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<blockquote data-quote="jbear" data-source="post: 6812442" data-attributes="member: 75065"><p>[sblock=OOC] Sorry guys, I have ben away on tour with no time to post until today. Indeed that is what I am going to do. I'm right in thinking that haste aids your jump distance ... but not your landing? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> [/sblock]</p><p></p><p>Maui surged up the side of the featureless building in his new massive formed, pulling himself up onto the hhigh roof and surging with magically charged speed across the flat rooftop, springing with breathtaking power across the wide street to land some ten feet below atop the rooftop, next to one of the ogre magic with a threatening snarl. </p><p></p><p>Taniwha, meanwhile dropped low and suddenly surged forward to make an incredible jump landing atop the other building and closing in to snap at the other ogre magi with his sharp teeth.</p><p><a href="http://beta.ditzie.com/86158/56acc67909a78" target="_blank"></a></p><p><a href="http://beta.ditzie.com/86158/56acc67909a78" target="_blank">Updated Map</a></p><p></p><p>[sblock=Action] Maui climbs up and leaps across the building as described above. </p><p><a href="http://www.coyotecode.net/roll/lookup.php?rollid=112419" target="_blank">Acrobatics vs DC 15 fall = 17</a> SUcceeds and takes no dmg (Yay)</p><p></p><p>So I think this is okay for Taniwha: With Haste he moves 80 ft per move which means a +20 to acrobatic jump checks. Taniwha has +11 Acrobatics... so taking 10 he can do a jump at 40 DC. I think that is a 10 ft high jump. WHich means he can directly jump up onto the roof next to ogre S with planty of movement to burn. And then make a bite attack vs Ogre Mage S. </p><p>SOrry if I have calculated this wrong; I'll make any changes necessary.</p><p><a href="http://www.coyotecode.net/roll/lookup.php?rollid=112425" target="_blank">Bite 1d20+13=23 for 1d6+5=8 dmg</a> </p><p>On a hit Taniwha can trip <a href="http://www.coyotecode.net/roll/lookup.php?rollid=112426" target="_blank">1d20+13=16 vs CMD Ogre Mage S</a></p><p></p><p>[/sblock]</p><p></p><p></p><p></p><p>[sblock=Lvl 10 Stats]</p><p>[<a href="http://livingpf.wikia.com/wiki/Maui_(jbear1979)" target="_blank">http://livingpf.wikia.com/wiki/Maui_(jbear1979)</a> Maui]</p><p>Initiative: +4</p><p>AC: 23 (Touch 16 ; FFt 19)</p><p>HP: 112 (132) Current: 75 (95)</p><p>CMB: +15 (+23) (+25 Grapple) CMD: 28 (33) (35 escape grapple) Fort: +13 (+15) Reflex: +11 (+12) Will: +14</p><p></p><p>Conditions: </p><p>Buffs: Resinous Skin (100 mins): DR5/piercing, +2 Grapple/-2 to escape my grapple, Weapons that hit become stuck (REF save DC 18); Bless: +1 morale atk & save vs fear (10 min); Inspire Courage: +2 competence atk/dmg (2r); Haste (9r) +1 atk, ac, REF. 30 ft, extra atk; Animal Growth size category increases (See sheet for many effects on stats; 10 min); shield: +4 shield AC (10 mins)</p><p></p><p>In Hand: </p><p>Cold Iron MW Scimitar: +15/+10; 1d6+7 (Crit 18-20:x2) </p><p>and Heavy Shield</p><p></p><p>Spells: Orisons: Detect Magic, Guidance, Light, Detect