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<blockquote data-quote="sunshadow21" data-source="post: 5954619" data-attributes="member: 6667193"><p><span style="color: DarkOrange">The halfling grins as Ni summons the celestial eagles. <span style="color: Olive">"Oh, I can do that, too. Here, let me show you."<span style="color: DarkOrange"> And suddenly three fiendish eagles appear around Ni, and proceed to nip and slash at everyone around them. </span></span>Arianna takes 4 points of damage as one bites her, and Ni takes a total of 10 points as two talons slash into his flesh. Another one of the fleshy creatures, which Ni is finally able to identify as a dretch, successfully summons backup, and earth elemental a takes a decent blow. The mud elemental is able to slam it's muddy fist into earth elemental b, and mud starts to slowly ooze around the earth elemental. The tiefling ignores both the fire and the eagles, casting a spell before taking a step back. Meanwhile the celestial eagles come under attack. The eagle that successfully hit the tiefling, which is now on fire after getting that close to the blaze of the tiefling's robes, is struck from behind as a serpent's neck lashes out and bites it hard. The other one gets an crossbow bolt stuck up it's rear, although the source is not immediately clear. A horselike eidolon comes charging out toward Tonris, but this creature is unable to connect, and Tonris remains unharmed.</span> <span style="color: DarkOrange">Both the serpent and horse creature make Lu look extremely well defined, as aside from their general shape and the the definite sharpness of their attacks, their bodies are closer to that of the mud elemental than anything else.</span> <span style="color: DarkOrange">As if this wasn't enough, the orbs start to discharge energy, sending off random bolts of magic in all directions.</span> <span style="color: DarkOrange">Most of them end up smashing into the wall, but Ni and a couple of the fiendish eagles take solid hits.</span></p><p></p><p>[sblock=round 2]</p><p><img src="http://i1102.photobucket.com/albums/g454/sunshadow21/Mopping%20Up/SummoningRoomRound2.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Arianna 33(25)/33(29)</p><p> Compy 15/15</p><p>Heinrich 21/22</p><p> Ni 12/30; 1 dex damage</p><p>Tonris 30/30</p><p>earth elemental a 10/17; 4 rounds remaining</p><p>earth elemental b 9/17; 19 rounds remaining</p><p>celestial eagle a 2/7; on fire, possibly entrapped; 39 rounds remaining</p><p>celestial eagle b 1/7; 39 rounds remaining</p><p> </p><p>dretch a 10/22</p><p>dretch b (Q,-1) 22/22; it is there, I just forgot to make it visible before exporting the map</p><p>halfling summoner 4+earlier damage (notably hurt)</p><p>humanoid hiding; DC 14 Perception check to notice</p><p>mud elemental; 7 rounds remaining</p><p>fiendish eagle a 3/7; 29 rounds remaining</p><p>fiendish eagle b 4/7; 29 rounds remaining</p><p>fiendish eagle c 7/7; 29 rounds remaining</p><p>tiefling summoner 31 damage (notably significantly hurt)</p><p>quadraped</p><p>serpent </p><p>wild magic orbs 4 remaining[/sblock]</p><p></p><p>[sblock=Spellcraft DC 17]The tiefling cast Infernal Healing.[/sblock]</p><p></p><p>[sblock=entrapped]The creature has an ability that restricts another creature’s movement, usually with a physical attack such as ice, mud, lava, or webs. The target of an entrap attack must make a <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Fortitude" target="_blank">Fortitude</a> save or become <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled" target="_blank">entangled</a> for the listed duration. If a target is already <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled" target="_blank">entangled</a> by this ability, a second entrap attack means the target must make a <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Fortitude" target="_blank">Fortitude</a> save or become <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Helpless" target="_blank">helpless</a> for the listed duration. The save DCs are <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Constitution-Con-" target="_blank">Constitution</a>-based. A target made <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Helpless" target="_blank">helpless</a> by this ability is conscious but can take no physical actions (except attempting to break free) until the entrapping material is removed. The target can use spells with only verbal <a href="http://www.d20pfsrd.com/magic#TOC-Components" target="_blank">components</a> or <a href="http://www.d20pfsrd.com/magic#TOC-Spell-Like-Abilities-Sp-" target="_blank">spell-like abilities</a> if it can make a DC 20 <a href="http://www.d20pfsrd.com/magic#TOC-Concentration" target="_blank">concentration</a> check. An <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled" target="_blank">entangled</a> creature can make a <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-" target="_blank">Strength</a> check (at the same DC as the entrap <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throws" target="_blank">saving throw</a> DC) as a full-round action to break free; the DC for a <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Helpless" target="_blank">helpless</a> creature is +5 Greater than the <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throws" target="_blank">saving throw</a> DC. Destroying the entrapping material frees the creature. In this case, it has hardness 5, hp 5.