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[LPF] Rescue at Boar's Ridge
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<blockquote data-quote="Satin Knights" data-source="post: 5876169" data-attributes="member: 6666968"><p><span style="color: DimGray">Unless you change your mind and adjust,</span> After a bit of group planning, you follow the main road until it comes to the creek. An old massive wooden bridge provides a wide span to cross what looks like a minor creek that is only a few feet deep. Perhaps the there are seasonal changes that require the overbuilding that was done. As you exit the road on the east side of the water, you see a small path that does not get much travel except for game animals. You let the horses get a good drink before following along the game trail.</p><p></p><p>Heading south, you follow along the eastern shore of the creek for several hours. As the sun is starting to set, the creek is bending back to the west. If the map is accurate, the fort is half a day's ride to the east.</p><p></p><p>[sblock=ooc]Good plan. Finished today at the southwest corner of K9. Water and game plentiful. Galandra's hunting doesn't even require a roll.</p><p></p><p>You still have an hour and a half of travel time today if you want to "fill up on water" and reposition elsewhere than k9. <a href="http://www.enworld.org/forum/playing-game/320014-lpf-rescue-boars-ridge-10.html#post5874266" target="_blank">map</a></p><p><a href="http://www.enworld.org/forum/playing-game/320014-lpf-rescue-boars-ridge-10.html#post5874266" target="_blank"></a> </p><p>Yes, trying to scale the rock face would have required leaving the horses behind and slowed you too much. It wouldn't likely have worked.</p><p></p><p>Line M is better. Far less likely to be a choke point trap.</p><p></p><p>Planning for tomorrow's hint. If moving on foot, the slower folk are going to slow you to one square an hour. </p><p>Hint B: Bringing horses near a goblin stronghold is treacherous at best.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5876169, member: 6666968"] [COLOR=DimGray]Unless you change your mind and adjust,[/COLOR] After a bit of group planning, you follow the main road until it comes to the creek. An old massive wooden bridge provides a wide span to cross what looks like a minor creek that is only a few feet deep. Perhaps the there are seasonal changes that require the overbuilding that was done. As you exit the road on the east side of the water, you see a small path that does not get much travel except for game animals. You let the horses get a good drink before following along the game trail. Heading south, you follow along the eastern shore of the creek for several hours. As the sun is starting to set, the creek is bending back to the west. If the map is accurate, the fort is half a day's ride to the east. [sblock=ooc]Good plan. Finished today at the southwest corner of K9. Water and game plentiful. Galandra's hunting doesn't even require a roll. You still have an hour and a half of travel time today if you want to "fill up on water" and reposition elsewhere than k9. [URL="http://www.enworld.org/forum/playing-game/320014-lpf-rescue-boars-ridge-10.html#post5874266"]map [/URL] Yes, trying to scale the rock face would have required leaving the horses behind and slowed you too much. It wouldn't likely have worked. Line M is better. Far less likely to be a choke point trap. Planning for tomorrow's hint. If moving on foot, the slower folk are going to slow you to one square an hour. Hint B: Bringing horses near a goblin stronghold is treacherous at best. [/sblock] [/QUOTE]
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