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[LPF] Mopping Up
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<blockquote data-quote="sunshadow21" data-source="post: 5943312" data-attributes="member: 6667193"><p><span style="color: DarkOrange">The party moves forward quickly once Lu is dismissed, not wanting to waste their spells. The turn the corner, and find a makeshift barrricade at the end blocking the entrance to a larger room that appears to serve as the cult's common room, based on the stuff they see in the initial barricade of upturned tables and chairs, as well as similar barricades set up farther in the room. They initially fail to see anyone when things get crazy quickly. Heinrich has just enough time to hear the flying creature in hallway behind them, and even catch a quick glimpse of it's shadow, before things go haywire. Someone crouched behind one of the barricades releases a spell, and three wolves appear just behind the party, hemming them in between the wolves and the initial barricade. The wolf on Ni manages to not only hit, but trip, the gnome, knocking him to the ground. The wolves attacking Heinrich are slightly less successful in their attempts, but one of them manages to deal a bit of damage.</span> <span style="color: DarkOrange">Almost simultaneously, Arianna sees a small rock fly out from the western barricade and slam down onto the ground between her and the elemental, causing a loud BOOOM as it hits.</span></p><p></p><p>[sblock=round 1]</p><p><img src="http://i1102.photobucket.com/albums/g454/sunshadow21/Mopping%20Up/CommonRoomRound1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Arianna 33(29)/33(29)</p><p> Compy 15/15</p><p>Heinrich 19/22</p><p> Ni 28/30; prone</p><p>Tonris 30/30</p><p>earth elemental 11/17</p><p></p><p>flyer DC 39(19 for Heinrich) Perception to locate (just behind wolves on eastern edge of D7)</p><p>blob DC 25 Perception to notice</p><p>cultist 1</p><p>cultist 2[/sblock]</p><p></p><p>[ooc]I tried to place people in a pattern that seemed logical given party tactics thus far and the posts of how folks were proceeding. The party is up. I'll give you one round of haste before that spell runs out. I need DC 15 Fort saves from everyone to avoid being deafened. The hastily built wall will take a Str check of DC 17 to move out of the way.[/ooc]</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5943312, member: 6667193"] [COLOR=DarkOrange]The party moves forward quickly once Lu is dismissed, not wanting to waste their spells. The turn the corner, and find a makeshift barrricade at the end blocking the entrance to a larger room that appears to serve as the cult's common room, based on the stuff they see in the initial barricade of upturned tables and chairs, as well as similar barricades set up farther in the room. They initially fail to see anyone when things get crazy quickly. Heinrich has just enough time to hear the flying creature in hallway behind them, and even catch a quick glimpse of it's shadow, before things go haywire. Someone crouched behind one of the barricades releases a spell, and three wolves appear just behind the party, hemming them in between the wolves and the initial barricade. The wolf on Ni manages to not only hit, but trip, the gnome, knocking him to the ground. The wolves attacking Heinrich are slightly less successful in their attempts, but one of them manages to deal a bit of damage.[/COLOR] [COLOR=DarkOrange]Almost simultaneously, Arianna sees a small rock fly out from the western barricade and slam down onto the ground between her and the elemental, causing a loud BOOOM as it hits.[/COLOR] [sblock=round 1] [IMG]http://i1102.photobucket.com/albums/g454/sunshadow21/Mopping%20Up/CommonRoomRound1.jpg[/IMG] Arianna 33(29)/33(29) Compy 15/15 Heinrich 19/22 Ni 28/30; prone Tonris 30/30 earth elemental 11/17 flyer DC 39(19 for Heinrich) Perception to locate (just behind wolves on eastern edge of D7) blob DC 25 Perception to notice cultist 1 cultist 2[/sblock] [ooc]I tried to place people in a pattern that seemed logical given party tactics thus far and the posts of how folks were proceeding. The party is up. I'll give you one round of haste before that spell runs out. I need DC 15 Fort saves from everyone to avoid being deafened. The hastily built wall will take a Str check of DC 17 to move out of the way.[/ooc] [/QUOTE]
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