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<blockquote data-quote="sunshadow21" data-source="post: 5951026" data-attributes="member: 6667193"><p><span style="color: DarkOrange">The quasit is caught completely off guard by the attacks of the witch and his familiar. A look of shock comes over his face as he is both grappled and poisoned with apparent complete ease. This was definitely not how he had planned it, and he disappears from sight, although the hair still shows that he is very much thoroughly stuck. On the other side of the fray, the two cultists start to nervously discuss amongst themselves in a rather nasty sounding tongue, while glancing at the door behind one of them (MN-1), which elicits a sharp</span> <span style="color: DarkOrange">response from the space where the quasit is known to be in the same harsh tongue, but it gets no response from the cultists, who seem to be content to hold their position for now.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange"></span>[sblock=round 3]</p><p><img src="http://i1102.photobucket.com/albums/g454/sunshadow21/Mopping%20Up/CommonRoomRound4.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Arianna 33(29)/33(29); entangled (2 rounds), glued to floor (2 hp remaining)</p><p> Compy 15/15; deafened</p><p>Heinrich 17/22; deafened</p><p> Ni 23/30; prone, deafened, poisoned (1 dex damage)</p><p>Tonris 30/30; deafened, grappling</p><p>earth elemental a 11/17; entangled (2 rounds)</p><p>earth elemental b 17/17</p><p></p><p>quasit 4 damage; grappled, poisoned (2 strength damage), invisible (50% miss chance)</p><p>fleshy humanoid </p><p>cultist 1</p><p>cultist 2[/sblock]</p><p></p><p>[sblock=deafened]A deafened character cannot hear. He takes a –4 penalty on <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Initiative" target="_blank">initiative</a> checks, automatically fails <a href="http://www.d20pfsrd.com/skills/perception" target="_blank">Perception</a> checks based on sound, takes a –4 penalty on opposed <a href="http://www.d20pfsrd.com/skills/perception" target="_blank">Perception</a> checks, and has a 20% chance of spell failure when casting spells with verbal <a href="http://www.d20pfsrd.com/magic#TOC-Components" target="_blank">components</a>.[/sblock]</p><p></p><p>[sblock=tanglefoot bag]When you throw a tanglefoot bag at a creature (as a ranged <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Touch-Attacks" target="_blank">touch attack</a> with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled" target="_blank">entangled</a> creature takes a –2 penalty on <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Attack-Roll" target="_blank">attack rolls</a> and a –4 penalty to <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Dexterity-Dex-" target="_blank">Dexterity</a> and must make a DC 15 <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Reflex" target="_blank">Reflex</a> save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-" target="_blank">Strength</a> check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Attack-Roll" target="_blank">attack roll</a>; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled" target="_blank">entangled</a> creature attempts to cast a spell, it must make <a href="http://www.d20pfsrd.com/magic#TOC-Concentration" target="_blank">concentration</a> check with a DC of 15 + the spell's level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of <a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/universal-solvent" target="_blank">universal solvent</a> to a stuck creature dissolves the alchemical goo immediately.[/sblock]</p><p></p><p>[ooc]The party is up. Ni needs to make a DC 11 fort save or another point of dex damage.[/ooc]</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5951026, member: 6667193"] [COLOR=DarkOrange]The quasit is caught completely off guard by the attacks of the witch and his familiar. A look of shock comes over his face as he is both grappled and poisoned with apparent complete ease. This was definitely not how he had planned it, and he disappears from sight, although the hair still shows that he is very much thoroughly stuck. On the other side of the fray, the two cultists start to nervously discuss amongst themselves in a rather nasty sounding tongue, while glancing at the door behind one of them (MN-1), which elicits a sharp[/COLOR] [COLOR=DarkOrange]response from the space where the quasit is known to be in the same harsh tongue, but it gets no response from the cultists, who seem to be content to hold their position for now. [/COLOR][sblock=round 3] [IMG]http://i1102.photobucket.com/albums/g454/sunshadow21/Mopping%20Up/CommonRoomRound4.jpg[/IMG] Arianna 33(29)/33(29); entangled (2 rounds), glued to floor (2 hp remaining) Compy 15/15; deafened Heinrich 17/22; deafened Ni 23/30; prone, deafened, poisoned (1 dex damage) Tonris 30/30; deafened, grappling earth elemental a 11/17; entangled (2 rounds) earth elemental b 17/17 quasit 4 damage; grappled, poisoned (2 strength damage), invisible (50% miss chance) fleshy humanoid cultist 1 cultist 2[/sblock] [sblock=deafened]A deafened character cannot hear. He takes a –4 penalty on [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Initiative"]initiative[/URL] checks, automatically fails [URL="http://www.d20pfsrd.com/skills/perception"]Perception[/URL] checks based on sound, takes a –4 penalty on opposed [URL="http://www.d20pfsrd.com/skills/perception"]Perception[/URL] checks, and has a 20% chance of spell failure when casting spells with verbal [URL="http://www.d20pfsrd.com/magic#TOC-Components"]components[/URL].[/sblock] [sblock=tanglefoot bag]When you throw a tanglefoot bag at a creature (as a ranged [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Touch-Attacks"]touch attack[/URL] with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled"]entangled[/URL] creature takes a –2 penalty on [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Attack-Roll"]attack rolls[/URL] and a –4 penalty to [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Dexterity-Dex-"]Dexterity[/URL] and must make a DC 15 [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Reflex"]Reflex[/URL] save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-"]Strength[/URL] check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Attack-Roll"]attack roll[/URL]; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled"]entangled[/URL] creature attempts to cast a spell, it must make [URL="http://www.d20pfsrd.com/magic#TOC-Concentration"]concentration[/URL] check with a DC of 15 + the spell's level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of [URL="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/universal-solvent"]universal solvent[/URL] to a stuck creature dissolves the alchemical goo immediately.[/sblock] [ooc]The party is up. Ni needs to make a DC 11 fort save or another point of dex damage.[/ooc] [/QUOTE]
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