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<blockquote data-quote="sunshadow21" data-source="post: 5956170" data-attributes="member: 6667193"><p><span style="color: DarkOrange">Chaos reigns as battle breaks out. The tiefling is taken down as he takes concentrated fire, but his eidolons do not immediately disappear for some reason. The dretch is the only other opponent to take damage from Ni's many summons as the halfling just grins as the celestial eagle on fire poofs as the fire engulfs it. Tonris takes minor damage from the horselike creature's bite as Arianna takes a crossbow bolt straight in the back from the eidolon archer (I love two natural 20s). The serpent reaches out to bite the remaining eagle and sends that creature home as well.</span> <span style="color: DarkOrange">The mud elemental turns to attack the earth elemental attacking the halfling summoner</span> <span style="color: DarkOrange">before sliding out of the flank it found itself in.</span> <span style="color: DarkOrange">The original dretch manages to pop the earth elemental as it full attacks and lands a nasty bite on the living rock. The second dretch charges Heinrich</span> <span style="color: DarkOrange">and catches the fire mage off guard as he lands his bite. The fiendish eagles continue to plague their targets as Ni and Tonris both suffer full attacks and take several more hits. The last celestial eagle chases after Arianna, missing on it's bite attack. The halfling summoner retreats to a corner and summons another mud elemental in front of him, who promptly attacks the earth elemental out in the open, but missing, as he starts to cackle as if he's gone completely mad.</span> <span style="color: DarkOrange">Once more the orbs release energy, taking out one of the fiendish eagles while the rest of the bolts of magical energy are absorbed harmlessly by the walls.</span></p><p></p><p>[sblock=round 3]</p><p><img src="http://i1102.photobucket.com/albums/g454/sunshadow21/Mopping%20Up/SummoningRoomRound3.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Arianna 33(10)/33(29)</p><p> Compy 15/15</p><p>Heinrich 14/22</p><p> Ni 7/30; 1 dex damage</p><p>Tonris 19/30</p><p>earth elemental b 9/17; 18 rounds remaining</p><p>earth elemental c 8/17; 39 rounds remaining</p><p> </p><p>dretch a 2/22</p><p>dretch b 22/22; charged</p><p>halfling summoner 4+earlier damage (notably hurt)</p><p>humanoid </p><p>mud elemental a; 5 rounds remaining</p><p>mud elemental b; 30 rounds remaining</p><p>fiendish eagle a 3/7; 29 rounds remaining</p><p>fiendish eagle c 7/7; 29 rounds remaining</p><p>quadraped; 1 round remaining</p><p>serpent 6 damage; 1 round remaining</p><p>wild magic orbs 4 remaining[/sblock]</p><p></p><p>[sblock=entrapped]The creature has an ability that restricts another creature’s movement, usually with a physical attack such as ice, mud, lava, or webs. The target of an entrap attack must make a <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Fortitude" target="_blank">Fortitude</a> save or become <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled" target="_blank">entangled</a> for the listed duration. If a target is already <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled" target="_blank">entangled</a> by this ability, a second entrap attack means the target must make a <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Fortitude" target="_blank">Fortitude</a> save or become <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Helpless" target="_blank">helpless</a> for the listed duration. The save DCs are <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Constitution-Con-" target="_blank">Constitution</a>-based. A target made <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Helpless" target="_blank">helpless</a> by this ability is conscious but can take no physical actions (except attempting to break free) until the entrapping material is removed. The target can use spells with only verbal <a href="http://www.d20pfsrd.com/magic#TOC-Components" target="_blank">components</a> or <a href="http://www.d20pfsrd.com/magic#TOC-Spell-Like-Abilities-Sp-" target="_blank">spell-like abilities</a> if it can make a DC 20 <a href="http://www.d20pfsrd.com/magic#TOC-Concentration" target="_blank">concentration</a> check. An <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled" target="_blank">entangled</a> creature can make a <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-" target="_blank">Strength</a> check (at the same DC as the entrap <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throws" target="_blank">saving throw</a> DC) as a full-round action to break free; the DC for a <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Helpless" target="_blank">helpless</a> creature is +5 Greater than the <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throws" target="_blank">saving throw</a> DC. Destroying the entrapping material frees the creature. In this case, it has hardness 5, hp 5.