Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
[LPF] Mopping Up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sunshadow21" data-source="post: 5945871" data-attributes="member: 6667193"><p><span style="color: DarkOrange">The party is visibly shaken as all but Arianna and the elemental are unable to shake off the aftereffects of the thunderstone. Heinrich is able to singe one of the wolves, but it doesn't catch on fire. The others are completely ineffective in their goals, though Arianna does notice the fleshy blob like creature around the corner. The blob moves and turns out to be a very fleshy humanoid creature; it seems to concentrate on something, but nothing happens.</span> <span style="color: DarkOrange">The wolves at the rear of the party continue to worry away at the casters, are unable to find a suitable spot to bite. Suddenly, a tiny creature appears right in between the casters, apparently emboldened by the success of the thunderstone, slashing at Heinrich, but completely missing in his haste.</span> <span style="color: DarkOrange">Now that he is able to see the creature up close, Ni recognizes it to be a quasit, a minor demon. One of the cultists throws a tanglefoot bag at the mercreature, landing a solid hit. The other cultist launches a flask of alchemists fire at the same target, but misjudges the distance horribly, and the flask shatters harmlessly on the ground in between the barriers. </span></p><p></p><p>[sblock=round 1]</p><p><img src="http://i1102.photobucket.com/albums/g454/sunshadow21/Mopping%20Up/CommonRoomRound2.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Arianna 33(29)/33(29); entangled</p><p> Compy 15/15; deafened</p><p>Heinrich 19/22; deafened</p><p> Ni 28/30; prone, deafened</p><p>Tonris 30/30; deafened</p><p>earth elemental 11/17</p><p></p><p>quasit</p><p>fleshy humanoid </p><p>cultist 1</p><p>cultist 2</p><p>wolves 3 damage to one of them[/sblock]</p><p></p><p>[sblock=deafened]A deafened character cannot hear. He takes a –4 penalty on <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Initiative" target="_blank">initiative</a> checks, automatically fails <a href="http://www.d20pfsrd.com/skills/perception" target="_blank">Perception</a> checks based on sound, takes a –4 penalty on opposed <a href="http://www.d20pfsrd.com/skills/perception" target="_blank">Perception</a> checks, and has a 20% chance of spell failure when casting spells with verbal <a href="http://www.d20pfsrd.com/magic#TOC-Components" target="_blank">components</a>.[/sblock]</p><p></p><p>[sblock=tanglefoot bag]When you throw a tanglefoot bag at a creature (as a ranged <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Touch-Attacks" target="_blank">touch attack</a> with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled" target="_blank">entangled</a> creature takes a –2 penalty on <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Attack-Roll" target="_blank">attack rolls</a> and a –4 penalty to <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Dexterity-Dex-" target="_blank">Dexterity</a> and must make a DC 15 <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Reflex" target="_blank">Reflex</a> save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-" target="_blank">Strength</a> check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Attack-Roll" target="_blank">attack roll</a>; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled" target="_blank">entangled</a> creature attempts to cast a spell, it must make <a href="http://www.d20pfsrd.com/magic#TOC-Concentration" target="_blank">concentration</a> check with a DC of 15 + the spell's level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of <a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/universal-solvent" target="_blank">universal solvent</a> to a stuck creature dissolves the alchemical goo immediately.[/sblock]</p><p></p><p>[ooc]The party is up. Arianna needs a DC 15 reflex save to avoid being glued to the floor.[/ooc]</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5945871, member: 6667193"] [COLOR=DarkOrange]The party is visibly shaken as all but Arianna and the elemental are unable to shake off the aftereffects of the thunderstone. Heinrich is able to singe one of the wolves, but it doesn't catch on fire. The others are completely ineffective in their goals, though Arianna does notice the fleshy blob like creature around the corner. The blob moves and turns out to be a very fleshy humanoid creature; it seems to concentrate on something, but nothing happens.[/COLOR] [COLOR=DarkOrange]The wolves at the rear of the party continue to worry away at the casters, are unable to find a suitable spot to bite. Suddenly, a tiny creature appears right in between the casters, apparently emboldened by the success of the thunderstone, slashing at Heinrich, but completely missing in his haste.[/COLOR] [COLOR=DarkOrange]Now that he is able to see the creature up close, Ni recognizes it to be a quasit, a minor demon. One of the cultists throws a tanglefoot bag at the mercreature, landing a solid hit. The other cultist launches a flask of alchemists fire at the same target, but misjudges the distance horribly, and the flask shatters harmlessly on the ground in between the barriers. [/COLOR] [sblock=round 1] [IMG]http://i1102.photobucket.com/albums/g454/sunshadow21/Mopping%20Up/CommonRoomRound2.jpg[/IMG] Arianna 33(29)/33(29); entangled Compy 15/15; deafened Heinrich 19/22; deafened Ni 28/30; prone, deafened Tonris 30/30; deafened earth elemental 11/17 quasit fleshy humanoid cultist 1 cultist 2 wolves 3 damage to one of them[/sblock] [sblock=deafened]A deafened character cannot hear. He takes a –4 penalty on [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Initiative"]initiative[/URL] checks, automatically fails [URL="http://www.d20pfsrd.com/skills/perception"]Perception[/URL] checks based on sound, takes a –4 penalty on opposed [URL="http://www.d20pfsrd.com/skills/perception"]Perception[/URL] checks, and has a 20% chance of spell failure when casting spells with verbal [URL="http://www.d20pfsrd.com/magic#TOC-Components"]components[/URL].[/sblock] [sblock=tanglefoot bag]When you throw a tanglefoot bag at a creature (as a ranged [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Touch-Attacks"]touch attack[/URL] with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled"]entangled[/URL] creature takes a –2 penalty on [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Attack-Roll"]attack rolls[/URL] and a –4 penalty to [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Dexterity-Dex-"]Dexterity[/URL] and must make a DC 15 [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Reflex"]Reflex[/URL] save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-"]Strength[/URL] check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Attack-Roll"]attack roll[/URL]; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled"]entangled[/URL] creature attempts to cast a spell, it must make [URL="http://www.d20pfsrd.com/magic#TOC-Concentration"]concentration[/URL] check with a DC of 15 + the spell's level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of [URL="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/universal-solvent"]universal solvent[/URL] to a stuck creature dissolves the alchemical goo immediately.[/sblock] [ooc]The party is up. Arianna needs a DC 15 reflex save to avoid being glued to the floor.[/ooc] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] Mopping Up
Top