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<blockquote data-quote="DalkonCledwin" data-source="post: 5909372" data-attributes="member: 6680145"><p>Tonris watches in admiration as the mage works his spell on the spiders. He notices there is a rather unusual looking creature amongst their group as well as a small Gnome. 'I wonder if that is the Gnome I heard about... the one from Illi Esse?' he thinks to himself as he walks towards the group he turns towards the small lizard and says <span style="color: RoyalBlue">"Keep up Rex we don't have all day you know."</span> to which he gets a nasty hiss from the small lizard like creature, though the creature does hasten its movement so as to keep up with the man. After a short while he arrives at where the group of three individuals and says <span style="color: RoyalBlue">"Well hello there. My name is Tonris, and I was told you could use an extra hand or two in dealing with what you are working on?"</span></p><p></p><p>[sblock=Tonris, Mini Stats]<p style="text-align: center"><strong><a href="http://livingpf.wikia.com/wiki/Tonris_the_Vengeful_%28DalkonCledwin%29" target="_blank">Tonris the Vengeful (DalkonCledwin)</a></strong></p><p><span style="color: RoyalBlue"><strong>Initiative:</strong></span> +9</p><p><span style="color: RoyalBlue"><strong>Perception:</strong></span> -1 (it is +1 if within arm’s reach of Familiar)</p><p><span style="color: RoyalBlue"><strong>Armor Class:</strong></span> 13 (Flat-Footed: 12 // Touch: 12)</p><p><span style="color: RoyalBlue"><strong>Hit Points:</strong></span> 26 Current // 26 Total</p><p><span style="color: RoyalBlue"><strong>BAB:</strong></span> +2 <span style="color: RoyalBlue"><strong>CMB:</strong></span> +3 <span style="color: RoyalBlue"><strong>CMD:</strong></span> 14</p><p><span style="color: RoyalBlue"><strong>Fort:</strong></span> +3 <span style="color: RoyalBlue"><strong>Ref:</strong></span> +2 <span style="color: RoyalBlue"><strong>Will:</strong></span> +4</p><p><span style="color: RoyalBlue"><strong>Special Resistances:</strong></span> +2 Trait Bonus to Saving Throws against Divination Effects, and a +1 Trait Bonus to Saving Throws against Divine Spells.</p><p><span style="color: RoyalBlue"><strong>Concentration Check:</strong></span> 1d20 +8 (plus an additional 4 if casting defensively)</p><p><span style="color: RoyalBlue"><strong>Caster Level Check:</strong></span> 1d20 +4</p><p> </p><p><span style="color: RoyalBlue"><strong>Primary Weapon:</strong></span> M.W. Quarterstaff (Attack Bonus: +4 // Damage: 1d6+1 // Critical: 20/x2 // Double Weapon // Masterwork)</p><p><span style="color: RoyalBlue"><strong>Secondary Natural Weapon:</strong></span> Prehensile Hair (Attack Bonus: +1 // Damage: 1d3+2 // Critical: 20/x2 // 10 foot reach)</p><p> </p><p style="text-align: center"><span style="color: RoyalBlue"><strong><u>Class Abilities & Spells</u></strong></span></p><p><span style="color: RoyalBlue"><strong>Hexes:</strong></span> <strong></strong></p><p><strong>Evil Eye:</strong> can be used on any one target within 30 feet whom Tonris can see. This ability gives a -2 penalty to one of the following: AC, Ability Checks, Attack Rolls, Saving Throws, or Skill Checks for 7 rounds. Will save DC 16 reduces effect to just 1 round.