunny late summer. After that first day clouds had rolled in from the mountains and the temperature had steadily dropped. Now the days were almost uncomfortably chill and the nights were cold. The alarm was something new at least as it flashed through Pirvinia's mind even though the sorceress could not yet see any of the creatures that alarmed her familiar. Mazi sped through a narrow place in the trail deftly dodging trees and Pirvinia's mounted companions until the small bird reached the safety of Pirvinia's shoulder. Tsaaruk, leading the group, spotted a trio of goblinoid creatures down the trail trying to use trees for cover a moment after Mazi zipped past his head. Quillian is the only other to see one of the creatures hiding behind a tree but he only sees one. The hobgoblins are armed with longbows and seem ready to use them. [GM]Combat: Surprise Round Pirvinia, Tsaaruk, & Quillian can act. Please read the combat information below carefully.[/GM] [url=http://beta.ditzie.com/55109/52ef17cfcc7e9][b]Combat Map[/b][/url] [sblock=Combat Information][b]Surprise:[/b] Garadh & Samad are surprised and cannot act. Pirvinia is not surprised by virtue of a familiar screaming in her mind. She is not aware of the location of any of the enemies but Mazi spotted Hobgoblin 2 & 4. Tsaaruck is aware of Hobgoblin 2, 3, & 4. Quillian is aware of Hobgoblin 2. Pirvinia, Tsaaruck, & Quilian can take either a standard or move action. [b]Terrain:[/b] -Elevation: When more than one elevation line passes through a square the PC will have to pass a DC 5 Climb to move through. Two lines is a 10 ft. climb, three is a 20 ft. climb. Climb (1/4 speed; must use both hands; no Dex to AC) -Forest: Outlined masses are trees or shrubs that provide concealment (20% miss chance; 1-20) but won't affect movement. [u]Initiative[/u] Adventurers Ambushers [u]Party Stats[/u] Garadh: 35/35 hp remaining Pirvinia: 26/26 hp remaining [Mage Armor] Quillion: 20/20 hp remaining Tsaaruk: 41/41 hp remaining Samad: 30/30 hp remaining [u]Enemy Stats[/u] Hobgoblin 1: (AC 16, 14 FF, 12 T) 17/17 hp remaining Hobgoblin 2: (AC 16, 14 FF, 12 T) 17/17 hp remaining Hobgoblin 3: (AC 16, 14 FF, 12 T) 17/17 hp remaining Hobgoblin 4: (AC 16, 14 FF, 12 T) 17/17 hp remaining Ogre: (AC 17, 17 FF, 8 T) 30/30 hp remaining[/sblock] [IMG]http://img713.imageshack.us/img713/716/w26c.png[/IMG] [color=tan]. . . . Brother Goswald . . . .[/color] [/QUOTE]
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