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<blockquote data-quote="sunshadow21" data-source="post: 5957183" data-attributes="member: 6667193"><p><span style="color: DarkOrange">The chaos starts to settle down as the elementals continue to duke it out with mixed results. </span> <span style="color: DarkOrange">A concentrated effort by the serpent, the archer, and the dretch manage to drop one earth elemental, while the mud elementals are able to further wound, but not kill, the other earth elemental. The horse creature also takes one desperate failed attack on the compy before it and the serpent suddenly go poof. The healthy dretch assaults Arianna, landing both claws, as the one remaining fiendish eagle moves five feet and unsuccessfully assails the witch. </span><span style="color: DarkOrange">Despite getting hit, the halfling still stands, though he appears to be slowing down a bit as he steps back and pulls out a wand.</span> <span style="color: DarkOrange">After a quick wave, a pit appears in the area between him and the party. Finally, the ever present magic bolts manage to finish off one of the dretches and bring Arianna's skin to a near breaking point.</span></p><p></p><p>[sblock=round 3]</p><p><img src="http://i1102.photobucket.com/albums/g454/sunshadow21/Mopping%20Up/SummoningRoomRound4.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Green square is a 10' deep pit.</p><p></p><p>Arianna 33(1)/33(29)</p><p> Compy 15/15</p><p>Heinrich 14/22</p><p> Ni 7/30; 1 dex damage</p><p>Tonris 19/30</p><p>earth elemental c 5/17; 38 rounds remaining</p><p> </p><p>dretch b 22/22</p><p>halfling summoner severely hurt</p><p>humanoid </p><p>mud elemental a; 4 rounds remaining</p><p>mud elemental b; 29 rounds remaining</p><p>fiendish eagle a 3/7; 28 rounds remaining</p><p>wild magic orbs 4 remaining[/sblock]</p><p></p><p>[sblock=entrapped]The creature has an ability that restricts another creature’s movement, usually with a physical attack such as ice, mud, lava, or webs. The target of an entrap attack must make a <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Fortitude" target="_blank">Fortitude</a> save or become <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled" target="_blank">entangled</a> for the listed duration. If a target is already <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled" target="_blank">entangled</a> by this ability, a second entrap attack means the target must make a <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Fortitude" target="_blank">Fortitude</a> save or become <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Helpless" target="_blank">helpless</a> for the listed duration. The save DCs are <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Constitution-Con-" target="_blank">Constitution</a>-based. A target made <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Helpless" target="_blank">helpless</a> by this ability is conscious but can take no physical actions (except attempting to break free) until the entrapping material is removed. The target can use spells with only verbal <a href="http://www.d20pfsrd.com/magic#TOC-Components" target="_blank">components</a> or <a href="http://www.d20pfsrd.com/magic#TOC-Spell-Like-Abilities-Sp-" target="_blank">spell-like abilities</a> if it can make a DC 20 <a href="http://www.d20pfsrd.com/magic#TOC-Concentration" target="_blank">concentration</a> check. An <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled" target="_blank">entangled</a> creature can make a <a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-" target="_blank">Strength</a> check (at the same DC as the entrap <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throws" target="_blank">saving throw</a> DC) as a full-round action to break free; the DC for a <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Helpless" target="_blank">helpless</a> creature is +5 Greater than the <a href="http://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throws" target="_blank">saving throw</a> DC. Destroying the entrapping material frees the creature. In this case, it has hardness 5, hp 5.[/sblock]</p><p></p><p>[ooc]The party is up. Earth elemental C needs a DC 14 Fort save to avoid being entrapped.[/ooc]</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5957183, member: 6667193"] [COLOR=DarkOrange]The chaos starts to settle down as the elementals continue to duke it out with mixed results. [/COLOR] [COLOR=DarkOrange]A concentrated effort by the serpent, the archer, and the dretch manage to drop one earth elemental, while the mud elementals are able to further wound, but not kill, the other earth elemental. The horse creature also takes one desperate failed attack on the compy before it and the serpent suddenly go poof. The healthy dretch assaults Arianna, landing both claws, as the one remaining fiendish eagle moves five feet and unsuccessfully assails the witch. [/COLOR][COLOR=DarkOrange]Despite getting hit, the halfling still stands, though he appears to be slowing down a bit as he steps back and pulls out a wand.[/COLOR] [COLOR=DarkOrange]After a quick wave, a pit appears in the area between him and the party. Finally, the ever present magic bolts manage to finish off one of the dretches and bring Arianna's skin to a near breaking point.[/COLOR] [sblock=round 3] [IMG]http://i1102.photobucket.com/albums/g454/sunshadow21/Mopping%20Up/SummoningRoomRound4.jpg[/IMG] Green square is a 10' deep pit. Arianna 33(1)/33(29) Compy 15/15 Heinrich 14/22 Ni 7/30; 1 dex damage Tonris 19/30 earth elemental c 5/17; 38 rounds remaining dretch b 22/22 halfling summoner severely hurt humanoid mud elemental a; 4 rounds remaining mud elemental b; 29 rounds remaining fiendish eagle a 3/7; 28 rounds remaining wild magic orbs 4 remaining[/sblock] [sblock=entrapped]The creature has an ability that restricts another creature’s movement, usually with a physical attack such as ice, mud, lava, or webs. The target of an entrap attack must make a [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Fortitude"]Fortitude[/URL] save or become [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled"]entangled[/URL] for the listed duration. If a target is already [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled"]entangled[/URL] by this ability, a second entrap attack means the target must make a [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Fortitude"]Fortitude[/URL] save or become [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Helpless"]helpless[/URL] for the listed duration. The save DCs are [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Constitution-Con-"]Constitution[/URL]-based. A target made [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Helpless"]helpless[/URL] by this ability is conscious but can take no physical actions (except attempting to break free) until the entrapping material is removed. The target can use spells with only verbal [URL="http://www.d20pfsrd.com/magic#TOC-Components"]components[/URL] or [URL="http://www.d20pfsrd.com/magic#TOC-Spell-Like-Abilities-Sp-"]spell-like abilities[/URL] if it can make a DC 20 [URL="http://www.d20pfsrd.com/magic#TOC-Concentration"]concentration[/URL] check. An [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Entangled"]entangled[/URL] creature can make a [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores#TOC-Strength-Str-"]Strength[/URL] check (at the same DC as the entrap [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throws"]saving throw[/URL] DC) as a full-round action to break free; the DC for a [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Helpless"]helpless[/URL] creature is +5 Greater than the [URL="http://www.d20pfsrd.com/gamemastering/combat#TOC-Saving-Throws"]saving throw[/URL] DC. Destroying the entrapping material frees the creature. In this case, it has hardness 5, hp 5.[/sblock] [ooc]The party is up. Earth elemental C needs a DC 14 Fort save to avoid being entrapped.[/ooc] [/QUOTE]
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