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<blockquote data-quote="GlassEye" data-source="post: 6380233" data-attributes="member: 40413"><p>Mirra's bomb leaves the wildman a burning corpse on the forest floor. The Wolf-King just shakes off the effects of the stinkbomb. And despite the monstrous wolf's size it proves surprisingly agile as it avoids Pirvinia's flaming sphere as the fiery mass rolls towards him.</p><p></p><p>Tsaaruk drops down from his perch in the tree and brings his warhammer around with force. It thuds into the Wolf-King's shoulder but despite the blow the wolf still stands.</p><p></p><p>Garadh's sword flicks out twice injuring the Wolf-King at least once. Blood starts to mat the fur.</p><p></p><p>Samad steps away from his opponent once again. Two arrows fly in rapid succession thudding into the wildman, spinning him around, and dropping him bleeding and unconscious to the ground.</p><p></p><p>Two of the wildmen are dead and the injured fleeing wildman makes it to the edge of the forest clearing and disappears into the trees. The wildman in the area of grease crawls to where the grease no longer coats the ground and clambers to his feet. He is growling and obviously very angry at having been made a fool of in front of the Wolf-King.</p><p></p><p>The Wolf-King steps away from the heat of the fiery sphere dogging him and viciously turns on Garadh. He savagely mauls the warrior. Again to Garadh's surprise he is able to keep his feet and the wolf tries to pull him down.</p><p></p><p><a href="http://beta.ditzie.com/55234/5410cfdf68ce7" target="_blank">Combat Map</a></p><p></p><p>[GM]Round Seven: Everyone is up.[/GM]</p><p>[sblock=OOC/Combat Info]Perrin, I'm not entirely convinced by the non-attack argument for Flaming Sphere but I can see where one could reason it like that. I'm willing to play it that way and let Pirvinia keep her invisibility. As for symbols, I think we're good for now. If I need a new one I'll let you know.</p><p></p><p>BigB, I don't think dropping down like that could count as a charge, particularly since it takes an DC 15 Acrobatics check to negate 10 feet of the fall. I rolled it for you and he made it with flying colors: <a href="http://invisiblecastle.com/roller/view/4639014/" target="_blank">Tsaaruk Acrobatics (1d20+3=20)</a></p><p></p><p>Garadh: AoO (PA): <a href="http://invisiblecastle.com/roller/view/4639018/" target="_blank">G AoO (1d20+10=11)</a> MISS</p><p> - ATK1 (PA): <a href="http://invisiblecastle.com/roller/view/4639019/" target="_blank">G AoO (1d20+10=27)</a> for <a href="http://invisiblecastle.com/roller/view/4639020/" target="_blank">Atk1 dmg (1d8+11=15)</a></p><p></p><p>Samad: 2 arrows: <a href="http://invisiblecastle.com/roller/view/4639021/" target="_blank">S arrows (1d20+10=14)</a> & <a href="http://invisiblecastle.com/roller/view/4639022/" target="_blank">S arrows (1d20+10=15)</a> for <a href="http://invisiblecastle.com/roller/view/4639023/" target="_blank">dmg (1d8+5=9, 1d8+5=12)</a></p><p></p><p>Not good: <a href="http://invisiblecastle.com/roller/view/4639025/" target="_blank">1d20+13=33, 1d20+13=23</a> for <a href="http://invisiblecastle.com/roller/view/4639027/" target="_blank">1d8+7=11, 1d8+7=8</a></p><p></p><p><u>Party Stats</u></p><p>Garadh: 13/57 hp remaining</p><p>Mirra: 29/35 hp remaining</p><p>Pirvinia: 14/32 hp remaining</p><p>Samad: 37/37 hp remaining</p><p>Tsaaruk: 54/54 hp remaining</p><p></p><p><u>Enemy Stats:</u></p><p><span style="color: red">Wild-man1: (AC 13, 9 T, 12 FF; CMD 17) -11/55 hp DEAD</span></p><p><span style="color: red">Wild-man2: (AC 13, 9 T, 12 FF; CMD 17) 9/55 