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<blockquote data-quote="Aura" data-source="post: 6808872" data-attributes="member: 6747658"><p>[sblock=jbear]The rules for large creatures climbing, falling, etc. are now well developed. It'll take some discretion:</p><p></p><p>For climbing, you're big enough to simply reach the lip and pull yourself up. On a take 10, you can still rapid climb it. The net result is that every 5' ascended costs double, it's going to eat up a bit of movement but it's no roll. With your haste giving you extra movement, it's not too bad.</p><p></p><p>As for falling, the bad news is falls that seem short to a large creature still can result in quite a bit of acceleration. So the damage is the same. However, you can effectively do the same thing you did to get up the building, in reserve, and avoid the damage entirely. The distance you drop (if at all) isn't germane (like it was when climbing up), so it's a static time--one move action seems appropriate. Or you can just drop down, take your 5d6, and go for it. You can use your acrobatics as described in Core to reduce damage.[/sblock]</p></blockquote><p></p>
[QUOTE="Aura, post: 6808872, member: 6747658"] [sblock=jbear]The rules for large creatures climbing, falling, etc. are now well developed. It'll take some discretion: For climbing, you're big enough to simply reach the lip and pull yourself up. On a take 10, you can still rapid climb it. The net result is that every 5' ascended costs double, it's going to eat up a bit of movement but it's no roll. With your haste giving you extra movement, it's not too bad. As for falling, the bad news is falls that seem short to a large creature still can result in quite a bit of acceleration. So the damage is the same. However, you can effectively do the same thing you did to get up the building, in reserve, and avoid the damage entirely. The distance you drop (if at all) isn't germane (like it was when climbing up), so it's a static time--one move action seems appropriate. Or you can just drop down, take your 5d6, and go for it. You can use your acrobatics as described in Core to reduce damage.[/sblock] [/QUOTE]
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