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[LPF] Lost Imperium
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<blockquote data-quote="GlassEye" data-source="post: 6281324" data-attributes="member: 40413"><p>Samad's vantage point gives him a good view over what he first took for boulders but then realized were either broken columns or shattered buttresses to the main building. His elevation should give him a clear shot over the broken stonework.</p><p></p><p>Examining the figures Quillian realizes that they are the living dead and a knowledge of religion might give him more information about these creatures. In fact, anyone who gets a good look at them realizes that they are undead creatures.</p><p></p><p>The creature nearest the building moves alongside it kicking up a dusting of snow. She swipes a claw at Garadh and even though she misses the sudden cold from her nearness gives him a temporary chill. The other, in better position, swipes twice at Tsaaruk: the first claw scrapes along his armor giving him nothing but a chill. The second rips through a weak spot in his armor and cuts into the barbarian, freezing his flesh with bitter cold...</p><p></p><p>[sblock=Knowledge Religion DC 13]These frozen undead are hoar spirits, creatures who froze to death and came back to haunt either their place of death or a place important to them in their previous life. Their sharp claws are particularly dangerous as they are cold enough to damage and even temporarily paralyze an opponent from the cold. As cold creatures, the hoar spirit is susceptible to fire.[/sblock]</p><p>[GM]Combat: Round Two</p><p>Everyone is up.</p><p>Tsaaruk: DC 14 Fort save (see below).[/GM]</p><p><a href="http://beta.ditzie.com/48238/53325790dcabf" target="_blank"><strong>Combat Map</strong></a></p><p>[sblock=Combat Information]</p><p>Note: Difficult terrain on the stepped slope (from Quillian to Samad);</p><p>Shaded area is steep slope that requires DC 15 climb to traverse.</p><p></p><p><u>Initiative</u></p><p>Adventurers</p><p>Opponents</p><p></p><p><u>Party Stats</u></p><p>Garadh: 35/35 hp remaining</p><p>Pirvinia: 26/26 hp remaining</p><p>Quillion: 20/20 hp remaining</p><p>Tsaaruk: 32/41 hp remaining (7 dmg from claw, 2 from cold; DC 14 Fort save or paralyzed by cold for 4 rounds + 1 Dex damage)</p><p>Samad: 30/30 hp remaining</p><p></p><p><u>Enemy Stats</u></p><p>Enemy 1: (AC 17, 15 FF, 12 T) 26/26 hp remaining</p><p>Enemy 2: (AC 17, 15 FF, 12 T) 26/26 hp remaining</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6281324, member: 40413"] Samad's vantage point gives him a good view over what he first took for boulders but then realized were either broken columns or shattered buttresses to the main building. His elevation should give him a clear shot over the broken stonework. Examining the figures Quillian realizes that they are the living dead and a knowledge of religion might give him more information about these creatures. In fact, anyone who gets a good look at them realizes that they are undead creatures. The creature nearest the building moves alongside it kicking up a dusting of snow. She swipes a claw at Garadh and even though she misses the sudden cold from her nearness gives him a temporary chill. The other, in better position, swipes twice at Tsaaruk: the first claw scrapes along his armor giving him nothing but a chill. The second rips through a weak spot in his armor and cuts into the barbarian, freezing his flesh with bitter cold... [sblock=Knowledge Religion DC 13]These frozen undead are hoar spirits, creatures who froze to death and came back to haunt either their place of death or a place important to them in their previous life. Their sharp claws are particularly dangerous as they are cold enough to damage and even temporarily paralyze an opponent from the cold. As cold creatures, the hoar spirit is susceptible to fire.[/sblock] [GM]Combat: Round Two Everyone is up. Tsaaruk: DC 14 Fort save (see below).[/GM] [url=http://beta.ditzie.com/48238/53325790dcabf][b]Combat Map[/b][/url] [sblock=Combat Information] Note: Difficult terrain on the stepped slope (from Quillian to Samad); Shaded area is steep slope that requires DC 15 climb to traverse. [u]Initiative[/u] Adventurers Opponents [u]Party Stats[/u] Garadh: 35/35 hp remaining Pirvinia: 26/26 hp remaining Quillion: 20/20 hp remaining Tsaaruk: 32/41 hp remaining (7 dmg from claw, 2 from cold; DC 14 Fort save or paralyzed by cold for 4 rounds + 1 Dex damage) Samad: 30/30 hp remaining [u]Enemy Stats[/u] Enemy 1: (AC 17, 15 FF, 12 T) 26/26 hp remaining Enemy 2: (AC 17, 15 FF, 12 T) 26/26 hp remaining [/sblock] [/QUOTE]
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