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[LPF] Rescue at Boar's Ridge
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<blockquote data-quote="Qik" data-source="post: 5883439" data-attributes="member: 6673727"><p>Mesem frowns ever-so-slightly in thought, gazing at his skin. <span style="color: DeepSkyBlue"> "I do not wish to be pedantic with you, Ru, but I do not call upon the suit to appear: it is always a part of me, either seen or unseen." </span> The half-elf waves his hand in a gesture of dismissal. <span style="color: DeepSkyBlue">"However, that is not an applicable point. I am in fact able to summon certain forms of life. However, my skin must recede when doing so, and I do not believe that the creatures would remain in the time it takes me to reskin. Plus, who's to say that the creatures would even attack the skeleton when called upon..."</span></p><p></p><p>[sblock=OOC]Not a bad idea, jk, but there are a few potential hangups.</p><p></p><p>First, the summons will only last a minute, and it will take a minute to resummon Mesem's eidolon. So having them operate as a distraction won't work if Mesem is to be at all battle-ready (I admit to being quite squeamish about having him run around without his "skin"). Secondly, I'm not sure if it'd be plausible to have them bee-line for the skeleton - that would really be SK's call: they <em>are</em> considered enemies, but it might be a stretch nonetheless. Mesem would be hard-pressed to make the necessary Handle Animals DC, methinks, though I'd have to recheck the numbers to be sure of that.</p><p></p><p>Also, [MENTION=34958]Deuce Traveler[/MENTION] - I think we've established the door just leads to the ramparts above (although it's of course good to confirm this).[/sblock]</p><p style="text-align: center"> <img src="http://rayevanoff.files.wordpress.com/2012/03/mesem-adrarda-portrait-small.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p> <p style="text-align: center"></p> <p style="text-align: center">[sblock=Stats]<a href="http://livingpf.wikia.com/wiki/Mesem_Adrarda_%28Qik%29" target="_blank"><strong>Mesem Adrarda</strong></a></p> <p style="text-align: center"><span style="color: #00bfff">Status:</span> Bound</p> <p style="text-align: center">[sblock=Bound Stats]<span style="color: #00bfff">Initiative:</span> +1,<span style="color: #00bfff"> Perception: </span>+7</p> <p style="text-align: center"><span style="color: #00bfff">HP:</span> 9/9 real + 11/11 temporary</p> <p style="text-align: center"><span style="color: #00bfff">AC:</span> 13 (<span style="color: #00bfff">Touch:</span> 11 <span style="color: #00bfff">Flat-footed:</span> 12)<span style="color: #00bfff"> CMB:</span> +5 <span style="color: #00bfff">CMD:</span> 16 </p> <p style="text-align: center"><span style="color: #00bfff">Fort:</span> +1 <span style="color: #00bfff">Ref:</span> +1 <span style="color: #00bfff">Will:</span> +6 (+8 vs enchantments)</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: #00bfff">Natural Weapons:</span><span style="color: #ffffff">Bite (+5, 1d6+4), 2 Claws (on feet) (</span>+6, 1d4+4)</p> <p style="text-align: center">[/sblock][sblock=Unbound Stats]<span style="color: #00bfff">Initiative:</span> +0,<span style="color: #00bfff"> Perception: </span>+7</p> <p style="text-align: center"><span style="color: #00bfff">HP:</span> 10/10 real</p> <p style="text-align: center"><span style="color: #00bfff">AC:</span> 10 (<span style="color: #00bfff">Touch:</span> 10 <span style="color: #00bfff">Flat-footed:</span> 10)<span style="color: #00bfff"> CMB:</span> +0 <span style="color: #00bfff">CMD:</span> 10</p> <p style="text-align: