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[LPF] Perception is Reality
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<blockquote data-quote="Aura" data-source="post: 6899423" data-attributes="member: 6747658"><p><strong>Witch Hut Battle Round 2</strong></p><p></p><p>Ethane stares the creature back, trying to decided what to do. <span style="color: #ffff00">"Someone much wiser than I said to me once, it is not words that move people, but actions. If you truly want to escape here without harm Xathan, then I offer this as my action."</span></p><p></p><p>Ethane drops his spear, and keeps his eyes locked on the creature. <span style="color: #ffff00">"Hold friends, and let us hear him out for now. Let us first try and understand him first. Given that we have already helped free him from the prision he was in already, we might be able to help him get out of this world now."</span></p><p></p><p>[ATTACH]76944[/ATTACH]</p><p><em><span style="color: #ffa07a">. . . . . . Xathan . . . . . .</span></em></p><p></p><p></p><p>The two sides come to a halt, no longer approaching, as words and thoughts are exchanged. Xathan casts a magic, although there is no obvious effect, and mentally adds, <span style="color: #ffa07a"><em>Your cattish friend certainly wants to make a battle of it. But, perhaps I can be dissuaded. I merely need a little more energy before I can leave this realm and head to mine. Oh, and I have no desire to come back, as this place pains me so. So, if you don't mind, perhaps we can avoid the ugliness. Look there, my minions return...</em></span></p><p></p><p></p><p>The demon gestures and, coming through the dead trees, a small troupe of ghouls start to become visible through the trees. They are obviously carrying and dragging human bodies with them as they amble towards the witch hut.</p><p></p><p></p><p>[sblock=combat stuff]</p><p>Demon casts a spell (Spell DC 18 +1/10' distance to identify), and uses more telepathy. Ghouls all ready actions.</p><p></p><p></p><p>Combat Actors:</p><p>Xathan: 0 damage (AC 29, Touch 17, CMD 31)</p><p>Ghoul1: 0 damage (AC 18, Touch 14, CMD 18)</p><p>Ghoul2: 0 damage (AC 18, Touch 14, CMD 18)</p><p>Ghoul3: 0 damage (AC 18, Touch 14, CMD 18)</p><p>Ghoul4: 0 damage (AC 18, Touch 14, CMD 18)</p><p>Ghoul5: 0 damage (AC 18, Touch 14, CMD 18)</p><p>Ghoul6: 0 damage (AC 18, Touch 14, CMD 18)</p><p>Ghoul7: 0 damage (AC 18, Touch 14, CMD 18)</p><p>Ghoul8: 0 damage (AC 18, Touch 14, CMD 18)</p><p>Ghoul9: 0 damage (AC 18, Touch 14, CMD 18)</p><p>Ghoul10: 0 damage (AC 18, Touch 14, CMD 18)</p><p></p><p></p><p>Maui: 0 damage (AC 28, Touch 15, CMD 24)</p><p>Taniwha: 0 damage (AC 28, Touch 19, CMD 31)</p><p>Vincenzo: 0 damage (AC 28, Touch 21, CMD 29)</p><p>Barlo: 0 damage (AC 23, Touch 14, CMD 28)</p><p>Ethane: 0 damage (AC 32, Touch 15, CMD 22)</p><p></p><p></p><p>Group Buffs:</p><p>Haste: +1 attack, +1 AC (dodge), +30 move, extra attack on full attack; 9 rounds</p><p>Inspire Courage: +3 attack (competence), +3 weapon damage (competence), +3 some saves (morale); 1 round</p><p></p><p></p><p>Individual Buffs:</p><p>Maui: Greater Magic Fang: natural atks gain +1 enhancement bonus to atk/dmg (magical); Longstrider +10 movement; Barkskin +5 natural armour; Stone Skin: DR10/Adamantium (120 dmg); Strong Jaw: Dmg dice increase (Bite 2d8; Claw 2d6); Mage Armour (+4 armor)</p><p>Ethane: Barkskin (+4 nat Armor), Prot. from Evil (+2 deflection AC - improvement of +1), Shield (+4 AC shield bonus)</p><p></p><p></p><p>Map: <a href="http://beta.ditzie.com/91541/57d2bd7dc4e97" target="_blank">http://beta.ditzie.com/91541/57d2bd7dc4e97</a></p><p></p><p></p><p>Terrain: There are tree trunks which basically block movement. On Xathan's end of the map is the Witch's Hut, and just to the left of it a fire pit.</p><p></p><p></p><p>Notes:</p><p>- I guess it's not exactly combat until someone attacks, but we are round by round. Short term buffs are ticking and new things are potentially cast.</p><p>- Although the prose was written for the purpose of narrative with the players, it is not meant to imply Xathan's knowledge of the spell cast by Barlo. Xathan might or might not be aware of exactly which spell was cast, as per spellcraft rules. But, what he definitely is aware of is the feeling of a hostile force/tingle, and Barlo is aware of the fact his spell failed. Xathan's vague response is open to interpretation.</p><p>- The ghouls to the right are still well off the map and laden with their human cargo, and it does not seem they will arrive very soon, at least in terms of combat rounds.</p><p>- I never saw any post past this one, so actions taken (particuarly, Maui, as dice were rolled) will have to regenerate those posts. If you can find the die rolls you can reuse them, otherwise feel free to reroll.</p><p>- I, unfortunately, have nothing to help the recovery effort. Apologies, I really placed myself in a bad way.