Poison</p><p>1st: CLW; Longstrider, Entangle, Aspect of the Falcon:USED, Faerie Fire: USED</p><p>2nd: Bull's Strength, Bark Skin 2/2, Restoration Lesser, Resist Energy</p><p>3rd: Greater Magic Fang 2/2, Resinous Skin: USED, Delay Poison Communal</p><p>4th: Thorn Body 2/2, Airwalk, Strong Jaw</p><p>5th: Animal Growth:USED , Stone SKin</p><p>Wild Shape: 3/5 uses left per day</p><p></p><p>[sblock=Leopard Shape]</p><p>Medium animal; Senses: low-light vision, scent; </p><p>AC 18 , touch 18 , flat-footed 14 </p><p>Speed 30 ft., climb 20 ft.</p><p>Melee:Bite +15; 1d8+8; 2 Claws: +15; 1d4 +8 dmg</p><p>Special: Trip</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Lizard Bird Shape]</p><p>Deinonychus</p><p>Medium animal; Senses: low-light vision, scent; </p><p>AC 18, touch 18 , flat-footed 14</p><p>Speed 60 ft.</p><p>Melee:Bite +15; 1d6+8; 2 Talons: +15; 1d8+8 dmg; Foreclaws: +9; 1d4+5</p><p>Special: Pounce</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Dire Tiger Shape III]</p><p>Dire Tiger</p><p>Large Animal; Senses: low-light vision, scent; </p><p>AC 19 (19), touch 17, flat-footed 16</p><p>Speed 40 /70) ft. </p><p>Melee:Bite +16 (+24) ; 2d6+9 (3d6+15) (+Grab); 2 Claws: +16 (+24); 2d4+9 (2d6+15) dmg (+Grab)</p><p>Special: Pounce, Rake</p><p>[/sblock]</p><p></p><p>Wand of CLW Uses: 40/40</p><p>Wand of Magic Fang: 44/50</p><p>Wand of Speak with Animals: 46/50</p><p>Wand of Mage Armor: 46/50</p><p>Rod of Lesser Extend: 3/3</p><p>Flasks: Holy Water 2/2</p><p>Sling Bullets: 19/20</p><p></p><p>Taniwha</p><p>Initiative: +8</p><p>AC: 23 (25)</p><p>HP: 83 Current: 82</p><p>CMB: Trip/Disarm +11 CMD: 29 (33 vs Trip) Fort: +8 Reflex: +12 (+13) Will: +6 (+10 vs enchant)</p><p></p><p>Conditions: </p><p>Status: Bless (10 mins); Inspire Courage (+2 atk/dmg); Haste (9r); aura of protection (Ethane) +1 deflection</p><p></p><p>Bite (silvered;magic): +13 (+17); 1d6+5 (+7) dmg; special: Trip</p><p>2x Claws (silvered;magic): +13 (+17) ; 1d3+5 (+7) dmg </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jbear, post: 6812442, member: 75065"] [sblock=OOC] Sorry guys, I have ben away on tour with no time to post until today. Indeed that is what I am going to do. I'm right in thinking that haste aids your jump distance ... but not your landing? :P [/sblock] Maui surged up the side of the featureless building in his new massive formed, pulling himself up onto the hhigh roof and surging with magically charged speed across the flat rooftop, springing with breathtaking power across the wide street to land some ten feet below atop the rooftop, next to one of the ogre magic with a threatening snarl. Taniwha, meanwhile dropped low and suddenly surged forward to make an incredible jump landing atop the other building and closing in to snap at the other ogre magi with his sharp teeth. [URL="http://beta.ditzie.com/86158/56acc67909a78"] Updated Map[/URL] [sblock=Action] Maui climbs up and leaps across the building as described above. [URL="http://www.coyotecode.net/roll/lookup.php?rollid=112419"]Acrobatics vs DC 15 fall = 17[/URL] SUcceeds and takes no dmg (Yay) So I think this is okay for