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[LPF] Rescue at Boar's Ridge
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<blockquote data-quote="jkason" data-source="post: 5863386" data-attributes="member: 2710"><p><strong>Ru Brike, human ninja</strong></p><p></p><p>Ru has little trouble finding what he's looking for at the stop at the Pearl, though he does seem to find himself straining a bit once he adds his new purchases.</p><p></p><p><span style="color: royalblue">"Doesn't hurt much now, especially since I can probably load my horse with some of my gear, but if and when we have to leave the mounts, maybe one of you sturdier sort will be able to carry a bit of my gear? Seems I've collected enough to slow me down a bit."</span></p><p></p><p>[sblock=ooc]Ru's now into a medium load. Blech. Handy Haversack'll definitely need to be his first big purchase. In any case, as above, when we head into the fort, I'll have to leave some things behind / ask others to carry if they don't mind. As a flanker, Ru needs all the movement he can eke out. But we can deal with that later.</p><p></p><p>BTW, I'm horrible at coming up with strategically sound marching orders / night watches as SK's looking for in the first post. I figure Mesem should actually lead, since he'll have both darkvision and by far the best Perception once he monsters up, and Menik should be somewhere in the middle, but other than that, I've got no strong opinions as to the rest of the line up[/sblock]</p><p></p><p>[sblock=mini stats]<a href="http://livingpf.wikia.com/wiki/Ru_Brike_(jkason)" target="_blank">Ru Brike</a></p><p> <strong><span style="color: Royalblue">AC:</span></strong> 16 (Touch 14, Flatfooted 12)</p><p> <strong><span style="color: Royalblue">HP:</span></strong> 11/11</p><p></p><p> <strong><span style="color: Royalblue">Initiative:</span></strong> +4 </p><p> <strong><span style="color: Royalblue">Perception</span></strong>: +4 <strong><span style="color: Royalblue">Sense Motive</span></strong>: +4 </p><p> <strong><span style="color: Royalblue">CMB:</span></strong> +0 <strong><span style="color: Royalblue">CMD:</span></strong> 14 <strong><span style="color: Royalblue">Fort:</span></strong> +2 <strong><span style="color: Royalblue">Reflex:</span></strong> +6 <strong><span style="color: Royalblue">Will:</span></strong> +1</p><p></p><p> <strong><span style="color: Royalblue">Wakizashi:</span></strong> +4, 1d6</p><p> <strong><span style="color: Royalblue">Wakizashi (TWF):</span></strong> +2/+2, 1d6/1d6</p><p> <strong><span style="color: Royalblue">Nunchaku:</span></strong> +4, 1d6</p><p> <strong><span style="color: Royalblue">Shuriken:</span></strong> +4, 1d2</p><p> <strong><span style="color: Royalblue">Conditional Attack mods:</span></strong> +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)</p><p></p><p><strong><span style="color: Royalblue">Conditions:</span></strong> None</p><p> </p><p><strong><span style="color: Royalblue">In Hand:</span></strong> None</p><p></p><p><strong><span style="color: royalblue">Consumables:</span></strong></p><p>Alchemist's Fire: 3/3</p><p>Liquid Ice: 1</p><p>Shuriken: 10/10</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5863386, member: 2710"] [b]Ru Brike, human ninja[/b] Ru has little trouble finding what he's looking for at the stop at the Pearl, though he does seem to find himself straining a bit once he adds his new purchases. [color=royalblue]"Doesn't hurt much now, especially since I can probably load my horse with some of my gear, but if and when we have to leave the mounts, maybe one of you sturdier sort will be able to carry a bit of my gear? Seems I've collected enough to slow me down a bit."[/color] [sblock=ooc]Ru's now into a medium load. Blech. Handy Haversack'll definitely need to be his first big purchase. In any case, as above, when we head into the fort, I'll have to leave some things behind / ask others to carry if they don't mind. As a flanker, Ru needs all the movement he can eke out. But we can deal with that later. BTW, I'm horrible at coming up with strategically sound marching orders / night watches as SK's looking for in the first post. I figure Mesem should actually lead, since he'll have both darkvision and by far the best Perception once he monsters up, and Menik should be somewhere in the middle, but other than that, I've got no strong opinions as to the rest of the line up[/sblock] [sblock=mini stats][URL="http://livingpf.wikia.com/wiki/Ru_Brike_(jkason)"]Ru Brike[/URL] [B][color=Royalblue]AC:[/COLOR][/B] 16 (Touch 14, Flatfooted 12) [B][color=Royalblue]HP:[/COLOR][/B] 11/11 [B][color=Royalblue]Initiative:[/COLOR][/B] +4 [B][color=Royalblue]Perception[/color][/b]: +4 [B][color=Royalblue]Sense Motive[/color][/b]: +4 [B][color=Royalblue]CMB:[/COLOR][/B] +0 [B][color=Royalblue]CMD:[/COLOR][/B] 14 [B][color=Royalblue]Fort:[/COLOR][/B] +2 [B][color=Royalblue]Reflex:[/COLOR][/B] +6 [B][color=Royalblue]Will:[/COLOR][/B] +1 [B][color=Royalblue]Wakizashi:[/COLOR][/B] +4, 1d6 [B][color=Royalblue]Wakizashi (TWF):[/COLOR][/B] +2/+2, 1d6/1d6 [B][color=Royalblue]Nunchaku:[/COLOR][/B] +4, 1d6 [B][color=Royalblue]Shuriken:[/COLOR][/B] +4, 1d2 [B][color=Royalblue]Conditional Attack mods:[/COLOR][/b] +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank) [B][color=Royalblue]Conditions:[/COLOR][/B] None [B][color=Royalblue]In Hand:[/COLOR][/B] None [b][color=royalblue]Consumables:[/color][/b] Alchemist's Fire: 3/3 Liquid Ice: 1 Shuriken: 10/10 [/sblock] [/QUOTE]
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