Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[LPF] Perception is Reality
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aura" data-source="post: 6678417" data-attributes="member: 6747658"><p><span style="color: #add8e6"><u>Anton Torelli</u></span></p><p>[align=left]http://img2.wikia.nocookie.net/__cb20140724045315/livingpf/images/f/fc/Anton_Torelli.jpg[/align]<span style="color: #add8e6">"Well,"</span> Torelli begins, addressing Barlo specifically and speaking a bit slower and more deliberately than before, <span style="color: #add8e6">"I think I want to complete the deal for transport myself, if you all don't mind. Should things fall through, I might be in need of assistance, but since it has a lot to do with calling in a favor, it's something I should do on my own."</span></p><p></p><p>Changing back to his more colloquial tone, the head guard for Cortesia continues, <span style="color: #add8e6">"Tell you all what, I'll finish up while you take care of the shopping. We'll meet outside this establishment in two hours time and, if all goes well, we'll get you on your way to Tritower. If you have any last questions, that will be the time to get them asked. See you all soon."</span></p><p></p><p>With that, Torelli leaves the meeting room and heads straight for the door, giving the group time for whatever preparations it sees fit. Some dash off to the Pearl, others stick around and simply wait. The Pearl, for what it's worth, is as warm and inviting as it ever was, and the strange antics of the painted man in the main room provides a way of passing the time until it is appropriate to step outside and assemble the group once again.</p><p></p><p>Outside the Dunn Wright Inn, it is Barlo and Ethane that see a rather strange sight coming their way. Walking at a notably slow pace is Anton Torelli. Next to him there is a small, humanoid figure, perhaps some four feet in height, features lost under the heavy cloak it wears. However, as it gets closer, which takes some time as it walks with a cane and ambles at a rather slow speed, the fact that it has a large, animal-like nose slightly protruding from under the cloak becomes apparent. A raspy voice, punctuated by periods of heavy breathing, chatters about the weather as Torelli nods and agrees.</p><p></p><p>About the time Vincenzo and Maui arrive on the scene (at a much higher rate of speed compared to the apparently lame cloaked figure), Torelli and his guest turn into the alleyway closest to the Dunn Wright Inn, the guard waving the group over. They have stopped a mere 10 or 15 feet into the alleyway, and as the group approaches, the cloaked figure is speaking, <span style="color: #ff8c00">"Went well. I don't travel like that in day. Dangerous to me. This is them, then?"</span></p><p><span style="color: #ff8c00"></span></p><p><span style="color: #ff8c00"><u>Hassbek</u></span></p><p>[ATTACH]69677[/ATTACH]</p><p></p><p>With that, the small figure pulls back his cloak. It's immediately obvious he is some sort of humanoid rat, which some may have heard of but are certainly not common to Venza at all. This one is particularly old and grizzled, and he considers you carefully with beady black eyes. We wears baggy clothes with a large variety of pockets of varying sizes, many of them obviously stuffed full with various items. He has with him a dagger and a shoulder bag, and rests firmly on his cane as Torelli speaks.<span style="color: #add8e6"> "Gentlemen,"</span> the guard begins, <span style="color: #add8e6">"this is Hassbek, and he is here to help."</span></p><p></p><p>Before anyone can respond, Hassbek clarifies in his raspy voice, <span style="color: #ff8c00">"I work. Need the money."</span></p></blockquote><p></p>
[QUOTE="Aura, post: 6678417, member: 6747658"] [COLOR=#add8e6][U]Anton Torelli[/U][/COLOR] [align=left]http://img2.wikia.nocookie.net/__cb20140724045315/livingpf/images/f/fc/Anton_Torelli.jpg[/align][COLOR=#add8e6]"Well,"[/COLOR] Torelli begins, addressing Barlo specifically and speaking a bit slower and more deliberately than before, [COLOR=#add8e6]"I think I want to complete the deal for transport myself, if you all don't mind. Should things fall through, I might be in need of assistance, but since it has a lot to do with calling in a favor, it's something I should do on my own."[/COLOR] Changing back to his more colloquial tone, the head guard for Cortesia continues, [COLOR=#add8e6]"Tell you all what, I'll finish up while you take care of the shopping. We'll meet outside this establishment in two hours time and, if all goes well, we'll get you on your way to Tritower. If you have any last questions, that will be the time to get them asked. See you all soon."[/COLOR] With that, Torelli leaves the meeting room and heads straight for the door, giving the group time for whatever preparations it sees fit. Some dash off to the Pearl, others stick around and simply wait. The Pearl, for what it's worth, is as warm and inviting as it ever was, and the strange antics of the painted man in the main room provides a way of passing the time until it is appropriate to step outside and assemble the group once again. Outside the Dunn Wright Inn, it is Barlo and Ethane that see a rather strange sight coming their way. Walking at a notably slow pace is Anton Torelli. Next to him there is a small, humanoid figure, perhaps some four feet in height, features lost under the heavy cloak it wears. However, as it gets closer, which takes some time as it walks with a cane and ambles at a rather slow speed, the fact that it has a large, animal-like nose slightly protruding from under the cloak becomes apparent. A raspy voice, punctuated by periods of heavy breathing, chatters about the weather as Torelli nods and agrees. About the time Vincenzo and Maui arrive on the scene (at a much higher rate of speed compared to the apparently lame cloaked figure), Torelli and his guest turn into the alleyway closest to the Dunn Wright Inn, the guard waving the group over. They have stopped a mere 10 or 15 feet into the alleyway, and as the group approaches, the cloaked figure is speaking, [COLOR=#ff8c00]"Went well. I don't travel like that in day. Dangerous to me. This is them, then?" [U]Hassbek[/U][/COLOR] [ATTACH=CONFIG]69677._xfImport[/ATTACH] With that, the small figure pulls back his cloak. It's immediately obvious he is some sort of humanoid rat, which some may have heard of but are certainly not common to Venza at all. This one is particularly old and grizzled, and he considers you carefully with beady black eyes. We wears baggy clothes with a large variety of pockets of varying sizes, many of them obviously stuffed full with various items. He has with him a dagger and a shoulder bag, and rests firmly on his cane as Torelli speaks.[COLOR=#add8e6] "Gentlemen,"[/COLOR] the guard begins, [COLOR=#add8e6]"this is Hassbek, and he is here to help."[/COLOR] Before anyone can respond, Hassbek clarifies in his raspy voice, [COLOR=#ff8c00]"I work. Need the money."[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] Perception is Reality
Top