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<blockquote data-quote="sunshadow21" data-source="post: 5953896" data-attributes="member: 6667193"><p><span style="color: DarkOrange">As Tonris pushes open the second set of doors, things go crazy quickly. Two of the robed cultists, already shaky from the earlier blast, lose their concentration and turn themselves into conduits for the energy from the orbs to flow into, killing them both instantly. This causes minor explosions of energy at the other two orbs, which the robed figures take with mixed results, although both stay standing. Targeting the closest one, Tonris unleashes an ear splitting scream that, while annoying, doesn't seem to faze the halfling much. Heinrich targets the other robed figure with his scrorching ray, lighting him on fire, only to realize a bit too late that he was going up against a tiefling, who is still hurt, but not nearly as much as someone else would have been, and who definitely is not all that concerned about being on fire. Ni's earth elementals move through the walls to attack the cultists, but are intercepted. One meets a dretch as it steps out of the wall, and lands a solid blow; the other doesn't even get out of the wall before it meets a mud elemental that absorbs the punch with it's muddy skin.</span> <span style="color: DarkOrange">The orbs and the 5' columns they are resting on are literally humming with arcane energy, and seem likely to discharge it again at some point. The obsidian black platform is about 1 foot off the ground, and seems to have a variety of runes and symbols carved into in with the same blood red ink from the first door.</span></p><p></p><p>[sblock=round 1]</p><p><img src="http://i1102.photobucket.com/albums/g454/sunshadow21/Mopping%20Up/SummoningRoomRound1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Arianna 33(29)/33(29)</p><p> Compy 15/15</p><p>Heinrich 21/22</p><p> Ni 27/30; 1 dex damage</p><p>Tonris 30/30</p><p>earth elemental a 15/17; 5 rounds remaining</p><p>earth elemental b 17/17; 20 rounds remaining</p><p> </p><p>dretch 10/22</p><p>halfling summoner 4+earlier damage (notably hurt)</p><p>eidolon hiding</p><p>mud elemental; 8 rounds remaining</p><p>tiefling summoner 16 damage (notably hurt)</p><p>eidolon hiding</p><p>eidolon hiding[/sblock]</p><p></p><p>[ooc]Waiting on Ni's standard action.[/ooc]</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5953896, member: 6667193"] [COLOR=DarkOrange]As Tonris pushes open the second set of doors, things go crazy quickly. Two of the robed cultists, already shaky from the earlier blast, lose their concentration and turn themselves into conduits for the energy from the orbs to flow into, killing them both instantly. This causes minor explosions of energy at the other two orbs, which the robed figures take with mixed results, although both stay standing. Targeting the closest one, Tonris unleashes an ear splitting scream that, while annoying, doesn't seem to faze the halfling much. Heinrich targets the other robed figure with his scrorching ray, lighting him on fire, only to realize a bit too late that he was going up against a tiefling, who is still hurt, but not nearly as much as someone else would have been, and who definitely is not all that concerned about being on fire. Ni's earth elementals move through the walls to attack the cultists, but are intercepted. One meets a dretch as it steps out of the wall, and lands a solid blow; the other doesn't even get out of the wall before it meets a mud elemental that absorbs the punch with it's muddy skin.[/COLOR] [COLOR=DarkOrange]The orbs and the 5' columns they are resting on are literally humming with arcane energy, and seem likely to discharge it again at some point. The obsidian black platform is about 1 foot off the ground, and seems to have a variety of runes and symbols carved into in with the same blood red ink from the first door.[/COLOR] [sblock=round 1] [IMG]http://i1102.photobucket.com/albums/g454/sunshadow21/Mopping%20Up/SummoningRoomRound1.jpg[/IMG] Arianna 33(29)/33(29) Compy 15/15 Heinrich 21/22 Ni 27/30; 1 dex damage Tonris 30/30 earth elemental a 15/17; 5 rounds remaining earth elemental b 17/17; 20 rounds remaining dretch 10/22 halfling summoner 4+earlier damage (notably hurt) eidolon hiding mud elemental; 8 rounds remaining tiefling summoner 16 damage (notably hurt) eidolon hiding eidolon hiding[/sblock] [ooc]Waiting on Ni's standard action.[/ooc] [/QUOTE]
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