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<blockquote data-quote="Systole" data-source="post: 6370270" data-attributes="member: 93930"><p><img src="http://i1257.photobucket.com/albums/ii513/pnthffr/mirra_150_2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><span style="color: #90ee90">"Excellent work, Garadh! Tsaaruck, I'll cover you!</span><span style="color: #90ee90">"</span> Mirra throws another gluebomb at the nearest wildman and then moves forward, trying to keep the leader from attacking Tsaaruck while the barbarian is climbing.</p><p></p><p><a href="http://beta.ditzie.com/55234/53ff51746d51f" target="_blank">Combat Map</a></p><p></p><p>[sblock=OOC]<a href="http://invisiblecastle.com/roller/view/4622535/" target="_blank">Tanglebomb on WM2 with PBS and Cog (1d20+7=15, 3d6+7=18)</a> DC 18 Reflex or tangled etc.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4622537/" target="_blank">Possible AoO on WM1. Trip if possible. (1d20+3=14, 1d8-1=6)</a> I think the glue prevents a 5 ft step, so any movement should provoke an AoO ... I think. Might be wrong. Mirra will attempt a trip using the spear (which I think is how the trip rules work these days). She'll drop the spear if she fails badly enough that it's drop or be tripped.[/sblock][sblock=Mini Stats]<strong><a href="http://livingpf.wikia.com/wiki/Mirra_Weathersmith_%28Systole%29" target="_blank">Mirra Weathersmith</a></strong></p><p><strong></strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="color: lightgreen">AC:</span> 18+2 (13+2 flat-footed, 15 touch)</span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">HP:</span></span><span style="font-size: 9px"> 35/35</span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">CMB: </span></span><span style="font-size: 9px">+4 <span style="color: lightgreen">CMD:</span> 17</span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">Fort:</span></span><span style="font-size: 9px"> +4 </span><span style="color: lightgreen"><span style="font-size: 9px">Reflex:</span></span><span style="font-size: 9px"> +7 </span><span style="color: lightgreen"><span style="font-size: 9px">Will:</span></span><span style="font-size: 9px"> +2</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">Perception:</span></span><span style="font-size: 9px"> +8</span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">Initiative:</span></span><span style="font-size: 9px"> +3</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">Bombs:</span></span><span style="font-size: 9px"> 7/11</span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">Cognatogen Prepared:</span></span><span style="font-size: 9px"> None</span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">1st Level:</span></span><span style="font-size: 9px"> 2/5</span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">2nd Level:</span></span><span style="font-size: 9px"> 1/3</span></p><p><span style="font-size: 9px"><span style="color: lightgreen">Extracts Prepared:</span> Barkskin x2, Enlarge Person, Shield x2</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><span style="color: lightgreen">Current Weapon in Hand:</span> Bomb (+6, x2, 3d6+4+2), Longspear (+4, x2, 1d8, Silver/Reach)</span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">Current Conditions in Effect:</span></span><span style="font-size: 9px"> Cognatogen (+4 Int, -2 Str, +2 Natural AC)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span><span style="color: lightgreen"><span style="font-size: 9px">Used Items:</span></span><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Alchemist's ice</span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Systole, post: 6370270, member: 93930"] [IMG]http://i1257.photobucket.com/albums/ii513/pnthffr/mirra_150_2.jpg[/IMG] [COLOR=#90ee90]"Excellent work, Garadh! Tsaaruck, I'll cover you![/COLOR][COLOR=#90ee90]"[/COLOR] Mirra throws another gluebomb at the nearest wildman and then moves forward, trying to keep the leader from attacking Tsaaruck while the barbarian is climbing. [URL="http://beta.ditzie.com/55234/53ff51746d51f"]Combat Map[/URL] [sblock=OOC][url=http://invisiblecastle.com/roller/view/4622535/]Tanglebomb on WM2 with PBS and Cog (1d20+7=15, 3d6+7=18)[/url] DC 18 Reflex or tangled etc. [url=http://invisiblecastle.com/roller/view/4622537/]Possible AoO on WM1. Trip if possible. (1d20+3=14, 1d8-1=6)[/url] I think the glue prevents a 5 ft step, so any movement should provoke an AoO ... I think. Might be wrong. Mirra will attempt a trip using the spear (which I think is how the trip rules work these days). She'll drop the spear if she fails badly enough that it's drop or be tripped.[/sblock][sblock=Mini Stats][B][URL="http://livingpf.wikia.com/wiki/Mirra_Weathersmith_%28Systole%29"]Mirra Weathersmith[/URL] [/B][SIZE=1] [COLOR=lightgreen]AC:[/COLOR] 18+2 (13+2 flat-footed, 15 touch) [/SIZE][COLOR=lightgreen][SIZE=1]HP:[/SIZE][/COLOR][SIZE=1] 35/35 [/SIZE][COLOR=lightgreen][SIZE=1]CMB: [/SIZE][/COLOR][SIZE=1]+4 [COLOR=lightgreen]CMD:[/COLOR] 17 [/SIZE][COLOR=lightgreen][SIZE=1]Fort:[/SIZE][/COLOR][SIZE=1] +4 [/SIZE][COLOR=lightgreen][SIZE=1]Reflex:[/SIZE][/COLOR][SIZE=1] +7 [/SIZE][COLOR=lightgreen][SIZE=1]Will:[/SIZE][/COLOR][SIZE=1] +2 [/SIZE][COLOR=lightgreen][SIZE=1]Perception:[/SIZE][/COLOR][SIZE=1] +8 [/SIZE][COLOR=lightgreen][SIZE=1]Initiative:[/SIZE][/COLOR][SIZE=1] +3 [/SIZE][COLOR=lightgreen][SIZE=1]Bombs:[/SIZE][/COLOR][SIZE=1] 7/11 [/SIZE][COLOR=lightgreen][SIZE=1]Cognatogen Prepared:[/SIZE][/COLOR][SIZE=1] None [/SIZE][COLOR=lightgreen][SIZE=1]1st Level:[/SIZE][/COLOR][SIZE=1] 2/5 [/SIZE][COLOR=lightgreen][SIZE=1]2nd Level:[/SIZE][/COLOR][SIZE=1] 1/3 [COLOR=lightgreen]Extracts Prepared:[/COLOR] Barkskin x2, Enlarge Person, Shield x2 [COLOR=lightgreen]Current Weapon in Hand:[/COLOR] Bomb (+6, x2, 3d6+4+2), Longspear (+4, x2, 1d8, Silver/Reach) [/SIZE][COLOR=lightgreen][SIZE=1]Current Conditions in Effect:[/SIZE][/COLOR][SIZE=1] Cognatogen (+4 Int, -2 Str, +2 Natural AC) [/SIZE][COLOR=lightgreen][SIZE=1]Used Items:[/SIZE][/COLOR][SIZE=1] Alchemist's ice[/SIZE] [/sblock] [/QUOTE]
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