hp FLED</span></p><p>Wild-man3: (AC 13, 9 T, 12 FF; CMD 17) 55/55 hp </p><p><span style="color: red">Wild-man4: (AC 13, 9 T, 12 FF; CMD 17) -4/55 hp DYING</span></p><p>Wolf-King: (AC 18, 10 T, 17 FF; CMD 26) 67/95 hp (saved vs. stink)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="GlassEye, post: 6380233, member: 40413"] Mirra's bomb leaves the wildman a burning corpse on the forest floor. The Wolf-King just shakes off the effects of the stinkbomb. And despite the monstrous wolf's size it proves surprisingly agile as it avoids Pirvinia's flaming sphere as the fiery mass rolls towards him. Tsaaruk drops down from his perch in the tree and brings his warhammer around with force. It thuds into the Wolf-King's shoulder but despite the blow the wolf still stands. Garadh's sword flicks out twice injuring the Wolf-King at least once. Blood starts to mat the fur. Samad steps away from his opponent once again. Two arrows fly in rapid succession thudding into the wildman, spinning him around, and dropping him bleeding and unconscious to the ground. Two of the wildmen are dead and the injured fleeing wildman makes it to the edge of the forest clearing and disappears into the trees. The wildman in the area of grease crawls to where the grease no longer coats the ground and clambers to his feet. He is growling and obviously very angry at having been made a fool of in front of the Wolf-King. The Wolf-King steps away from the heat of the fiery sphere dogging him and viciously turns on Garadh. He savagely mauls the warrior. Again to Garadh's surprise he is able to keep his feet and the wolf tries to pull him down. [url=http://beta.ditzie.com/55234/5410cfdf68ce7]Combat Map[/url] [GM]Round Seven: Everyone is up.[/GM] [sblock=OOC/Combat Info]Perrin, I'm not entirely convinced by the non-attack argument for Flaming Sphere but I can see where one could reason it like that. I'm willing to play it that way and let Pirvinia keep her invisibility. As for symbols, I think we're good for now. If I need a new one I'll let you know. BigB, I don't think dropping down like that could count as a charge, particularly since it takes an DC 15 Acrobatics check to negate 10 feet of the fall. I rolled it for you and he made it with flying colors: [url=http://invisiblecastle.com/roller/view/4639014/]Tsaaruk Acrobatics (1d20+3=20)[/url] Garadh: AoO (PA): [url=http://invisiblecastle.com/roller/view/4639018/]G AoO (1d20+10=11)[/url] MISS - ATK1 (PA): [url=http://invisiblecastle.com/roller/view/4639019/]G AoO (1d20+10=27)[/url] for [url=http://invisiblecastle.com/roller/view/4639020/]Atk1 dmg (1d8+11=15)[/url] Samad: 2 arrows: [url=http://invisiblecastle.com/roller/view/4639021/]S arrows (1d20+10=14)[/url] & [url=http://invisiblecastle.com/roller/view/4639022/]S arrows (1d20+10=15)[/url] for [url=http://invisiblecastle.com/roller/view/4639023/]dmg (1d8+5=9, 1d8+5=12)[/url] Not good: [url=http://invisiblecastle.com/roller/view/4639025/]1d20+13=33, 1d20+13=23[/url] for [url=http://invisiblecastle.com/roller/view/4639027/]1d8+7=11, 1d8+7=8[/url] [u]Party Stats[/u] Garadh: 13/57 hp remaining Mirra: 29/35 hp remaining Pirvinia: 14/32 hp remaining Samad: 37/37 hp remaining Tsaaruk: 54/54 hp remaining [u]Enemy Stats:[/u] [color=red]Wild-man1: (AC 13, 9 T, 12 FF; CMD 17) -11/55 hp DEAD Wild-man2: (AC 13, 9 T, 12 FF; CMD 17) 9/55 hp FLED[/color] Wild-man3: (AC 13, 9 T, 12 FF; CMD 17) 55/55 hp [color=red]Wild-man4: (AC 13, 9 T, 12 FF; CMD 17) -4/55 hp DYING[/color] Wolf-King: (AC 18, 10 T, 17 FF; CMD 26) 67/95 hp (saved vs. stink) [/sblock] [/QUOTE]
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