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[LPF] One Night in Palazzo Dannato
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<blockquote data-quote="HolyMan" data-source="post: 5445427" data-attributes="member: 84167"><p>Mercianden uses the wall to help himself to his feet.</p><p></p><p><span style="color: Orange"><em>*grunt* *gasp*</em></span> <span style="color: Orange">"Looks like, <em>ugh</em>... like Ket was right." </span>he says looking at the smashed table. He shakes is head as if clearing it before continuing. "And if this rumor was true how many more..." he states leaving the thought unspoken.</p><p></p><p><span style="color: Orange">"Is Sir Mandalo alright?"</span> he asks holding his stomach as if remembering the blow from the table. <span style="color: Orange">"Perhaps I should send for a healer."</span></p><p></p><p>[sblock=OOC] One thing the group is lacking here is healing but this adventure is short and sweet <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />. And I wasn't expecting anyone to be down till the final combat (watch that not happen LOL). So here's what I thought of.</p><p></p><p>In another adventure I allowed a player to receive services and pay for it later. No money need change hands it would be rp'ed as a favor or good deed, and the gold from your reward would be deducted the amount necessary. Now you could also RP it as you gave a donation later or some such, but the point is I would allow an NPC healer come cast a spell or two on Mandalo to bring his HP back up.</p><p></p><p>cure light wounds 1d8+3 = 30gp (up to three times)</p><p>cure moderate wounds 2d8+3 = 60gp (once only)</p><p></p><p>And the cost would come out of your earned gp later. So up to you masquise or you could sleep it off but I fear then you would miss a little to much of the fun that way. [/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5445427, member: 84167"] Mercianden uses the wall to help himself to his feet. [COLOR=Orange][I]*grunt* *gasp*[/I][/COLOR] [COLOR=Orange]"Looks like, [I]ugh[/I]... like Ket was right." [/COLOR]he says looking at the smashed table. He shakes is head as if clearing it before continuing. "And if this rumor was true how many more..." he states leaving the thought unspoken. [COLOR=Orange]"Is Sir Mandalo alright?"[/COLOR] he asks holding his stomach as if remembering the blow from the table. [COLOR=Orange]"Perhaps I should send for a healer."[/COLOR] [sblock=OOC] One thing the group is lacking here is healing but this adventure is short and sweet ;). And I wasn't expecting anyone to be down till the final combat (watch that not happen LOL). So here's what I thought of. In another adventure I allowed a player to receive services and pay for it later. No money need change hands it would be rp'ed as a favor or good deed, and the gold from your reward would be deducted the amount necessary. Now you could also RP it as you gave a donation later or some such, but the point is I would allow an NPC healer come cast a spell or two on Mandalo to bring his HP back up. cure light wounds 1d8+3 = 30gp (up to three times) cure moderate wounds 2d8+3 = 60gp (once only) And the cost would come out of your earned gp later. So up to you masquise or you could sleep it off but I fear then you would miss a little to much of the fun that way. [/sblock] [/QUOTE]
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