Taniwha: With Haste he moves 80 ft per move which means a +20 to acrobatic jump checks. Taniwha has +11 Acrobatics... so taking 10 he can do a jump at 40 DC. I think that is a 10 ft high jump. WHich means he can directly jump up onto the roof next to ogre S with planty of movement to burn. And then make a bite attack vs Ogre Mage S. SOrry if I have calculated this wrong; I'll make any changes necessary. [URL="http://www.coyotecode.net/roll/lookup.php?rollid=112425"]Bite 1d20+13=23 for 1d6+5=8 dmg[/URL] On a hit Taniwha can trip [URL="http://www.coyotecode.net/roll/lookup.php?rollid=112426"]1d20+13=16 vs CMD Ogre Mage S[/URL] [/sblock] [sblock=Lvl 10 Stats] [[URL]http://livingpf.wikia.com/wiki/Maui_(jbear1979)[/URL] Maui] Initiative: +4 AC: 23 (Touch 16 ; FFt 19) HP: 112 (132) Current: 75 (95) CMB: +15 (+23) (+25 Grapple) CMD: 28 (33) (35 escape grapple) Fort: +13 (+15) Reflex: +11 (+12) Will: +14 Conditions: Buffs: Resinous Skin (100 mins): DR5/piercing, +2 Grapple/-2 to escape my grapple, Weapons that hit become stuck (REF save DC 18); Bless: +1 morale atk & save vs fear (10 min); Inspire Courage: +2 competence atk/dmg (2r); Haste (9r) +1 atk, ac, REF. 30 ft, extra atk; Animal Growth size category increases (See sheet for many effects on stats; 10 min); shield: +4 shield AC (10 mins) In Hand: Cold Iron MW Scimitar: +15/+10; 1d6+7 (Crit 18-20:x2) and Heavy Shield Spells: Orisons: Detect Magic, Guidance, Light, Detect Poison 1st: CLW; Longstrider, Entangle, Aspect of the Falcon:USED, Faerie Fire: USED 2nd: Bull's Strength, Bark Skin 2/2, Restoration Lesser, Resist Energy 3rd: Greater Magic Fang 2/2, Resinous Skin: USED, Delay Poison Communal 4th: Thorn Body 2/2, Airwalk, Strong Jaw 5th: Animal Growth:USED , Stone SKin Wild Shape: 3/5 uses left per day [sblock=Leopard Shape] Medium animal; Senses: low-light vision, scent; AC 18 , touch 18 , flat-footed 14 Speed 30 ft., climb 20 ft. Melee:Bite +15; 1d8+8; 2 Claws: +15; 1d4 +8 dmg Special: Trip [/sblock] [sblock=Lizard Bird Shape] Deinonychus Medium animal; Senses: low-light vision, scent; AC 18, touch 18 , flat-footed 14 Speed 60 ft. Melee:Bite +15; 1d6+8; 2 Talons: +15; 1d8+8 dmg; Foreclaws: +9; 1d4+5 Special: Pounce [/sblock] [sblock=Dire Tiger Shape III] Dire Tiger Large Animal; Senses: low-light vision, scent; AC 19 (19), touch 17, flat-footed 16 Speed 40 /70) ft. Melee:Bite +16 (+24) ; 2d6+9 (3d6+15) (+Grab); 2 Claws: +16 (+24); 2d4+9 (2d6+15) dmg (+Grab) Special: Pounce, Rake [/sblock] Wand of CLW Uses: 40/40 Wand of Magic Fang: 44/50 Wand of Speak with Animals: 46/50 Wand of Mage Armor: 46/50 Rod of Lesser Extend: 3/3 Flasks: Holy Water 2/2 Sling Bullets: 19/20 Taniwha Initiative: +8 AC: 23 (25) HP: 83 Current: 82 CMB: Trip/Disarm +11 CMD: 29 (33 vs Trip) Fort: +8 Reflex: +12 (+13) Will: +6 (+10 vs enchant) Conditions: Status: Bless (10 mins); Inspire Courage (+2 atk/dmg); Haste (9r); aura of protection (Ethane) +1 deflection Bite (silvered;magic): +13 (+17); 1d6+5 (+7) dmg; special: Trip 2x Claws (silvered;magic): +13 (+17) ; 1d3+5 (+7) dmg [/sblock] [/QUOTE]
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