[/sblock]</p><p></p><p>[ooc]The party is up. Earth elemental B needs a DC 14 Fort save to avoid being entrapped. Wow, that took a while to get through all the rolls and write up.[/ooc]</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5954619, member: 6667193"] [COLOR=DarkOrange]The halfling grins as Ni summons the celestial eagles. [COLOR=Olive]"Oh, I can do that, too. Here, let me show you."[COLOR=DarkOrange] And suddenly three fiendish eagles appear around Ni, and proceed to nip and slash at everyone around them. [/COLOR][/COLOR]Arianna takes 4 points of damage as one bites her, and Ni takes a total of 10 points as two talons slash into his flesh. Another one of the fleshy creatures, which Ni is finally able to identify as a dretch, successfully summons backup, and earth elemental a takes a decent blow. The mud elemental is able to slam it's muddy fist into earth elemental b, and mud starts to slowly ooze around the earth elemental. The tiefling ignores both the fire and the eagles, casting a spell before taking a step back. Meanwhile the celestial eagles come under attack. The eagle that successfully hit the tiefling, which is now on fire after getting that close to the blaze of the tiefling's robes, is struck from behind as a serpent's neck lashes out and bites it hard. The other one gets an crossbow bolt stuck up it's rear, although the source is not immediately clear. A horselike eidolon comes charging out toward Tonris, but this creature is unable to connect, and Tonris remains unharmed.[/COLOR] [COLOR=DarkOrange]Both the serpent and horse creature make Lu look extremely well defined, as aside from their general shape and the the definite sharpness of their attacks, their bodies are closer to that of the mud elemental than anything else.[/COLOR] [COLOR=DarkOrange]As if this wasn't enough, the orbs start to discharge energy, sending off random bolts of magic in all directions.[/COLOR] [COLOR=DarkOrange]Most of them end up smashing into the wall, but Ni and a couple of the fiendish eagles take solid hits.[/COLOR] [sblock=round 2] [IMG]http://i1102.photobucket.com/albums/g454/sunshadow21/Mopping%20Up/SummoningRoomRound2.jpg[/IMG] Arianna 33(25)/33(29) Compy 15/15 Heinrich 21/22 Ni 12/30; 1 dex damage Tonris 30/30 earth elemental a 10/17; 4 rounds remaining earth elemental b 9/17; 19 rounds remaining celestial eagle a 2/7; on fire, possibly entrapped; 39 rounds remaining celestial eagle b 1/7; 39 rounds remaining dretch a 10/22 dretch b (Q,-1) 22/22; it is there, I just forgot to make it visible before exporting the map halfling summoner 4+earlier damage (notably hurt) humanoid hiding; DC 14 Perception check to notice mud elemental; 7 rounds remaining fiendish eagle a 3/7; 29 rounds remaining fiendish eagle b 4/7; 29 rounds remaining fiendish eagle c 7/7; 29 rounds remaining tiefling summoner 31 damage (notably significantly hurt) quadraped serpent wild magic orbs 4 remaining[/sblock] [sblock=Spellcraft DC 17]The tiefling cast Infernal Healing.[/sblock] [sblock=entrapped]The creature has an ability that restricts another creature’s movement, usually with a physical attack such as ice, mud, lava, or webs. The target of an entrap attack must make a [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Fortitude"]Fortitude[/URL] save or become [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled"]entangled[/URL] for the listed duration. If a target is already [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled"]entangled[/URL] by this ability, a second entrap attack means the target must make a [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Fortitude"]Fortitude[/URL] save or become [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Helpless"]helpless[/URL] for the listed duration. The save DCs are [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Constitution-Con-"]Constitution[/URL]-based. A target made [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Helpless"]helpless[/URL] by this ability is conscious but can take no physical actions (except attempting to break free) until the entrapping material is removed. The target can use spells with only verbal [URL="http://www.d20pfsrd.com/magic#TOC-Components"]components[/URL] or [URL="http://www.d20pfsrd.com/magic#TOC-Spell-Like-Abilities-Sp-"]spell-like abilities[/URL] if it can make a DC 20 [URL="http://www.d20pfsrd.com/magic#TOC-Concentration"]concentration[/URL] check. An [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled"]entangled[/URL] creature can make a [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-"]Strength[/URL] check (at the same DC as the entrap [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throws"]saving throw[/URL] DC) as a full-round action to break free; the DC for a [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Helpless"]helpless[/URL] creature is +5 Greater than the [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throws"]saving throw[/URL] DC. Destroying the entrapping material frees the creature. In this case, it has hardness 5, hp 5.[/sblock] [ooc]The party is up. Earth elemental B needs a DC 14 Fort save to avoid being entrapped. Wow, that took a while to get through all the rolls and write up.[/ooc] [/QUOTE]
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