</p><p><strong>Flight:</strong> grants a +4 racial bonus on swim checks, allows the use of feather fall at will, and allows Tonris to cast Levitate once per day <strong>(0 / 1 per day)</strong>.</p><p><strong>Prehensile Hair:</strong> Grants Tonris the ability to manipulate his hair for a total of 4 minutes per day. These minutes need not be consecutive, but they must be spent in 1 minute intervals <strong>(0 / 4 minutes per day)</strong>.</p><p></p><p><span style="color: RoyalBlue"><strong>Prepared Spells</strong></span></p><p><strong>Cantrips (DC – 14):</strong> Guidance; Resistance; Detect Magic; Stabilize</p><p><strong>First Level (DC – 15):</strong> Cure Light Wounds; Burning Hands; Ear Piercing Scream; Ray of Enfeeblement</p><p><strong>Second Level (DC – 16):</strong> Cure Moderate Wounds; Touch of Idiocy; Enthrall[/sblock]</p><p>[sblock=Rex, Mini Stats]</p><p><u><strong>Dinosaur, Compsognathus</strong></u></p><p><em></em></p><p><em>Neutral, Tiny Animal</em></p><p><strong>Init:</strong> +6; <strong>Senses:</strong> Lowlight Vision, Scent; Perception +4</p><p><strong>AC:</strong> 17, <em>Touch</em> 14, <em>Flat-Footed</em> 15 (+2 Dex, +3 Nat, +2 Size)</p><p><strong>HP:</strong> 13 (1d8+2 treated as if it had 4d8+2)</p><p><strong>Saves:</strong> Fort +4; Ref +4; Will +4</p><p><strong>Speed:</strong> 40 ft, Swim 20 ft.</p><p><strong>Melee:</strong> Bite +3, (1d3-1 + poison)</p><p><strong>Space:</strong> 2.5 feet // <strong>Reach:</strong> 0 feet</p><p><strong>Ability Scores:</strong> STR 8, DEX 15, CON 14, INT 6, WIS 11, CHA 5</p><p><strong>Base Attack:</strong> +2; <strong>CMB</strong> +2; <strong>CMD</strong> 11</p><p><strong>Feats:</strong> Improved Initiative</p><p><strong>Skills:</strong> Perception +4, Swim +7, plus all skills that Tonris has ranks in</p><p><strong>Poison (Bite - Injury)</strong> Save Fort DC 12: Frequency 1/round for 4 rounds; 1d2 STR; Cure = 1 save.</p><p><strong>Special Abilities</strong> Alertness, Empathic Link, Improved Evasion, Share Spells, Store Spells, Deliver Touch Spells[/sblock]</p></blockquote><p></p>
[QUOTE="DalkonCledwin, post: 5909372, member: 6680145"] Tonris watches in admiration as the mage works his spell on the spiders. He notices there is a rather unusual looking creature amongst their group as well as a small Gnome. 'I wonder if that is the Gnome I heard about... the one from Illi Esse?' he thinks to himself as he walks towards the group he turns towards the small lizard and says [COLOR=RoyalBlue]"Keep up Rex we don't have all day you know."[/COLOR] to which he gets a nasty hiss from the small lizard like creature, though the creature does hasten its movement so as to keep up with the man. After a short while he arrives at where the group of three individuals and says [COLOR=RoyalBlue]"Well hello there. My name is Tonris, and I was told you could use an extra hand or two in dealing with what you are working on?"