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[LPF] Lost Imperium
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<blockquote data-quote="GlassEye" data-source="post: 6345831" data-attributes="member: 40413"><p><span style="color: red">”Do they explain <em>nothing</em> these days?”</span> snaps the hag. <span style="color: red">”You bear the axe, yes? Then you undergo tests and trials in Lesovik’s forest until you rescue the innocent. Or the wolves get to her first.”</span></p><p></p><p>The vila hanging on Samad’s arm brightens. <span style="color: lightgreen">”Oh! Then I want a trial by dance!”</span></p><p></p><p>The hag rolls her eyes at the flighty vila and seems somewhat placated by Samad’s comments when Mirra puts herself forward for a test of wits. <span style="color: red">”Wits? Not your strong suit, I’d wager.”</span> She shrugs. <span style="color: red">”Your choice.”</span></p><p></p><p>The hag draws forth a round, lacquered game-board of black wood with yellow wood inlaid in a diamond pattern that reminds one of a coiled snake. She sets it on a small table the vila have by their tent and places twenty-four oddly carved pieces on it; twelve of yellow wood in front of Mirra, twelve black pieces in front of herself. Lastly, she places a pair of bone dice on the table.</p><p></p><p><span style="color: red">”Gul Bara is the game. You go first.”</span></p><p></p><p>[sblock=OOC][sblock=Perception DC 25]As the game progresses there are very subtle shifts in the game in the hag’s favor. A die will totter on a poor roll then suddenly tumble over into one much more favorable for her. Pieces shift slightly to her benefit. The hag seems to be cheating.[/sblock]</p><p><strong>Test of Wits:</strong> Gul Bara is a form of backgammon. Remove all of your pieces before your opponent does and you win. To simulate the play and strategy of the game we’ll use contested INT checks. Each two points over your opponents roll results in the removal of a piece. I’d like to resolve the contest in just a few posts so I’ve attached a number of INT rolls for the hag below. Feel free to compare your rolls to these to compose your post and progress the 'game'.</p><p>[sblock=Gul Bara rolls] <a href="http://invisiblecastle.com/roller/view/4588080/" target="_blank">Gul Bara rolls (1d20+4=5, 1d20+4=13, 1d20+4=24, 1d20+4=19, 1d20+4=10, 1d20+4=19, 1d20+4=6, 1d20+4=10, 1d20+4=14, 1d20+4=13, 1d20+4=21, 1d20+4=6)</a>[/sblock]</p><p>[sblock=Knowledge: Wood-man] the locals call this creature a Leshy though it isn’t what a natural philosopher like Mirra would call it. She might call it a woodwose or wood wight. The creature is a protector of the forest and has great control over plants. If the stories that Mirra is familiar with hold true the creature has the ability to change its size at its whim. (FYI, this is a 3pp leshy, not the PF bestiary version.)[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6345831, member: 40413"] [color=red]”Do they explain [i]nothing[/i] these days?”[/color] snaps the hag. [color=red]”You bear the axe, yes? Then you undergo tests and trials in Lesovik’s forest until you rescue the innocent. Or the wolves get to her first.”[/color] The vila hanging on Samad’s arm brightens. [color=lightgreen]”Oh! Then I want a trial by dance!”[/color] The hag rolls her eyes at the flighty vila and seems somewhat placated by Samad’s comments when Mirra puts herself forward for a test of wits. [color=red]”Wits? Not your strong suit, I’d wager.”[/color] She shrugs. [color=red]”Your choice.”[/color] The hag draws forth a round, lacquered game-board of black wood with yellow wood inlaid in a diamond pattern that reminds one of a coiled snake. She sets it on a small table the vila have by their tent and places twenty-four oddly carved pieces on it; twelve of yellow wood in front of Mirra, twelve black pieces in front of herself. Lastly, she places a pair of bone dice on the table. [color=red]”Gul Bara is the game. You go first.”[/color] [sblock=OOC][sblock=Perception DC 25]As the game progresses there are very subtle shifts in the game in the hag’s favor. A die will totter on a poor roll then suddenly tumble over into one much more favorable for her. Pieces shift slightly to her benefit. The hag seems to be cheating.[/sblock] [b]Test of Wits:[/b] Gul Bara is a form of backgammon. Remove all of your pieces before your opponent does and you win. To simulate the play and strategy of the game we’ll use contested INT checks. Each two points over your opponents roll results in the removal of a piece. I’d like to resolve the contest in just a few posts so I’ve attached a number of INT rolls for the hag below. Feel free to compare your rolls to these to compose your post and progress the 'game'. [sblock=Gul Bara rolls] [url=http://invisiblecastle.com/roller/view/4588080/]Gul Bara rolls (1d20+4=5, 1d20+4=13, 1d20+4=24, 1d20+4=19, 1d20+4=10, 1d20+4=19, 1d20+4=6, 1d20+4=10, 1d20+4=14, 1d20+4=13, 1d20+4=21, 1d20+4=6)[/url][/sblock] [sblock=Knowledge: Wood-man] the locals call this creature a Leshy though it isn’t what a natural philosopher like Mirra would call it. She might call it a woodwose or wood wight. The creature is a protector of the forest and has great control over plants. If the stories that Mirra is familiar with hold true the creature has the ability to change its size at its whim. (FYI, this is a 3pp leshy, not the PF bestiary version.)[/sblock][/sblock] [/QUOTE]
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