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<blockquote data-quote="GlassEye" data-source="post: 6265552" data-attributes="member: 40413"><p>With their allies dead and their ace in the hole dropped in a few short seconds the remaining hobgoblins seem at odds over what to do. The one facing off against Tsaaruk jabbers at the other with a distinct undertone of panic. The other responds in a blistering tone then moves forward drawing his longsword as he goes to face Tsaaruk. The blade glitters in the sun as he raises it to attack but he is unable to pierce Tsaaruk's defense.</p><p></p><p>The other steps away and fires again but again misses.</p><p></p><p>Quillian's summon spell finishes and three stirges appear surrounding the hobgoblin at the base of the hill...</p><p></p><p>[sblock=Quillian]The seriously wounded hobgoblin facing Tsaaruk wants to flee but the other is commanding him to hold his ground and take down the injured orc.</p><p></p><p>Also, I placed the stirges for you. I hope that placement is ok. They are within the square with hob2 and ready to attack.[/sblock]</p><p></p><p>[GM]Combat: Round Five</p><p>Everyone is up.[/GM]</p><p><a href="http://beta.ditzie.com/55109/53079b8df4064" target="_blank"><strong>Updated Map</strong></a></p><p>[sblock=Combat Information]<strong>Awareness:</strong></p><p>All opponents known to entire party.</p><p></p><p><strong>Terrain:</strong></p><p>-Elevation: When more than one elevation line passes through a square the PC will have to pass a DC 5 Climb to move through. Two lines is a 10 ft. climb, three is a 20 ft. climb. Climb (1/4 speed; must use both hands; no Dex to AC)</p><p>-Forest: Outlined masses are trees or shrubs that provide concealment (20% miss chance; 1-20) but won't affect movement.</p><p>-Dead Tree & Unconscious horse are difficult terrain.</p><p></p><p><u>Initiative</u></p><p>Adventurers</p><p>Ambushers</p><p></p><p><u>Party Stats</u></p><p>Garadh: 35/35 hp remaining</p><p>Pirvinia: 26/26 hp remaining [Mage Armor]</p><p>Quillion: 20/20 hp remaining </p><p>Tsaaruk: 26/41 hp remaining</p><p>-Horse: -3/19 hp remaining (Stable)</p><p>Samad: 30/30 hp remaining [Heroism]</p><p></p><p><u>Enemy Stats</u></p><p><span style="color: red">Hobgoblin 1: (AC 16, 14 FF, 12 T) -2/17 hp remaining DYING</span></p><p>Hobgoblin 2: (AC 16, 14 FF, 12 T) 15/17 hp remaining</p><p><span style="color: red">Hobgoblin 3: (AC 16, 14 FF, 12 T) -5/17 hp remaining DYING</span></p><p>Hobgoblin 4: (AC 16, 14 FF, 12 T) 7/17 hp remaining</p><p><span style="color: red">Ogre: (AC 17, 17 FF, 8 T) -2/30 hp remaining DYING</span>[/sblock]</p><p></p><p><img src="http://img713.imageshack.us/img713/716/w26c.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><span style="color: tan">. . . . Brother Goswald . . . .</span></p></blockquote><p></p>
[QUOTE="GlassEye, post: 6265552, member: 40413"] With their allies dead and their ace in the hole dropped in a few short seconds the remaining hobgoblins seem at odds over what to do. The one facing off against Tsaaruk jabbers at the other with a distinct undertone of panic. The other responds in a blistering tone then moves forward drawing his longsword as he goes to face Tsaaruk. The blade glitters in the sun as he raises it to attack but he is unable to pierce Tsaaruk's defense. The other steps away and fires again but again misses. Quillian's summon spell finishes and three stirges appear surrounding the hobgoblin at the base of the hill... [sblock=Quillian]The seriously wounded hobgoblin facing Tsaaruk wants to flee but the other is commanding him to hold his ground and take down the injured orc. Also, I placed the stirges for you. I hope that placement is ok. They are within the square with hob2 and ready to attack.[/sblock] [GM]Combat: Round Five Everyone is up.[/GM] [url=http://beta.ditzie.com/55109/53079b8df4064][b]Updated Map[/b][/url] [sblock=Combat Information][b]Awareness:[/b] All opponents known to entire party. [b]Terrain:[/b] -Elevation: When more than one elevation line passes through a square the PC will have to pass a DC 5 Climb to move through. Two lines is a 10 ft. climb, three is a 20 ft. climb. Climb (1/4 speed; must use both hands; no Dex to AC) -Forest: Outlined masses are trees or shrubs that provide concealment (20% miss chance; 1-20) but won't affect movement. -Dead Tree & Unconscious horse are difficult terrain. [u]Initiative[/u] Adventurers Ambushers [u]Party Stats[/u] Garadh: 35/35 hp remaining Pirvinia: 26/26 hp remaining [Mage Armor] Quillion: 20/20 hp remaining Tsaaruk: 26/41 hp remaining -Horse: -3/19 hp remaining (Stable) Samad: 30/30 hp remaining [Heroism] [u]Enemy Stats[/u] [color=red]Hobgoblin 1: (AC 16, 14 FF, 12 T) -2/17 hp remaining DYING[/color] Hobgoblin 2: (AC 16, 14 FF, 12 T) 15/17 hp remaining [color=red]Hobgoblin 3: (AC 16, 14 FF, 12 T) -5/17 hp remaining DYING[/color] Hobgoblin 4: (AC 16, 14 FF, 12 T) 7/17 hp remaining [color=red]Ogre: (AC 17, 17 FF, 8 T) -2/30 hp remaining DYING[/color][/sblock] [IMG]http://img713.imageshack.us/img713/716/w26c.png[/IMG] [color=tan]. . . . Brother Goswald . . . .[/color] [/QUOTE]
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