[/sblock]</p><p></p><p>[ooc]The party is up. Earth elemental C needs a DC 14 Fort save to avoid being entrapped. Wow, that took a while to get through all the rolls and write up.[/ooc]</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5956170, member: 6667193"] [COLOR=DarkOrange]Chaos reigns as battle breaks out. The tiefling is taken down as he takes concentrated fire, but his eidolons do not immediately disappear for some reason. The dretch is the only other opponent to take damage from Ni's many summons as the halfling just grins as the celestial eagle on fire poofs as the fire engulfs it. Tonris takes minor damage from the horselike creature's bite as Arianna takes a crossbow bolt straight in the back from the eidolon archer (I love two natural 20s). The serpent reaches out to bite the remaining eagle and sends that creature home as well.[/COLOR] [COLOR=DarkOrange]The mud elemental turns to attack the earth elemental attacking the halfling summoner[/COLOR] [COLOR=DarkOrange]before sliding out of the flank it found itself in.[/COLOR] [COLOR=DarkOrange]The original dretch manages to pop the earth elemental as it full attacks and lands a nasty bite on the living rock. The second dretch charges Heinrich[/COLOR] [COLOR=DarkOrange]and catches the fire mage off guard as he lands his bite. The fiendish eagles continue to plague their targets as Ni and Tonris both suffer full attacks and take several more hits. The last celestial eagle chases after Arianna, missing on it's bite attack. The halfling summoner retreats to a corner and summons another mud elemental in front of him, who promptly attacks the earth elemental out in the open, but missing, as he starts to cackle as if he's gone completely mad.[/COLOR] [COLOR=DarkOrange]Once more the orbs release energy, taking out one of the fiendish eagles while the rest of the bolts of magical energy are absorbed harmlessly by the walls.[/COLOR] [sblock=round 3] [IMG]http://i1102.photobucket.com/albums/g454/sunshadow21/Mopping%20Up/SummoningRoomRound3.jpg[/IMG] Arianna 33(10)/33(29) Compy 15/15 Heinrich 14/22 Ni 7/30; 1 dex damage Tonris 19/30 earth elemental b 9/17; 18 rounds remaining earth elemental c 8/17; 39 rounds remaining dretch a 2/22 dretch b 22/22; charged halfling summoner 4+earlier damage (notably hurt) humanoid mud elemental a; 5 rounds remaining mud elemental b; 30 rounds remaining fiendish eagle a 3/7; 29 rounds remaining fiendish eagle c 7/7; 29 rounds remaining quadraped; 1 round remaining serpent 6 damage; 1 round remaining wild magic orbs 4 remaining[/sblock] [sblock=entrapped]The creature has an ability that restricts another creature’s movement, usually with a physical attack such as ice, mud, lava, or webs. The target of an entrap attack must make a [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Fortitude"]Fortitude[/URL] save or become [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled"]entangled[/URL] for the listed duration. If a target is already [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled"]entangled[/URL] by this ability, a second entrap attack means the target must make a [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Fortitude"]Fortitude[/URL] save or become [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Helpless"]helpless[/URL] for the listed duration. The save DCs are [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Constitution-Con-"]Constitution[/URL]-based. A target made [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Helpless"]helpless[/URL] by this ability is conscious but can take no physical actions (except attempting to break free) until the entrapping material is removed. The target can use spells with only verbal [URL="http://www.d20pfsrd.com/magic#TOC-Components"]components[/URL] or [URL="http://www.d20pfsrd.com/magic#TOC-Spell-Like-Abilities-Sp-"]spell-like abilities[/URL] if it can make a DC 20 [URL="http://www.d20pfsrd.com/magic#TOC-Concentration"]concentration[/URL] check. An [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled"]entangled[/URL] creature can make a [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-"]Strength[/URL] check (at the same DC as the entrap [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throws"]saving throw[/URL] DC) as a full-round action to break free; the DC for a [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Helpless"]helpless[/URL] creature is +5 Greater than the [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throws"]saving throw[/URL] DC. Destroying the entrapping material frees the creature. In this case, it has hardness 5, hp 5.[/sblock] [ooc]The party is up. Earth elemental C needs a DC 14 Fort save to avoid being entrapped. Wow, that took a while to get through all the rolls and write up.[/ooc] [/QUOTE]
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