center"><span style="color: #00bfff">Fort:</span> +2 <span style="color: #00bfff">Ref:</span> +0 <span style="color: #00bfff">Will:</span> +6 (+8 vs enchantments)[/sblock]<span style="color: #00bfff">Current Weapon in Hand:</span> None</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: #00bfff">Summon Monster I:</span> 4/4 </p> <p style="text-align: center"><span style="color: #00bfff">Spells:</span><span style="color: #ffffff"> 0 - Infinite, 1 - 2/2</span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: #00bfff">Active Magic:</span> None</p> <p style="text-align: center">[/sblock]</p></blockquote><p></p>
[QUOTE="Qik, post: 5883439, member: 6673727"] Mesem frowns ever-so-slightly in thought, gazing at his skin. [COLOR="DeepSkyBlue"] "I do not wish to be pedantic with you, Ru, but I do not call upon the suit to appear: it is always a part of me, either seen or unseen." [/COLOR] The half-elf waves his hand in a gesture of dismissal. [COLOR="DeepSkyBlue"]"However, that is not an applicable point. I am in fact able to summon certain forms of life. However, my skin must recede when doing so, and I do not believe that the creatures would remain in the time it takes me to reskin. Plus, who's to say that the creatures would even attack the skeleton when called upon..."[/COLOR] [sblock=OOC]Not a bad idea, jk, but there are a few potential hangups. First, the summons will only last a minute, and it will take a minute to resummon Mesem's eidolon. So having them operate as a distraction won't work if Mesem is to be at all battle-ready (I admit to being quite squeamish about having him run around without his "skin"). Secondly, I'm not sure if it'd be plausible to have them bee-line for the skeleton - that would really be SK's call: they [I]are[/I] considered enemies, but it might be a stretch nonetheless. Mesem would be hard-pressed to make the necessary Handle Animals DC, methinks, though I'd have to recheck the numbers to be sure of that. Also, [MENTION=34958]Deuce Traveler[/MENTION] - I think we've established the door just leads to the ramparts above (although it's of course good to confirm this).[/sblock] [CENTER] [IMG]http://rayevanoff.files.wordpress.com/2012/03/mesem-adrarda-portrait-small.jpg[/IMG] [sblock=Stats][URL="http://livingpf.wikia.com/wiki/Mesem_Adrarda_%28Qik%29"][B]Mesem Adrarda[/B][/URL] [COLOR=#00bfff]Status:[/COLOR] Bound [sblock=Bound Stats][COLOR=#00bfff]Initiative:[/COLOR] +1,[COLOR=#00bfff] Perception: [/COLOR]+7 [COLOR=#00bfff]HP:[/COLOR] 9/9 real + 11/11 temporary [COLOR=#00bfff]AC:[/COLOR] 13 ([COLOR=#00bfff]Touch:[/COLOR] 11 [COLOR=#00bfff]Flat-footed:[/COLOR] 12)[COLOR=#00bfff] CMB:[/COLOR] +5 [COLOR=#00bfff]CMD:[/COLOR] 16 [COLOR=#00bfff]Fort:[/COLOR] +1 [COLOR=#00bfff]Ref:[/COLOR] +1 [COLOR=#00bfff]Will:[/COLOR] +6 (+8 vs enchantments) [COLOR=#00bfff]Natural Weapons:[/COLOR][COLOR=#ffffff]Bite (+5, 1d6+4), 2 Claws (on feet) ([/COLOR]+6, 1d4+4) [/sblock][sblock=Unbound Stats][COLOR=#00bfff]Initiative:[/COLOR] +0,[COLOR=#00bfff] Perception: [/COLOR]+7 [COLOR=#00bfff]HP:[/COLOR] 10/10 real [COLOR=#00bfff]AC:[/COLOR] 10 ([COLOR=#00bfff]Touch:[/COLOR] 10 [COLOR=#00bfff]Flat-footed:[/COLOR] 10)[COLOR=#00bfff] CMB:[/COLOR] +0 [COLOR=#00bfff]CMD:[/COLOR] 10 [COLOR=#00bfff]Fort:[/COLOR] +2 [COLOR=#00bfff]Ref:[/COLOR] +0 [COLOR=#00bfff]Will:[/COLOR] +6 (+8 vs enchantments)[/sblock][COLOR=#00bfff]Current Weapon in Hand:[/COLOR] None [COLOR=#00bfff]Summon Monster I:[/COLOR] 4/4 [COLOR=#00bfff]Spells:[/COLOR][COLOR=#ffffff] 0 - Infinite, 1 - 2/2[/COLOR] [COLOR=#00bfff]Active Magic:[/COLOR] None [/sblock][/CENTER] [/QUOTE]
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