[/COLOR] [sblock=Tonris, Mini Stats][CENTER][B][URL="http://livingpf.wikia.com/wiki/Tonris_the_Vengeful_%28DalkonCledwin%29"]Tonris the Vengeful (DalkonCledwin)[/URL][/B][/CENTER] [COLOR=RoyalBlue][B]Initiative:[/B][/COLOR] +9 [COLOR=RoyalBlue][B]Perception:[/B][/COLOR] -1 (it is +1 if within arm’s reach of Familiar) [COLOR=RoyalBlue][B]Armor Class:[/B][/COLOR] 13 (Flat-Footed: 12 // Touch: 12) [COLOR=RoyalBlue][B]Hit Points:[/B][/COLOR] 26 Current // 26 Total [COLOR=RoyalBlue][B]BAB:[/B][/COLOR] +2 [COLOR=RoyalBlue][B]CMB:[/B][/COLOR] +3 [COLOR=RoyalBlue][B]CMD:[/B][/COLOR] 14 [COLOR=RoyalBlue][B]Fort:[/B][/COLOR] +3 [COLOR=RoyalBlue][B]Ref:[/B][/COLOR] +2 [COLOR=RoyalBlue][B]Will:[/B][/COLOR] +4 [COLOR=RoyalBlue][B]Special Resistances:[/B][/COLOR] +2 Trait Bonus to Saving Throws against Divination Effects, and a +1 Trait Bonus to Saving Throws against Divine Spells. [COLOR=RoyalBlue][B]Concentration Check:[/B][/COLOR] 1d20 +8 (plus an additional 4 if casting defensively) [COLOR=RoyalBlue][B]Caster Level Check:[/B][/COLOR] 1d20 +4 [COLOR=RoyalBlue][B]Primary Weapon:[/B][/COLOR] M.W. Quarterstaff (Attack Bonus: +4 // Damage: 1d6+1 // Critical: 20/x2 // Double Weapon // Masterwork) [COLOR=RoyalBlue][B]Secondary Natural Weapon:[/B][/COLOR] Prehensile Hair (Attack Bonus: +1 // Damage: 1d3+2 // Critical: 20/x2 // 10 foot reach) [CENTER][COLOR=RoyalBlue][B][U]Class Abilities & Spells[/U][/B][/COLOR][/CENTER] [COLOR=RoyalBlue][B]Hexes:[/B][/COLOR] [B] Evil Eye:[/B] can be used on any one target within 30 feet whom Tonris can see. This ability gives a -2 penalty to one of the following: AC, Ability Checks, Attack Rolls, Saving Throws, or Skill Checks for 7 rounds. Will save DC 16 reduces effect to just 1 round. [B]Flight:[/B] grants a +4 racial bonus on swim checks, allows the use of feather fall at will, and allows Tonris to cast Levitate once per day [B](0 / 1 per day)[/B]. [B]Prehensile Hair:[/B] Grants Tonris the ability to manipulate his hair for a total of 4 minutes per day. These minutes need not be consecutive, but they must be spent in 1 minute intervals [B](0 / 4 minutes per day)[/B]. [COLOR=RoyalBlue][B]Prepared Spells[/B][/COLOR] [B]Cantrips (DC – 14):[/B] Guidance; Resistance; Detect Magic; Stabilize [B]First Level (DC – 15):[/B] Cure Light Wounds; Burning Hands; Ear Piercing Scream; Ray of Enfeeblement [B]Second Level (DC – 16):[/B] Cure Moderate Wounds; Touch of Idiocy; Enthrall[/sblock] [sblock=Rex, Mini Stats] [U][B]Dinosaur, Compsognathus[/B][/U] [I] Neutral, Tiny Animal[/I] [B]Init:[/B] +6; [B]Senses:[/B] Lowlight Vision, Scent; Perception +4 [B]AC:[/B] 17, [I]Touch[/I] 14, [I]Flat-Footed[/I] 15 (+2 Dex, +3 Nat, +2 Size) [B]HP:[/B] 13 (1d8+2 treated as if it had 4d8+2) [B]Saves:[/B] Fort +4; Ref +4; Will +4 [B]Speed:[/B] 40 ft, Swim 20 ft. [B]Melee:[/B] Bite +3, (1d3-1 + poison) [B]Space:[/B] 2.5 feet // [B]Reach:[/B] 0 feet [B]Ability Scores:[/B] STR 8, DEX 15, CON 14, INT 6, WIS 11, CHA 5 [B]Base Attack:[/B] +2; [B]CMB[/B] +2; [B]CMD[/B] 11 [B]Feats:[/B] Improved Initiative [B]Skills:[/B] Perception +4, Swim +7, plus all skills that Tonris has ranks in [B]Poison (Bite - Injury)[/B] Save Fort DC 12: Frequency 1/round for 4 rounds; 1d2 STR; Cure = 1 save. [B]Special Abilities[/B] Alertness, Empathic Link, Improved Evasion, Share Spells, Store Spells, Deliver Touch Spells[/sblock] [/QUOTE]
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