</p><p>- See above for the bridge post getting us from the Wallace home to this point. I also took the liberty of ooc-ing a couple people's posts, so at least the story... reads.</p><p></p><p></p><p><span style="color: #00ff00">Left to act: All</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Aura, post: 6899423, member: 6747658"] [b]Witch Hut Battle Round 2[/b] Ethane stares the creature back, trying to decided what to do. [COLOR=#ffff00]"Someone much wiser than I said to me once, it is not words that move people, but actions. If you truly want to escape here without harm Xathan, then I offer this as my action."[/COLOR] Ethane drops his spear, and keeps his eyes locked on the creature. [COLOR=#ffff00]"Hold friends, and let us hear him out for now. Let us first try and understand him first. Given that we have already helped free him from the prision he was in already, we might be able to help him get out of this world now."[/COLOR] [ATTACH=CONFIG]76944._xfImport[/ATTACH] [I][COLOR=#ffa07a]. . . . . . Xathan . . . . . .[/COLOR][/I] The two sides come to a halt, no longer approaching, as words and thoughts are exchanged. Xathan casts a magic, although there is no obvious effect, and mentally adds, [COLOR=#ffa07a][I]Your cattish friend certainly wants to make a battle of it. But, perhaps I can be dissuaded. I merely need a little more energy before I can leave this realm and head to mine. Oh, and I have no desire to come back, as this place pains me so. So, if you don't mind, perhaps we can avoid the ugliness. Look there, my minions return...[/I][/COLOR] The demon gestures and, coming through the dead trees, a small troupe of ghouls start to become visible through the trees. They are obviously carrying and dragging human bodies with them as they amble towards the witch hut. [sblock=combat stuff] Demon casts a spell (Spell DC 18 +1/10' distance to identify), and uses more telepathy. Ghouls all ready actions. Combat Actors: Xathan: 0 damage (AC 29, Touch 17, CMD 31) Ghoul1: 0 damage (AC 18, Touch 14, CMD 18) Ghoul2: 0 damage (AC 18, Touch 14, CMD 18) Ghoul3: 0 damage (AC 18, Touch 14, CMD 18) Ghoul4: 0 damage (AC 18, Touch 14, CMD 18) Ghoul5: 0 damage (AC 18, Touch 14, CMD 18) Ghoul6: 0 damage (AC 18, Touch 14, CMD 18) Ghoul7: 0 damage (AC 18, Touch 14, CMD 18) Ghoul8: 0 damage (AC 18, Touch 14, CMD 18) Ghoul9: 0 damage (AC 18, Touch 14, CMD 18) Ghoul10: 0 damage (AC 18, Touch 14, CMD 18) Maui: 0 damage (AC 28, Touch 15, CMD 24) Taniwha: 0 damage (AC 28, Touch 19, CMD 31) Vincenzo: 0 damage (AC 28, Touch 21, CMD 29) Barlo: 0 damage (AC 23, Touch 14, CMD 28) Ethane: 0 damage (AC 32, Touch 15, CMD 22) Group Buffs: Haste: +1 attack, +1 AC (dodge), +30 move, extra attack on full attack; 9 rounds Inspire Courage: +3 attack (competence), +3 weapon damage (competence), +3 some saves (morale); 1 round Individual Buffs: Maui: Greater Magic Fang: natural atks gain +1 enhancement bonus to atk/dmg (magical); Longstrider +10 movement; Barkskin +5 natural armour; Stone Skin: DR10/Adamantium (120 dmg); Strong Jaw: Dmg dice increase (Bite 2d8; Claw 2d6); Mage Armour (+4 armor) Ethane: Barkskin (+4 nat Armor), Prot. from Evil (+2 deflection AC - improvement of +1), Shield (+4 AC shield bonus) Map: [URL]http://beta.ditzie.com/91541/57d2bd7dc4e97[/URL] Terrain: There are tree trunks which basically block movement. On Xathan's end of the map is the Witch's Hut, and just to the left of it a fire pit. Notes: - I guess it's not exactly combat until someone attacks, but we are round by round. Short term buffs are ticking and new things are potentially cast. - Although the prose was written for the purpose of narrative with the players, it is not meant to imply Xathan's knowledge of the spell cast by Barlo. Xathan might or might not be aware of exactly which spell was cast, as per spellcraft rules. But, what he definitely is aware of is the feeling of a hostile force/tingle, and Barlo is aware of the fact his spell failed. Xathan's vague response is open to interpretation. - The ghouls to the right are still well off the map and laden with their human cargo, and it does not seem they will arrive very soon, at least in terms of combat rounds. - I never saw any post past this one, so actions taken (particuarly, Maui, as dice were rolled) will have to regenerate those posts. If you can find the die rolls you can reuse them, otherwise feel free to reroll. - I, unfortunately, have nothing to help the recovery effort. Apologies, I really placed myself in a bad way. - See above for the bridge post getting us from the Wallace home to this point. I also took the liberty of ooc-ing a couple people's posts, so at least the story... reads. [COLOR=#00ff00]Left to act: All[/COLOR][/sblock] [/QUOTE]
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